Friday, June 27, 2014
1001 Spikes is COMPLETE!
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Triumphs: So I just finished 1001 Spikes (Vita) a few
minutes ago…
It’s a fantastic game, though. It’s made with the precision
of a Swiss watch, and the challenges are always fair if you know what you’re
doing. Fair definitely does not equate to being easy, but I can only think of
one spot in this 15-to-20 hour experience where I felt like maybe the developer was
pulling a fast one. Quick reflexes and quick thinking are required for success,
but it’s all according to formula -- there aren’t any secrets or tricks here.
If you’re the sort of gamer who doesn’t shy away from a brutal
challenge, 1001 Spikes gets my highest recommendations, for sure. For those who
are curious, here are my stats:
Total playtime – 18 hours, 28 minutes.
Total deaths – 1177.
Average deaths per level – About 19.
Most deaths in a level – 149 deaths in 4-3. Runner up – 132 in
10-4.
Lives remaining at game’s end – 798
Also, major, major props go to @MikeSuskie and
@Boiteabebelles for letting me lean on them when times were hard. They had good
advice when I needed it, and sometimes it was just enough to know that someone else out there felt my pain. And joy.
Games: In other games news, it seems like a whole pile of
things popped up out of nowhere, and I went from having not enough to play to
having too much. It's a good problem to have, to be sure, but it's tough to
find enough time to cover everything that deserves it.
Here are some quick mentions…
Besides those, there've been a few other things that I would’ve liked to get to -- Shovel Knight, Battle Princess of Arcadias, the State of Decay: Lifeline expansion and the X-Blaze: Code Embryo visual novel among others, but there are only so many hours in the day and I don't have enough time for what I’ve already got. Still, some of these might be worth looking into if you have availability on your own personal gaming agenda…
********************PR/NEWS/INFO********************
NIS America is happy to announce that Fairy Fencer F will be available for digital and
physical release for the PlayStation®3 in North America on September 23 and in Europe on September 26!
Developed by COMPILE
HEART, Fairy Fencer F is a turn-based RPG that features
character art by Tsunako (Hyperdimension
Neptunia series), as
well as concept art by Yoshitaka Amano and music by Nobuo Uematsu who are both
renowned for their work on the classic Final Fantasy series.
Key Features:
Robust Combat System – Witness the next evolution of Hyperdimension
Neptunia's battle engine! Move your characters in a fully 3-D
environment as you link combos in thrilling turn-based combat! Exploit enemy
weaknesses to trigger Avalanche Attacks and watch your party gang up on
opponents! Send your enemies sky high with Launch Attacks, then follow up with
an Air Attack to send them crashing back to Earth! And if fights get really
tense, simply transform into your upgraded Fury Form and really bring the pain!
Untold Levels of Customization – Use the Furies you collect to give your characters powerful abilities, or use them to customize dungeons to your exact specifications! Need a little more "oomph!" in your swing? We've got a Shaping Effect for that! Want some extra experience points after battle? We've got a Shaping Effect for that too! But what if you're a masochist who wants everyone—allies and enemy alike—to deal DOUBLE damage? Oh, you best believe we've got a Shaping Effect for that!
Artistic Pedigree – Enjoy the dulcet tones of renowned composer Nobuo Uematsu, the composer for many of the Final Fantasy titles. With character designs by Tsunako (Hyperdimension Neptunia) and Yoshitaka Amano (Final Fantasy I-VI), the line between cute and menacing has never been more blurred!