Wednesday, September 16, 2009

Moving Sucks, Replayability, and Muramasa

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Misc: I've got to say that I've never been a fan of moving, but this most recent one has probably been one of the worst I've ever had to suffer through. It's ironic, because it's also the shortest.
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Since the distance between my old place and my new place is roughly two blocks, the wife and I figured that we could get away with hiring movers for the really heavy stuff and do the rest on our own at night and on weekends. A good plan perhaps, but not one that has proven to be very effective… the movers did their part just fine, but since we have a baby on hand only one of us is really free to do work at any given time. Besides that, I've been doing freelance assignments (oddly enough) at nights and on weekends, cutting into the time we set aside to actually get the moving done.
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This extended state of having half a residence here and half a residence there has been a lot more stressful and draining than I would have ever expected at the outset. This weekend is actually the last one we’ll have before we need to finally be out of the old place, so things are going to get resolved one way or another. Definitely looking forward to it.
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Games: A while ago, I received a request for a quote from a guy named Chris at a site called The Sidemission. Chris was putting together an article about replayability, and I was glad to contribute, although I don't quite think I said what he expected… In any event, I thought it was an interesting read when all was said and done. If you'd like to take a look and catch Chris’ take on replayability (or the lack thereof) and scoring, click HERE.
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Games: My review of Cursed Mountain is nearly done and I've got another piece coming up for (believe it or not) Sudoku Ball Detective. In the meantime, I've started playing Muramasa: the Demon Blade for the Wii, and I'm finding it to be a difficult experience. Difficult not in the sense that it's hard to play, but difficult in that part of me wants to praise it and admire it, while another part is deeply unsatisfied with its structure and content.
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I definitely need to play more of it before making up my mind, but whichever way it goes, I have a feeling that this is going to be a difficult piece to write.
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