I'm not the biggest fan of Double Fine (you might even say that I don't care for their work) which is probably why I never started the demo, but I figured "hey, it's got robots and we can play together, so why not?" To my immediate surprise, it's pretty freaking fantastic. It doesn't feel at all like the rest of their recent works, and in this case, that's a great thing.
The Gods Will Be Watching Collectors Edition includes:
Gods Will Be Watching Official Soundtrack More than 20 mesmerizing tracks by composer Fingerspit in high-quality MP3 files.
Digital Art Book 50-page of concept art, digital paintings, and design illustrations from the production and development of Gods Will Be Watching.
Digital Comic Book 40-page comic from Dayjob Studio that serves as a prologue to events of Gods Will Be Watching detailing the backstory of Sgt. Burden and Xenolifer.Gods Will Be Watching is now available for pre-order with a 10% off discount on the standard game and the Collectors Edition. For more information on Gods Will Be Watching or to try the original prototype, visit godswillbewatching.com.
- Build your party from 15 different Squids in four classes -- shooters, scouts, troopers, and healers
- Win turn-based battles with strategy and skill, using the environment and your party's strengths to your advantage
- Lose yourself in an epic story across four exotic underwater kingdoms
- Engage in 90+ missions for more than 15 hours of gameplay in the main storyline, plus an expert Pro Mode that doubles the game length and provides extra challenge
- Boost your heroes' abilities with 65+ fun and funky-looking helmets
The base game including a tutorial, unlimited solo play and a six mission campaign is FREE. With a $5 in app purchase, players can unlock harder AIs, nine additional campaign missions, pass and play, online play and more.
by Brad Gallaway | 2 comments
by Brad Gallaway | 0 comments
The 2014 Seattle Retro Games Expo, and Three Wrongs Lead To a Right - Metal Gear Solid: Ground Zeroes
If you've never been, you should make it a priority to hit the SRGE next year to support the local scene and celebrate gaming history at the same time. It's a great show, has a great vibe, and it's awesome to have something as cool is this taking place right here in the Emerald City.
I realize I'm pretty late to the party on this one, but if you haven't gotten around to Ground Zeroes yet, it's pretty fantastic. It’s also really whetted my appetite for the full-length follow-up, Phantom Pain. I have to be honest and say that I don't have much hope for the story side of things, but if PP’s gameplay is along similar lines, that will be more than enough to keep me happy.
The following limited editions are now available to preorder on the NISA Europe Online Store:
Disgaea® 4: A Promise Revisited, Danganronpa 2: Goodbye Despair, and Fairy Fencer F.
The following will be available to preorder on July 14 on the NISA Europe Online Store:
Persona® Q: Shadow of the Labyrinth: The Wild Cards Premium Edition.
Please feel free to visit the NISA Europe Online Store here: http://store.nisaeurope.com/
With an exceptionally striking comic-vignette art style, Escape Dead Island emphasizes a story driven plot which pits players against their own psyche as they try to escape the island and the cryptic, looping horrors that lurk there. Penned by Emmy® award-winning author Anne Toole, Escape Dead Island catapults Dead Island fans onto a lush tropical island infested with brutal zombies where only cunning stealth can help players retain their sanity.
Fans who purchase Escape Dead Island via GameStop will have exclusive, guaranteed access to the Dead Island 2 beta event next year. GameStop Rewards members will be automatically entered into the July Epic Reward promotion. One winner will be selected and flown to Berlin, Germany, to get digitally scanned and placed as an in-game zombie character in the upcoming Dead Island 2 developed by Yager. Dead Island 2 is currently under development and scheduled for release in 2015.
To learn more about Escape Dead Island, please visit www.gamestop.com/escapedeadisland.
Exiled to an extensive abbey in the mountains of Taranis, the old circle of wise men continue their experiments to create an enchanted weapon that can defeat the enemy Titans and set an end to the everlasting conflict. Armed with a private army of former soldiers, the Guardians Guild offers players training in the powerful magical arts and provide increased combat expertise if you choose to advance in the ranks. Players can gain access to exclusive armor from this proud order, and boost an array of magical spells to the limit.
The world of Risen 3: Titan Lords tells the tale of a land abandoned by all gods, with its inhabitants suffering from the Titan Wars and a new threat rising from the very soil of the land. A young warrior is attacked from the shadows and deprived of his soul. He sets off to reclaim what is lost amidst the darkness that is spreading throughout the world. Banned and long forgotten Mages versed in the magical arts could be powerful allies on the quest. To get their help, he needs to find the Mage sanctuary on Taranis, also known as the Island of Thunder. Protected by the Guardians, the Mages search the mines of Taranis for crystals loaded with magic energy. Will the player join the Guardians to get in contact with the Mages? Or will he choose one of the other guilds in Risen 3 to reach his goals?
Official Website: http://risen3.deepsilver.com
by Brad Gallaway | 0 comments
Movies: Breaking news! Guillermo Del Toro has just announced that Pacific Rim is officially getting a sequel. (And more comics. And an animated series!) I am soooooooooooo stoked! Bring on the Jaegers!!
Besides those, there've been a few other things that I would’ve liked to get to -- Shovel Knight, Battle Princess of Arcadias, the State of Decay: Lifeline expansion and the X-Blaze: Code Embryo visual novel among others, but there are only so many hours in the day and I don't have enough time for what I’ve already got. Still, some of these might be worth looking into if you have availability on your own personal gaming agenda…
Untold Levels of Customization – Use the Furies you collect to give your characters powerful abilities, or use them to customize dungeons to your exact specifications! Need a little more "oomph!" in your swing? We've got a Shaping Effect for that! Want some extra experience points after battle? We've got a Shaping Effect for that too! But what if you're a masochist who wants everyone—allies and enemy alike—to deal DOUBLE damage? Oh, you best believe we've got a Shaping Effect for that!
Artistic Pedigree – Enjoy the dulcet tones of renowned composer Nobuo Uematsu, the composer for many of the Final Fantasy titles. With character designs by Tsunako (Hyperdimension Neptunia) and Yoshitaka Amano (Final Fantasy I-VI), the line between cute and menacing has never been more blurred!
by Brad Gallaway | 0 comments
We really don't have enough detective stories and murder mysteries in gaming, so it's nice to get one that kept me guessing until the end. I genuinely did not know how it was going to turn out, and it was a nice surprise when I got there. Of course, I freely admit to not being the best at guessing who the guilty parties are when I watch or read mysteries, but hey.
Of course, it's got downsides like anything else does. The biggest thing is that Squeenix was crazy to release this at full price. Everything about the game screams "mid-tier experimental”, and it should've never hit retail for more than $30. At that price, I think people would be more willing to take a chance on something so unconventional, but when asking for the big bucks, it's hard to make the case. I’m not saying it's a bad game at all (because it's not!) but when 60 bones are on the line, it just doesn't stack up.
Apart from that, the biggest problem I had is that the autosaves kick in far too infrequently, and there's no manual save. As such, I found it tough to find time when I knew I would not be interrupted because I never wanted to lose progress in case I got called away, and it's impossible to predict when the game registers something significant enough to save.
Besides those things, the usual caveats apply. It's not totally polished, there are some weird hiccups here and there, and so on… The usual stuff you'd expect from a mid-tier title, but nothing major. If you’re a person like me who puts a lot of importance on the narrative and characterizations in games, Soul Suspect is worth checking out. There are plenty of places where it could improve, but these developers are totally on the right track. I hope they get the chance to make another one.
Earlier this evening I started (and finished!) and Entwined on the PS4. I hadn't heard much about it, but the YouTube trailer looked like Brad-bait, so I took the plunge.
The gist of it is that the player controls a fish and a bird at the same time (one on each stick) and they fly down a cylinder in space. The player must maneuver each of them independently through hoops that match the color of the animal, and at the end they merge into a dragon to fly around. Aaaaaand that’s it.
I kept waiting for the play to get deeper, the story to get richer, or for something interesting to happen, but what you see in the first level is what you get for the whole game, and it really doesn't develop any further. It looks great in a trailer, but does not seem like something ready for prime time at all.
I've had a lot of time with the Vita lately, and I am quite proud to say that I finished 1001 Spikes a couple of days ago. This little hardcore platformer is difficult as fuck, and it was an exercise in hand-eye coordination and frustration management to make my way through, but I did it.
I can't remember if I mentioned it here at the blog before, but I've been dipping into Luftrausers, also on Vita. I had heard about this title about 14 billion times from other people, but it wasn't until I saw it on sale for $5 that I jumped in. It was definitely worth that price, and I had a great time with it…
Podcasts: A couple of quick shout-outs to some podcasts that I really dig --
by Brad Gallaway | 0 comments