Saturday, November 29, 2008

Joel McHale @ The Moore  

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Misc: The wife and I just got back from seeing Joel McHale at the Moore Theatre in downtown Seattle. For those of you who aren’t familiar with Joel, he rose to prominence thanks to E’s The Soup, a reincarnation of the original Talk Soup hosted by Greg Kinnear, back before he left to go do a string of mediocre Hollywood B-movies. Anyway, The Soup collects a slew of ridiculous clips from reality TV every week and Joel skewers them with incredibly clever one-liners and jokes that are so venomous, a cobra couldn't compete.
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We were both a little curious as to what kind of show this would be since we've only seen him as a host, but it was a regular stand-up style comedy performance. Although it wasn't quite as gut-busting as it is for thirty minutes on Fridays with a Teleprompter, it was still pretty respectable and kind of a treat since I was not aware that Joel is actually a local… well, as much a local as someone can be when they're from Mercer Island. I always appreciate when performers can name-drop a few things that are in the area, and since he's actually from here, quite a bit of the show was very Seattle-specific. During the performance, McHale also mentioned that fan favorite Mankini is from around these parts, too. Who knew?
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It was an entertaining two hours and the seats in the first balcony were pretty damned respectable. He's playing one more night (tomorrow, 11/30) so if you're in the neighborhood and don't have anything to do, there you go.
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Friday, November 28, 2008

Props to Mr. H, SSFIITHDR, & The Hulk  

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Games: Mad props go to Hargrada for rising to the challenge and coming up with a game that is an undisputed (and quite rare) example of the correct usage of the Silent Protagonist – Valve’s Portal.
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Although I still feel like the Silent Protagonist approach is used inappropriately 99.9% of the time, Mr. H was indeed correct in his choice, and I tip my hat in his direction.
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Games: In what I see as one of the stupidest ways to promote your game, the new demo available on Live for Super Street Fighter II Turbo HD Remix (or SSFIITHDR for short) features local co-op play as the only way to actually try the game. That's right, if you are a single player or you just happen to not have a buddy around at the time, you can't even try the demo.
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Excuse me? I thought the whole point of demos was to get people to sample your game to convince them it's worth buying… so, if I'm home alone and I'm thinking about getting some SSFIITHDR on, you’re telling me you're not even interested in letting me just try the game? Are we not clear on what the concept of a demo is? Genius move there, brainiacs. Looks like I'll be spending my 1200 MS points elsewhere.
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Games: Just a quick heads up to anyone who's in the Home Beta: if you go to the Bowling Alley and play the Echochrome arcade game, you will be awarded the Echochrome clothing. I don't know if people who collect this will be able to keep it once the final version launches, but it's kind of neat to be able to wear a suit that’s different from what everyone else is wearing, and makes you look like a robot, to boot.
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Film: The wife and I just watched The Hulk (the Edward Norton one) yesterday, and we were both pleasantly surprised.
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Despite all the word of mouth I heard that had pegged it as being solidly mediocre, we both thought it was a great popcorn flick and Norton himself did a great job in the lead role. He always delivers fine performances, IMO, but I have to admit I was a little curious as to how he would handle such a well-known and famously unsuccessful comic book hero. I think he really nailed it.
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A neat bonus was the Tony Stark/Robert Downey Jr. cameo at the very end, obviously a lead-in to the upcoming Avengers film. The Hulk wasn't a home-run blockbuster the way Iron Man was, but we enjoyed the time we spent with it and truth be told, we were both sort of scratching our heads as to why it received such a lukewarm reception.
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(...And the ending sure beat the hell out of the way the previous Ang Lee Hulk film closed… for that alone, it deserves some respect.)
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Wednesday, November 26, 2008

Cabdriver Blues  

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Misc: As the wife and I were going out this afternoon, I spotted a little piece of paper stuck under my windshield wiper. At first I thought it was a parking ticket (which would have been unusual, since I was legally parked) but it was a note which read:
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206-555-5555
it is my mistake, call me
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Cue the freakout.
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Checking out the front of my car, I didn't see anything. The driver’s side was clean too… I worked my way over to the passenger side, and there it was-- a huge impact dent crashing the rear bumper, cracking and popping the taillight out of place, and crimping the fender down almost to the point of cutting into the rubber on the tire.
As I was taking pictures of the damage, a guy came running up to me from across the street and asked if this was my car.
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(Like someone would generally go around taking pictures of other people's damage…)
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Anyway, he said that he had taken a taxi home from downtown, and that the taxi smashed into my car as he was turning around to head back for another fare. Since the note had almost no information, I asked this guy what the name of the cab company was, which he gladly provided. I thanked him for coming out to let me know, and I'm actually really glad that he did because without the name of the cab company, I would have been a little bit screwed. Why?
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Because when I called the guy who left me the note, he was trying to convince me that he had given a stranger a ride in his own private car, and that he did not work for a taxi company. I told him straight up that his fare witnessed the accident and had given me the name of the company, but he denied it over and over and kept telling me to “not call anyone” and “not tell anyone”.
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I don't mean to stereotype or anything, but the guy was obviously not from this country and I'm not sure whether he was afraid of losing his job or getting deported or something (or both), but he was swearing up and down that he was an honest guy and that he would take care of it.
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replace "friends" with "cabdriver" and there you go
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A few minutes later, I got a call from the manager of the cab company and he was asking whether or not the driver had made some arrangements with me. I told him that I would give the guy chance to make it right, but that if there was any kind of problem that I had no issue with turning the whole thing over to the cab company’s insurance and collecting a check for the damage.
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At this point, it's the day before Thanksgiving and there's no way I'm going to be able to get any kind of estimate until at least next week, but I'm really hoping that the driver of the cab will do the right thing and just take care of it once I get an idea of how much it's going to cost to fix. I don't mean the guy any ill will and I certainly don't want to get him fired or have been sent out of the country, but if the damage costs $1500, I'm not going to be able to take $20 a week and a handshake.
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Monday, November 24, 2008

Dead Space & Persona 4  

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Working on a new writing project right now, so I'm actually procrastinating by posting this… but since I'm here, what the hey?
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Games: Started Dead Space tonight and just played for a little bit, maybe a hair over an hour or so. Gotta say, I'm not at all impressed.
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Granted, I'm not very far so I'm not going to get out the gas can and torch just yet, but I have a very strong suspicion that the gameplay I went through in the first hour is going to be washed, rinsed and repeated until the end of the game. Go here, get X item, go back, and kill gross-looking aliens in every hallway on the trip.
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The graphics are beautiful and I really like the way the developers implemented a few things like the holograms taking the place of menu screens, and the way you can instantly get back on the correct path when lost by clicking the R stick, but there's a lot here that's janky.

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For example, why do the aliens always drop money or ammunition? Going further, why do I need to worry about either? If we're so advanced in Dead Space’s reality, can’t we come up with guns that don't run out of ammunition every five minutes? And who in the world thought implementing a money/store system was a good fit for this title? You're supposed to be playing the role of a space engineer in a giant ship taken over by aliens… wouldn’t it make a little more sense to simply find the items or craft them yourself? I mean, a store? Really?!?
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Other things are giving me a warning sign as well, like the fact that the main character is a silent protagonist. To any developer out there who still thinks this is a good idea: IT’S NOT. What it is, is silly, completely unbelievable, and ridiculous. The story doesn't seem to be any great shakes, either, and there are tons of cliché sci-fi elements are on display… and I'm still at the very beginning of the game.
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I'm not throwing in the towel yet, but I have to say that the game isn’t getting off to the greatest start.
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Games: In a completely shameless bit of PR, can you guess what upcoming game I'm completely geeked over?
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Shipping 12/9, Persona 4 will come with a soundtrack CD, and people who pre-order will receive an art book by my second favorite artist in the series, Shigenori Soejima. (Sorry Shig… you do indeed rock, but Kaneko’s the man.) If you have even the faintest interest in quality RPGs, this is your wake-up call to not miss out.
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Friday, November 21, 2008

Home Beta, Part Two  

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Games: So, I just finished my first tour of Sony's new Home app, and... there's not really much to say.

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I got an e-mail out of the blue this afternoon inviting me to download the Home Beta and "join in a celebration" between 6pm-8pm, Pacific. After being less than impressed with the New Xbox Experience, I was ready to get an up-close look at what Sony has to counter with, so I did just that.

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After downloading, I was prompted to create an avatar. Evidently, avatars are the new hot thing and with Sony's addition, each of the big three consoles now sports their own version. Initially the creation options seemed like they were going to be deeper than the 360's, but after just a minute or two, I started feeling just as limited. The best I could do was to put together a nondescript-looking dude with a fauxhawk and some earphones that you'd expect to see walking down the sidewalk in Liberty City.

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Listen up, Nintendo, Microsoft and Sony: When gamers create avatars, our first inclination is not to re-create an exact likeness of ourselves-- what we want to do is to go friggin' crazy. The more outlandish and bizarre options, the better. Going further, being something that isn't even human would be a huge plus. Big demon horns? Dog heads? Chicks in skimpy bathing suits?Hello??

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But I digress...

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Anyway, I took my Joe Blow into my seaside studio apartment and took in the view. There were many options for various things like furniture and wallpaper, but almost none of the features were active. The only thing I could install was a bubble blower, and it didn't keep me busy for long.

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With a few minutes to go before 6pm, I went for a spin around the central gathering area and checked out the "Mall", "Bowling Alley", and "Theater". Everywhere I went, there were small clusters of people typing out brief messages via their D-Pads and displayed in small balloons over their heads. I assume that headset functionality will be enabled for speech, but I don't have one and no one I encountered seemed to have one, either. Needless to say, conversation was not happenin'.

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The mall was another empty locale, the few storefronts having no goods for sale. Nothing to do there but stand around. The theater was little better, modeled to resemble a movie theater, and there was a short clip of the latest Socom looping on the screen. I could sit my avatar down and watch it, but I don't see why I'd really want to pretend I was in a theater when I'd much rather pick a video of my choice from a menu, save time, and skip the pretense.
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Finally, there was a little action happening in the bowling alley. Several people were tossing some balls, and there were some pool tables up against the back wall. After walking into the play area, I was asked whether or not I wanted to participate in a game, and I did. Very rudimentary and minigame-ish, and there was nothing special about it, save for the fact that there were other live people playing it with me. Going through the motions got old, fast, so I headed back out to the central gathering place to see what this "celebration" Sony mentioned was all about.
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More clusters of other users were gathering, and a few people pecked out some "where's the party?" type messages. With nothing else to do, some players started standing in groups and "dancing" (nothing in the world looks as hopelessly pathetic as this), while others just sat down and waited, virtually. I sat down, too.
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We waited.
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Then we waited.
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After that, we waited some more.
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By 6:40, I had had more than enough, and I decided to get back to Live and start actually playing something, instead of just standing around watching people type text fragments aimlessly as they tell each other they're bored. It's pretty bad form to invite people to an event and then not show up and have no event, Sony... that was, perhaps, not the best way to start things off.
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Long story short, being at Home was like being in any random third-person open-world game except that there was nothing whatsoever going on. I couldn't even jump off the nearest balcony when the tedium became too much.
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Virtual environments are nothing new and although I realize this was just a Beta and that not all of the features and functionality were there, I don't really imagine myself going back often to spend time in a pretend space without anything to occupy my time except looking at Sony advertising and milling around with people I don't know. Maybe Home will hook some people, but I've got better things to do with my time, I think.
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Just Got Home  

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Games: Quick update... I just got my Home beta code and I'll be trying it out for the first time tonight. Impressions to come.
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A Blogger's Lament... and Keflings  

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Misc: When I started this blog, I knew that it would be pretty heavy on games content, but I figured I would also talk about books, fiction writing, current events, and random stuff like that. The funny thing is, as work has picked up, I find very little time for books, fiction writing, current events, and random stuff like that… on a long day like today, it's all about catching an hour with something fun before turning in for the night.
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Don't get me wrong, I'm not complaining. I'm lucky to even have a job in this down economy, and I know it. I guess I'm just blathering because I sat down tonight to come up with a blog topic, and the only things that came to mind were work and what I just played… I'm not feeling like a very well-rounded character, I suppose.
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Definitely looking forward to the weekend… I'll have to fit all those other aspects of my life into the upcoming 48 hours.
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… and since I'm here, anyway…
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Games: I was just forcibly upgraded to the New Xbox Experience© last night, and I have to say that I'm not exactly impressed. It looks to me like nothing so much as a shameless ripoff of Apple and/or Vista, which was itself another ripoff of Apple. A few features have been moved around to new places (trying to find out where the option to change my Theme went drove me insane) and I can't say that I'm really in love with the new graphic-heavy setup. Personally, I thought the old Blades menu was great-- intuitive, simple, and completely efficient. This new system is a lot of flash, but I don't find it particularly improved in any way. It's just different, and difference for difference’s sake is dumb.
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(Oh, and did I mention the random console freezes and perceptibly slower performance? Neat-O... I wonder how those wizards at Microsoft managed to add this extra zing into my box without making me buy an add-on peripheral in the shape of a cement cinderblock.)
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The new over-hyped avatars are completely gimped, as well. The options are extremely limited, and no matter what you choose, you get an unappealing and slightly “special” looking character that appeals to… who, exactly? And what's up with not being able to change any of the colors on the clothing? I realize that some games are going to actually use these avatars, so from that perspective there probably isn't as much freedom to create, but still… putting my character together on the 360 was only slightly better than creating my Mii.
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(And of course, there will be endless options for Avatars available for purchase through the Live Marketplace in another few weeks, I’m sure.)
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…And speaking of these avatars, I just spent my hour of winding down with A Kingdom for Keflings, released this week on Live in conjunction with the NXE©. From NinjaBee (creators of Cloning Clyde and Band of Bugs, also on Live) this latest effort is a curious little thing. I suppose the biggest selling point is that you can use your own short-bus avatar as the main character in the game, but I nixed that in a hurry and went with one of the pre-fab models.
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Anyway, the gist of the game is that you play as a giant in a land of little people, and for some unexplained reason you decide to help them build a town and accompanying civilization out of the trees, rocks, and crystals that are laying around. It's almost like a RTS, except that there’s no combat or any other imposed setbacks to hinder progress. You simply pick up a person, direct them to whichever resource you need, pick them up again and tell them where to go with it, and then they take it from there. Before long, stockpiles of wooden planks and cut stone build up to be used for assembling any number of buildings and shops.
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It sounds a little dull, perhaps, but actually I found it to be quite soothing and relaxing… there’s no shortage of games with mindless zombies or freedom-hating terrorists itching to take me down, but non-puzzle games that remove the element of danger are pretty few and far between. Spending time with the title was pretty painless, and I found myself slipping into the “just one more…” mode before I knew it.
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I'm not sure how long the novelty will last if this is as deep as it gets (which remains to be seen) but so far, I'm into it.
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