Bees... Lots of Bees
Just a quicBk observation...
Just a quicBk observation...
by Brad Gallaway | 2 comments
Games: So, if you’re a developer who makes kids’ games and you’re reading this right now, let me just ask you… exactly what the fuck is the deal with the difficulty levels?

Notice that none of these kids are angry or crying? Remember it.
Do you have anybody even remotely within your target age range try these games out before you ship them off to retail? My guess is, probably not.
As the parent of a soon-to-be seven-year-old, I have an absolute hell of a time finding games that my son can play. Automatically ruling anything out that has language, sex or violence, the number of available titles is minuscule. Of that minuscule number of titles, the number of titles devoted specifically towards children is even smaller, and of that smaller number, the number that would be fun and appropriate for kids of my son’s age range is practically nonexistent. I’m getting a little bit off-track here, but I think you get the point.
Anyway-- difficulty levels, what the fuck?

You want me to do what with what fingers while holding the stylus?!?
Do you seriously think anyone above the age of ten is going to give a second glance to Kung Fu Panda on the DS? This game screams “for little kids only!!!” so why is it that it’s so ridiculously hard in spots? My son started getting frustrated about 15 minutes into it, so the wife stepped in with some parental guidance. 15 minutes after that, the wife started getting frustrated, and the wife getting frustrated is not a good thing.

Don't let its friendly appearance fool you. This game is evil.
Boom Blox. Again, what the fuck?
Although I do think the game is pretty fun, anyone who thinks this title isn’t aimed squarely at kids is fooling themselves. The characters are friggin' rectangles with faces, and you basically knock down brick structures for the majority of the game. Naturally, this intense kid appeal explains why the developers have crafted a number of levels which are stupidly difficult to complete, even for a person with my considerable gameplay expertise. Rather than being the gather-the-family experience I hoped it would be, it ended up being a “this is too hard, I need help” session on all sides.

I want to love Cars, but Cars won't love me!!
It’s not like these two games are the only offenders, either. The entire history of kids’ games is filled with titles that are geared with precision accuracy towards the young ones, only to crush their little hopes and dreams with absurd design choices and completely unrealistic difficulty curves that seem to exist only to make children cry.
As a parent, I absolutely do not fucking appreciate spending money on a game designed to make my son happy and introduce him to the hobby that I’ve spent so many years in myself, only to have him walk away from a game system frustrated, upset, and discouraged.
So, if you’re a developer who makes kids’ games and you’re reading this right now, make your games EASY. Very few people (and even fewer children) will ever complain that a game was too easy. On the other hand, everyone complains when a game is too hard – and if Dad and Step-Mom who’ve got near-on forty years’ combined experience playing games think the latest kiddie title is too hard, then it’s WAY TOO FUCKING HARD.

The new films may suck, but the games do just what they're supposed to.
You Lego games over there… Yeah, you. Star Wars and Indiana Jones. Your puzzles need a little tightening up, but otherwise you’re alright in my book. Good job on that can't-really-die thing.
Everyone else?
You piss me off.

Seriously, you think I'm going to buy another game from you that makes me look like this?
Get it the fuck together, playtest with the kids the games are actually meant for, and do every parent out there a favor by making your titles a source of enjoyment, not frustration and difficulty. If you don’t start flying right and cleaning up your act, I’m going to start taking it personal-- not to mention the fact that your future audience is going to disappear if you teach them over and over again that games aren’t any goddamn fun.
by Brad Gallaway | 0 comments
Random: I hate to say it, but it’s got to be another quick one tonight.
I find myself putting everything not related to childcare off until the end of the day (which is actually how it should be, really) but the downside is that I have lots of projects and things I like to putter around with, and I can’t squeeze them all into a two-hour block before bedtime.
Forgive the cliché, but there just aren’t enough hours in the day.

Anyway, the subject of tonight’s missive is the Broadway show, Avenue Q.
I wasn’t much of a musicals fan before hooking up with the wife, but theater is a great passion of hers and she’s introduced me to it gradually. Every time a new show comes to town, we try to get tickets and make it out for a night of live entertainment. This week, Avenue Q is in Seattle, and it’s definitely worth the price of a seat.

Before you start rolling your eyes and click away to someone else’s blog, let me just say that Avenue Q is a musical for people who don’t like musicals. Skipping a lot of the kind of screechy, sappy production you’d usually expect from the sort of thing, the people behind the show have given it a strong injection of modern sensibility and comedy. And really, the point of the show isn’t the singing or drama, it’s about the biting social commentary and saying a lot of things that are absolutely not PC.

Yeah, I know this puppet is Rod and not Princeton.
The gist of the story is that Princeton, fresh out of college, finds himself in the big city and in need of a house and a job. He finds a cheap room for rent on Avenue Q, and over the course of the show the characters find ways to sing songs about the worthlessness of college education, the problems of being homosexual, the joy of finding pleasure in other people’s misery, the fact that it’s OK to be a little bit racist, and a dozen other things that you don’t usually associate with people up on a stage, singing and dancing. However, I wouldn’t say that the show is absurd just for the sake of being absurd, it’s actually pretty frank and direct communication about topics that most people are just too uncomfortable to discuss openly.

by Brad Gallaway | 0 comments
Just another quick one for tonight.
I've actually had four or five separate blog topics in my head over the last week or so, but I'm still trying to find my rhythm and being sleep deprived isn't helping.
Don't get me wrong-- I'm not complaining at all. It's the most wonderful thing in the world to have my son with us again, even if it's for such a short, finite period.
(And yes, the clock has been counting down in my head since the day he got here.)
It's just funny how priorities change. Having a six-year-old in the house, all of a sudden it doesn't seem nearly as urgent to finish the rewrite of the short story I slaved over two weeks ago, and there's always something that's keeping me from finishing off the day’s chores. When he's not around, I'm pretty focused on getting things done and staying on task, but when he's here, the big picture definitely changes and life itself takes on a different flavor.
A good one.
Anyway, one last thing before I crash on the couch (and what today's title was referring to.)
The other day, the wife and I had just had a few minor run-ins with some jerkfaces and endured other assorted unpleasantries that had popped up, and we were both feeling quite rotten and cranky at the end of a long drive. We had both come to the decision that most people are selfish, thoughtless, a-holes when you get right down to it, and mankind is three quarters of the way to Hades in a cozy little wicker carryall.
Of course, immediately after we came to this conclusion…

--A guy at the local Jiffy Lube went out of his way to make sure that we got taken care of when we had come in to ask about a check engine light. We didn't spend a dime in the place and he didn't get anything out of it, he just put more effort than either one of us expected into getting the job done, and was cheerful, to boot.

--A barista at the place where we buy our coffee beans (Dancing Goats blend, the best in the world) informed us that they were no longer going to be carrying it. Before we had even started concocting a plan to burn the place down, she offered to make a special order just for us, and now we’re going to be getting a pound a week. Just like the guy at Jiffy Lube, she got nothing out of it, and was just doing it to be nice.

--As we were pulling up into a jam-packed section of Capitol Hill, the guy whose parking spot we were taking rolled down his window and waved something to us. We started wondering if we were about the victims of some kind of road rage (parking space stalker rage?) when he gave us his paid parking slip on top of letting us take his spot, so we didn't even have to pay for parking. We didn't know the guy, had never seen him before, and he just handed the parking pass over and drove off.

Is this some kind of message, or what?
by Brad Gallaway | 0 comments
I got caught up on some sleep (though I could use some more) but Metal Gear Solid 4 was released a couple days ago, and it's absolute hell on my productivity.

by Brad Gallaway | 0 comments
My son (the best little boy in the world, BTW) arrived this morning to spend a month with the wife and I. It's our 'summer visit' and we've been looking forward to it since the end of the 'spring visit'.
by Brad Gallaway | 0 comments
Games: Since I was laid up this weekend, I got caught up on my gaming. I didn't feel like doing much else besides laying down, blowing my nose, and sipping tea, so I went with it.
First, I downloaded EchoChrome on the PS3. I've been eagerly awaiting this title for quite awhile since I'm a big fan of games with minimalist aesthetics and the demo I saw a few months ago looked absolutely fascinating. For those of you who don't know, the game is best described as a moving M.C Escher drawing, based on perspective and illusion. After getting through the tutorial, I found myself absolutely stumped on the first level and decided to save it for later. I'm blaming that on my illness, but that might be an excuse.

Next, I switched to the 360 and started (and finished) Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness. I'm thinking of cooking up a review, but for the moment I'll say that it was a pretty solid RPG. The core combat engine is mostly fun and could eventually be excellent with a little more polish. The writing was quirky-smart and had more than a few laughs, and the art was absolutely in line with Penny Arcade itself. A great first effort, and I'm looking forward to the next installment. Recommended, and doubly so if you're a PA fan.

Finally, I jumped consoles again and spent some time with Final Fantasy Chrystal Chronicles: My Life As a King on the Wii. I'm not a fan of the FFCC series, but this one is a pretty big departure in terms of formula. Basically, you play the role of the King, and it's your job to develop your town in such a way as to keep your villagers happy. You also recruit townsfolk to go dungeon crawling for you, and eventually you get the option to change them from standard warriors into the other various classes (Black Mage, Thief, etc.) that are common to the FF games. I was a little hesitant at first, but the game sucked me right in and I'm pretty addicted to it at the moment. Definitely a thumbs up, and although it starts slow and simple (which is a good thing) it heats up pretty quick and I'm on the verge of feeling overwhelmed at the moment. In a good way. At this point (Day 53 in the game) it's Recommended.
Film: Since we were both still feeling so rotten, we decided to bail on our fifth SIFF film and stay home while we recuperated. Kind of bummed about that, but there's always next year. Anyway, instead we rented The Mist, the recent adaptation of Stephen King's novella. Personally, I'm not much of a King fan, but I did like this story when I first read it a long time ago.

In watching the film, I felt like it was quite faithful where it needed to be, and what I was seeing on the screen matched up with what I had in my head to a good degree. I thought it was a very good film for the same reason that the story was good; the scariest parts in it are the people and how they react to being put in a terrible situation.
Also, it's worth mentioning that the end of the film is radically different than the end of the novella. I had heard that the director had taken some license, but I wasn't sure what to expect. I don't want to ruin it for anyone, but let me assure you, the last few minutes of this film are a complete shock and... and... if I say anymore, I'm going to spoil it. I definitely approved, though... the wife and I were talking about it for an hour afterwards. Recommended.
Random: So the other day, I was standing outside and two alterna-fellows that were walking down the sidewalk chose a spot 5 feet away from me to start shooting the breeze as they lit up some cigarettes. I'm not a smoker myself, and I can't stand the smell or being around people who are smoking. In that particular circumstance, I couldn't leave so I was forced to stay where I was and try to avoid the secondhand smoke they were blowing my way. Of course, every time I tried to shift position, the wind would move to blow smoke straight back into my face.

I realize that smokers feel like they're a persecuted group right now, but the simple fact is that smoking is not healthy and it's also one of the very few bad habits that isn't limited to the person partaking of it. You may have the right to smoke if you want to, but I have the right to not be exposed to the carcinogens you're spewing my way.
I mean, I don't drink but I don't care if people do. If I'm out with friends and they're enjoying some alcohol, none of it accidentally spills and falls into my mouth. I don't eat beef, and if I go out to lunch with people who order burgers, none of it ends up in my stomach. Smoking is the exception here... it's the one vice where it's nearly impossible to contain it to the person who's doing it, and for that reason I feel like laws should be stricter and people who smoke should be more limited in where they can light up.
It especially drives me crazy when I see parents who smoke around their young children. I mean technically, is that not some sort of child abuse? A parent who exposes their underage child to alcohol is breaking the law, and a parent who strikes or physically disciplines their child is risking abuse charges... how is breathing poisonous smoke into the face of a toddler deemed perfectly acceptable?
Sorry to go off on a rant there-- but seriously, people.
by Brad Gallaway | 0 comments