Tuesday, December 9, 2014

4th Quarter burnout, Warframe can suck it, and Fantasy Life is fantasy fun  

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Welcome back! It’s been a while!




First up, a mention of my wife’s game-oriented craft site, where she has pics of the shirts and coffee sleeves she’s made for folks, BUT she also takes custom orders. If there’s a character or logo or anything like that you’d like to have on a shirt or whatnot, hit her up! Her stuff is all handmade and tip-top quality!



Next, here’s a roundup of some recent reviews @Gamecritics has published…

Dragon Age: Inquisition by @RichardNaik


Road Not Taken by Paul Stuart

Spirits of Spring by @SparkyClarkson

Escape Dead Island by…. Me!


Volgarr the Viking by @GC_Danny



Whew! Now, let’s move on the the usual Coffeecola chatter…

SO, this is been a really crazy 4th quarter, and like most Decembers past, I'm now reaching the burnout point where I just can't put up with the rapid-fire reviewing that the holiday release schedule demands anymore. My brain and my body are telling me "enough" and I want to get back to a more reasonable pace. As such, I took a break from the grind to try to catch up on some stuff that I haven't had time for recently, but… it didn't really go too well.




I've heard many people say that Wolfenstein: The New Order was one of their favorites this year, but I jumped into it and played until the third or fourth level... It seems fine, but I don't really derive a lot of pleasure from straightforward shooting, and I’m at a point in my life where walking around blasting Nazis doesn't do much for me. Nothing wrong with it at all, it just didn't grab me and I can't see myself putting any more time into it.



Later on, I had the wild idea that I would give Warframe another chance. I tried it when the PS4 launched, but it was just too rough at the time -- I figured I’d come back to it once it had been more polished. I heard it got a big update so I restarted a couple of months ago, but got distracted with something else and didn't even finish the tutorial. I came back tonight and wanted to delete my character and start fresh, only to find that… You can't.


I didn't remember what the controls were, I didn't remember anything about my character, I didn’t remember anything about the systems, I couldn’t re-do the tutorial… I find it totally unbelievable that the developers never foresaw a circumstance in which a person would want to delete an old character or start a new one.

I tried to remember where I left off, but too much time had passed and the game is a mess of too many menus, too much information and too much weird terminology all over the place. I found the whole thing incredibly unfriendly, and as much as I like the weird bio-organic visual aesthetic, these developers really don't have any frigging clue how to make it more approachable. I’m not sure they even care. I just deleted the thing and said to hell with it… I'm not going to work hard to get into something if the devs aren’t going to meet me halfway.




While those two things were fails, I’ve been more than a little surprised to find that I've actually been enjoying Fantasy Life on 3DS quite a bit.

Although it popped up on my radar a while ago, I didn't have any plans to play it for two reasons. First, I'm not a big fan of level-5. I think their visuals are phenomenal, but their game designs always feel tired and grind-heavy to me. Apart from Professor Layton, it's been years and years since I've enjoyed any of their work. The other reason is that quite a few reviewers took a dump all over this game, calling it repetitive and shallow. That fit right in with what I expected from Level-5, so I bagged it.

So what made me change my mind and give it a shot? Well, I’m a superfan of the @Gaymebar podcast, and I really respect what those guys have to say. Although I don't always agree with them, everybody on that show is whip-smart and they made an incredibly convincing case for it over the last few episodes. If not for Toups and Jeremiah, there's no way I would have given Fantasy Life a shot, but they really won me over and I'm glad that they did.

So, what about it? Basically, the player starts off with a generic character and the game offers 12 different jobs for them to learn. They break down into a few major groups: combat, crafting, and gathering. Outside of mastering each of these jobs (or really, only as many as you want to) there's also a main storyline and a metric ton of sidequests for people who want more to do.


Basically, pick a job and start mastering it. If you're a combat class, then your sensei will have you going out to kill certain animals in order to increase your skill. If you're crafter, then you need to seek out ingredients in order to practice making the things that you make. If you're a gatherer, then you'll have a list of things to go out in the world and find, and then those resources can be used to make things or can be sold.


One of the strongest aspects of Fantasy Life is that there are just so many different things to do. I started off as a Hunter and began killing things, but once I got tired of that I became a Miner and started gathering things. Once I got tired of that, I became a Chef and started cooking things… It's all very simple and open, and the game is all about letting players jump back and forth between activities anytime they feel like it. You're never locked into doing something that you don't want to do, and there's always something else to try if the thing you're doing isn't fun anymore.

The game also goes above and beyond when it comes to keeping organized lists of all the different quests and pointing a player in the right direction. There are lots of reminders about what can be done and how to do it, and there's never really any question about what you should be doing next… There's always a wealth of things to do, and clear instruction on how.

Ironically, a game like this can easily be seen as busywork, but it really captured my attention because I've had such limited free time and no real ability to sit down and focus on anything for marathon sessions, so the simplicity and approachability of the game has been a perfect fit for me. It also helps that it's cute as hell, and there's something very appealing about being set loose in this small-scale world and learning the lay of the land… At some point you'll need to go into a forest to kill an animal, but later on you'll come back to find minerals, or to chop trees. Giving each area multiple uses lends the world a greater degree of depth -- being able to learn the area and see it from different angles is something that few games can pull off easily.


I have to say, something like Animal Crossing doesn't have a fraction of the depth that Fantasy Life does, not to mention AC feels much more limited and repetitive, so I'm not quite sure why so many people were quick to embrace AC while writing FL off as a grindfest. I mean, it’s certainly not a grand-scale RPG with a sweeping narrative and a vast world to explore… It’s a series of small jobs that people can do in small bites, but it does it well and it's all very nice and neat. Maybe those reviewers were expecting something else, but I think Fantasy Life is really great at what it does, and at this point in my life, I am definitely a customer for what it's selling.



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Far off in the mountains, the small village Aslarga becomes a hub for adventurers looking for fame and fortune from the Mystery Dungeons. But dire challenges await even the most stalwart adventurers in Etrian Mystery Dungeon, the upcoming turn-based action RPG roguelike from Atlus U.S.A. Inc., and developed by ATLUS and Spike Chunsoft. Exclusive to the Nintendo 3DS™, Etrian Mystery Dungeon mixes Etrian Odyssey's vast RPG party and skill customization aspects, and Mystery Dungeon's infinitely random dungeon adventures. Etrian Mystery Dungeon will be available in spring 2015 in stores and on the Nintendo eShop for Nintendo 3DS for $39.99. Game details and updates will be posted on the official website: www.atlus.com/etrianmd

There's no hand-holding in Etrian Mystery Dungeon. The action/turn based combat means that battling monsters is not just about using the right skills, but becomes an elegant Pas de Quatre of strategic positioning. Players form their parties with familiar Etrian Odyssey classes, such as Landsknecht and Runemaster, customize individuals using Etrian-style skill trees, and then take up to four members into the dungeons. Always randomized with various levels and paths, the dungeons require plenty of exploration, not to mention the incredible loot rewards -- just be wary of what waits among the deepest depths... 

Main features in Etrian Mystery Dungeon include:
·  Infinite Dungeons to Explore - Etrian Mystery Dungeon incorporates the random map feature, which changes the floor terrain each time a player enters the dungeon. This core mechanic, inherited from theMystery Dungeon series, challenges the players with a new maze and stronger monsters every time, offering them unlimited replayability! 
·  Attention to Detail - The Etrian Odyssey tradition of party customization is in full effect for Etrian Mystery Dungeon. After the first journey as a Landsknecht, players can freely choose their party of 4 from up to 10 different class types. While each class has a unique skill set of its own, characters can also unlock new skills through skill trees.
·  Not Your Grandfather's Combat - The unique perspective in Etrian Mystery Dungeon means that special care will have to be given when selecting party members and upgrading their abilities. With dungeons chock full of enemies and all the loot and money collected at stake, being 100 percent certain in your party's abilities is crucial for making it out alive.
Etrian Mystery Dungeon will be available in North America in Spring 2015. The game will be available exclusively on the Nintendo 3DS and is rated E10+ by the ESRB. For more information, visit the official website www.atlus.com/etrianmd

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Konami Digital Entertainment, Inc. today announced the digital release debut of METAL GEAR SOLID 4: GUNS OF THE PATRIOTS via the PlayStation®Network for the PlayStation®3 computer entertainment system on December 16, 2014, for an SRP of $19.99. The release marks the first time the acclaimed tactical espionage game has been made available as a digital download.

METAL GEAR SOLID 4: GUNS OF THE PATRIOTS is set in a battle-scarred future where huge conglomerates fight for supremacy using armies of handpicked mercenaries. This devastated world is seen through the battle-weary eyes of an older Solid Snake who is tasked with infiltrating a number of key locations across the globe, including the Middle East and South America. Snake’s story delivers a deep and involved campaign, filled with eclectic characters that push the aged hero to his limits.

Originally released in 2008, the groundbreaking METAL GEAR SOLID 4: GUNS OF THE PATRIOTS was the series’ first exploration of non-linear stages, heralded the addition of a remote-controlled ‘Metal Gear Mk. II’ droid -- the revolutionary OctoCamo suit that allows Snake to blend in with his surroundings -- and introduced an enhanced Close Quarters Combat (CQC) system. All of these elements have been carried forward and are being implemented on a larger scale for the upcoming, highly-anticipated METAL GEAR SOLID V: THE PHANTOM PAIN.

METAL GEAR SOLID 4: GUNS OF THE PATRIOTS for the PlayStation Network will be a 30 GB download.

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He’s back! Fan favorite and classic S.T.A.R.S. member Barry Burton will be returning in Resident Evil Revelations 2.  The man himself can be seen in the brand new reveal trailer and new batch of screenshots just released. Headed for the remote prison island in search of his missing daughter, Moira Burton, Barry meets brand new character Natalia Korda, a little girl who has a strange power that allows her to sense enemies and hidden items. Using this skill alongside Barry’s proven combat abilities, players will need to alternate between the two to survive the mysterious island and find Moira.

Each episode in Resident Evil Revelations 2 includes Raid mode content and two full playable scenarios focused on the previously announced Claire and Moira campaign and the newly confirmed Barry and Natalia storyline. Barry and Natalia will need to uncover clues as they fight to survive and their journey will lead them to terrifying encounters with two brand new enemies:  The Rotten and The Revenant. The Rotten have bones that are visible through their bodies and stop at nothing to hunt down the living, and the horrific Revenant are formed from parts of human beings sewn together.

Resident Evil Revelations 2 will release as weekly digital episodes at $5.99/£4.99/€5.99 each on the following dates next year:  

PlayStation Store North America
PlayStation Store EMEA territories
Xbox Live Global
Steam Global
Episode 1
17th February
18th February
18th February
18th February
Episode 2
24th February
25th February
25th February
25th February
Episode 3
3rd March
4th March
4th March
4th March
Episode 4
10th March
11th March
11th March
11th March

We’re also pleased to confirm that the following content is included in the Complete Season, available to purchase for $24.99/£19.99/€24.99:  
- All four main episodes plus:
     o   Two additional spin-off episodes that focus on telling the side stories of each of the two new Resident Evil characters:  Moira Burton and Natalia Korda*
     o   Additional Raid mode character:  Hunk*

A full retail box set will be available March 10, 2015 across North America for $39.99 MSRP and will feature all of the below content:
- All Complete Season content:
     o   All four main episodes
     o   Two additional spin-off episodes that focus on telling the side stories of each of the two new Resident Evil characters:  Moira Burton and Natalia Korda*
     o   Additional Raid mode character:  Hunk*
Plus:
     o   Additional Raid mode character:  Albert Wesker*
     o   Four alternative costumes (one for each of the main characters):  Claire, Moira, Barry and Natalia*
     o   Raid mode “Throwback Stage Pack” featuring four stages from recent Resident Evil titles*

*All additional content will also be available to purchase as separate downloadable content on each platform’s respective online marketplace.

For a deeper look into the Barry and Natalia storyline, head over to 
Capcom-Unity now. 

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Arc System Works, developer of world-class fighting games such as the Guilty Gear and BlazBlue series, brings its brand new action RPG to the West. Fantasy Hero: Unsigned Legacy releases today in the United States for PlayStation Vita as a digital download on the PlayStation Network, followed internationally in Q1 2015.

Choose one of four heroes -- a justice-obsessed swordsman, a mysterious Crow with a penchant for guns, an inventress with a giant robot and a bone to pick, or a well-muscled luchador -- to fight the Decoders and save the world!

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Capcom, a leading worldwide developer and publisher of video games, today announced Street Fighter V exclusively for the PlayStation®4 computer entertainment system and for PC. Through a strategic partnership between Sony Computer Entertainment Inc. and Capcom, the next game in the legendary series will offer cross-platform play that will uniteStreet Fighter® fans into a centralized player base for the first time ever. More game details on Street Fighter V, including release timing, will be coming soon.

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During its keynote address at the PlayStation Experience community event in Las Vegas, Sony Computer Entertainment America announced a partnership with SEGA® of America, Inc. and SEGA® Europe Ltd. to release Yakuza 5, the much awaited fifth installment in the critically acclaimed main Yakuza™ series, on PlayStation®Network for the PlayStation®3 computer entertainment system in 2015. Yakuza 5 will make its Western debut as one of the most requested titles from the #Buildingthelist campaign, Gio Corsi, Director of Third Party Production at SCEA, announced at the event. Both companies also revealed that Yakuza™ 4 and Yakuza™: Dead Souls are available on PlayStation®Network today.

A direct sequel to Yakuza 4™, the game continues the epic story of Kazuma Kiryu<
http://en.wikipedia.org/wiki/Kazuma_Kiryu> alongside four other protagonists, following their struggles and conflicts in the seedy underbelly of Japan’s Yakuza underworld. Featuring a new graphics engine versus its predecessor, Yakuza 5 takes players to five major Japanese cities to venture through a life of crime and power.

Yakuza 5 features more mini-games than previous titles, a modified battle system as well as enhanced customizations and interactions in the signature hostess bars of the franchise. In addition to these features, Yakuza 5 also introduces “Another Drama” which is a series of side stories that focus on each protagonist in-depth and are separate from the main story of the game.

“The world of the Yakuza series has fascinated gamers in Japan and the West for many years,” said John Cheng, COO and President of SEGA of America. “We know fans have been eagerly awaiting a release of Yakuza 5 here and we are thrilled to finally launch this spectacular entry in the series in North America and Europe.”

Yakuza 5 will launch in 2015 on PlayStation®Network for PlayStation®3 computer entertainment system.

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*Inhale*

Persona 5. PS3 + PS4. 2015. 

*Exhale*

Atlus U.S.A., is confirming the news from the PlayStation Experience keynote that development of Persona 5 for North America will include the PlayStation®4 computer entertainment system in addition to the originally announced PlayStation®3. 


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Enter The Gungeon - Reveal Trailer
http://youtu.be/OMh0tw0bADs

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As the rules that govern our civilization crumble, a new order of things is bound to emerge. In the latest trailer for Dying Light, Techland for the first time ever give a sneak peek into the storyline of their open-world, action survival game.
Looking for inspirations for Dying Light, we delved into classics of international literature, such as Albert Camus’s The Plague and Joseph Conrad’s Heart of Darkness” – explains Rafał Orkan, a novelist and co-author of  Dying Light’s story. “With our game,  we wanted  to evoke similar emotions and offer players an insight into how people react to the extreme.”  
Roaming a city devastated by a mysterious epidemic that turns people into zombies, players will assume the role of Kyle Crane, an undercover operative sent to infiltrate the quarantine zone. Sheer chaos, warring factions and a suspicious mission all tug at Crane’s decisions for what he has been told is “the greater good”. Yet who decides when greater good turns into necessary evil?
Dying Light Story Trailer

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Blood Bowl 2 announcement trailer

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Project Root announcement trailer

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Thursday, November 27, 2014

Marvel Puzzle, Freedom Wars, The Fall, Rollers of the Realm, Penny Dreadful  

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Happy thanksgiving! And if you don’t celebrate it, happy Thursday!

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Games: Gonna start tonight off with a quick update on Marvel Puzzle Quest.

Rocket Raccoon and Groot were recently released as part of a week-long PVE event, and if you missed out on that, you still have a chance to grab them in the PVP event featuring new Daken which is happening right now. 


(Side note: I'm really sick of constantly seeing X-Force Wolverine in the top ranks of PVP these days, but hey, I'm hanging in there.)

While that PVP is going on, the current PVE is a brand new thing for Puzzle Quest: This is the first time ever that the top 50 winners will get a four-star hero! Who’s the prize? The badass female Thor. If you had a chance to play with her when she was a "loaner" a while ago, then you know how powerful she is, not to mention she comes with the all-new "charge" mechanic which increases the number of action points you get from a match.


I think it's great that the devs are giving more people a chance to get some of these four-star characters. Coming in first place is really tough and stressful, not to mention how much time it takes. Shooting for top fifty instead of first is a big improvement in terms of opening it up for these characters.



In other games news, I just started playing The Fall on WiiU tonight. (It’s also on PC).

I heard about it originally on the Experience Points Podcast (Hi Scott! Hi Jorge!) and then I saw a few people talking about it afterwards. It doesn't seem like very many people are aware of it, but they should be.


In this game, the player takes control of a robotic combat suit. The human inside has been knocked unconscious and is in need of medical aid, so it's up to the suit to act autonomously and get him to a doctor.

It boils down to being 2D with some combat elements and a big focus on puzzles of the kind where one item needs to be brought to a specific place in order to progress. What's notable about it is how much time and attention the developer has given to the premise and the writing. Certain functions of the suit are unavailable until the occupant is in mortal danger, so the player must willfully put themselves in harm’s way in order to override the safeties. It's an interesting play off of the laws of robotics and what constitutes a ‘correct’ action for an AI in a difficult circumstance.

I've heard it's pretty short if you don't get stuck (and I will get stuck, I am the world's worst at these kinds of puzzles) but I'm definitely into it so far.



I talked about Freedom Wars in the last blog update, and I've still been playing it in fits and starts. I have to say, it may be a bit of a cliché, but this is one of those games at genuinely gets better as it goes on.

At the beginning, the game throws way too much story at the player, and it's not exactly gripping stuff. Lots of dull cutscenes, lots of loading, lots of being told to walk from place to place with little reason behind it. Once you get past all that, the combat starts rolling and the real game starts to unfold.


It's a pretty cool thing to hit the battlefield with seven AI teammates and watch the whole squad go to work, opening fire on enemies and doing all sorts of combat maneuvers against giant bio-mechanoids and enemy combatants.

More options become unlocked as the player goes on, and once the weapon upgrade system becomes familiar, then some cool features start popping up, like adding element types to weapons, and so on.

It's fast, the action has a great feel while jumping between gunplay, melee and grappling hook, and there's lots of variety in the mission types. The story isn't doing much for me, but the gameplay’s good enough to make me want to see it through to the end. In fact, I’d say this one is solid enough to warrant a sequel on PS4… With better graphics, a larger online base of players to team up with/fight against, and more content added, this one seems like it’d be a winner.



A couple of days ago, I gave Rollers of the Realm a shot. It's a recent release from Atlus, combining fantasy RPG elements with a pinball structure. I love these kinds of mash-ups (pinball mash-ups especially) and the first hour or two were pretty great. Lots of cool ideas on display, and pretty fun to play. 


However, once I got a little further in (about halfway or so?) I started seeing some serious problems with the level design… Gaps between the flippers are too big, and there's too many ways for the ball to get shot down into the gutter without a player being able to do anything. Worse, I saw my ball pass completely through the flippers multiple times, get hung up on geometry, and the enemies on the board take forever to kill.

The game just doesn't feel tuned enough, honestly. I absolutely love the concept but it’s too undercooked. I hope that the developers will go back and try to tweak their work a little bit to make it more fun, it seems a shame to get so close to something great and then fall short in the polish and balance department.



TV: It kind of caught us by surprise, but the wife and I recently caught up on a lot of the series we've been watching, so to not have a TV backlog was a strange feeling. This gave us the chance to look at the enormous wishlist of stuff that we want to watch someday, and we selected Penny Dreadful, a Showtime original series produced in conjunction with Britain's Sky.


I didn't know much about it beforehand except that it was some sort of Gothic urban fantasy, and that I had heard a few friends speak of it in a positive way. The series is set in England right about the time that Jack the Ripper was doing his dirty deeds, but there’s a strong supernatural slant to things… One of the characters is a reinterpretation of Dr. Frankenstein working on his experiments, there’s a woman who seems to be communicating with a demon, and they hire a sharpshooter who was traveling through Europe in a Wild West show.

The first episode concerns an Egyptian-style vampire roaming the underworld of London, and I have to say, the series did not hold back when it came to the blood and gore. In particular, one scene in the vampire’s lair was truly horrific -- even though I knew this was a cable TV show, I was still a bit shocked.

Looking forward to seeing the rest of the series, but so far it's a thumbs up.


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Persona Q has launched! Here are the videos and DLC info! 

Persona Q DLC Pricing and Roll-out Schedule: 
Sub-Personas - These additional sub-Personas will show up in the Persona Compendium after purchasing and can be summoned once for free. 
11/25 - Kaguya - Free
12/2 - Orpheus Telos - Free
12/2 - Magatsu Izanagi - $1.99
12/2 - Thanatos - $1.99

Navigator Voices - Change the voice of the Labyrinth and Battle navigators to any of the voices below! The dialogue differs per voice and is adapted to voice's personality. 
12/9 - Margaret - $2.99 
12/9 - Elizabeth - $2.99
12/9 - Theodore - $2.99
12/16 - Marie - $2.99
12/16 - Nanako - $2.99

To help you out in the labyrinths, here are some of the game's systems explained in video format! 

Boost -- When you exploit an enemy's weakness or get a crit, characters get the Boost ability, which reduces the HP or SP cost of their abilities to zero for one turn https://www.youtube.com/watch?v=vifYVl-pyT8 

Group Attacks -- Characters have a chance to do a follow-up attack after normal attacks. Plus, if you get enough people in your party boosted, you can launch an all-out-attack! https://www.youtube.com/watch?v=JyXHsPN_yOU 

Summoning Personas -- The bread and butter of combat in Persona Q is from Personas and sub-Personas. Making sure the abilities complement the people in your party is crucial to victory! https://www.youtube.com/watch?v=qJyY5Olzwrk 

Strolls -- Persona Q isn't all about fighting! Between battles, you can walk around the school with other characters and learn more about them. 

And if you missed it, here's the archive of our Persona Q stream on Twitch! https://www.youtube.com/watch?v=j1wS9SNoHdI Watch how even our lead QA can have an FOE sneak up on him. (See? You're not the only one.) 

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505 Games and Rebellion has announced the availability of even more free and paid Sniper Elite 3 downloadable content (DLC) for console.   It is out now on Playstation 4 and will be coming to other platforms shortly.

 All for FREE:
         A new single-player mode
         A new co-op mission
         A new multi-player mode
         Three multi-player maps

Invest In Your Weaponry
         International Camouflage Rifles pack ($2.99)
         U.S. Camouflage Rifles pack ($2.99)

Get the lay of the land. Following are details about the new free content:

 The Shooting Range Mode (Single-Player  Mode):  
Watch out Nazis!   FPS players can test their mettle as an elite sniper with 20 different firearms, including all the DLC weapons as well as four unique shooting challenges, plus dedicated rifle, pistol and SMG ranges. 

Twilight Strike (Co-Op  Mission):
Steady!  Team up with a trusted Operative to draw the Germans out of Tobruk and retake the town under the cover of darkness. With more open level design, more choices, optional hidden objectives and new achievements; this could be the best Overwatch mission yet.

Capture The Flag (Multiplayer Mode):
Capture the Flag has returned to the Sniper Elite series, offering players an objective focused mode with more speed and teamwork based gameplay.

Fracture, Night Watch & Outpost Canyon (Multiplayer Maps):
The three free new multiplayer maps challenge players to navigate and survive some of the fiercest landscapes in North Africa.    ‘Fracture’ take place amongst a secret weapons factory built across a jungle chasm has been deserted for some time, abandoned to the snipers.   An abandoned supply line high in the windswept Atlas Mountains, ‘Outpost Canyon’s’ rolling landscape and level flow encourages snipers to think carefully about their surroundings, and use the foliage and natural cover to seek out new sniping opportunities.   ‘Night Watch’ is one of the most challenging maps in the series.  Taking players to an oasis shrouded in darkness, the ruins of an old town turned into a makeshift camp for enemy troops.

Strengthen Your Arsenal:
The International Camouflage Rifles pack and the U.S. Camouflage Rifles pack are tuned to lethal perfection and encased in a new camouflage livery. These new weapon packs give Sniper Elite 3 players access to deadly new variants of three fan-favorite rifles from America and around the globe – accessible across all multiplayer, single player and co-op game modes.  The International Camouflage Rifles pack and U.S. Camouflage Rifles packs are available now on PSN for Playstation 4 $2.99 each and will be coming to other platforms shortly.

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Digital Extremes continues to set the example for AAA quality in Free-to-Play with the release of an extensive new update for its hit sci-fi action game, Warframe.  The new console update titled ‘Archwing’ gives players a whole new way to play Warframe and will be released Thursday, Nov. 20th at 1 PM EST.  Players will also notice a distinct new look to Warframe upon download.

Putting the ‘space’ in ‘space ninja’, new Archwing technology allows players to fly freely through space without the use of a ship. The update also includes colossal new weapons to accompany Archwing, new player Quests to deepen the lore of the game, challenging new enemies, Syndicates – a new reputation system, the release of a new Warframe – Limbo, and much more.

As Warframe continues to expand so does its legions of players recently surpassing 12 million registered users worldwide on all platforms.  It is the most downloaded game on the PlayStation®4 computer entertainment system and has had a strong presence on the Xbox One since the game’s release on the console in early September.

Warframe has seen an incredible evolution since its Closed Beta release on PC two years ago.  With over 16 major content updates and 270+ hotfixes over those two years, Warframe is possibly the most community-driven, development-focused AAA game available today. As the game has grown and changed, it’s only natural the Warframe brand follow suit. Today, an updated clean, new look and feel to the Warframe brand can be experienced on Warframe.com and in-game with a newly designed game launcher and refreshed logo to accompany the Archwing update.

Additional highlights of this impressive update include:

ARCHWING – Take Warframe’s high-energy, skilled ninja combat into the depths of space in the new game mode that puts the ‘space’ into space ninjas!  Archwing technology allowing for space combat sans spacecraft, contains unique new weapons and abilities to unleash against the enemy.   

NEW QUESTS – Two new quests expand the Warframe universe.  Unlock the new Archwing technology along with the new Warframe in a set of interlinked missions. 

NEW REPUTATION SYSTEM – Represent one of six Syndicates to unique rewards as your reputation increases! Wear your Syndicate’s Sigil with pride in missions to earn reputation and proclaim your loyalty.

NEW WARFRAME – Bring honor to the Solar System with a magician-like Warframe whose hat wields exceptional powers including displacing enemies into other dimensions and more.

NEW WEAPONS -- Devastate opponents with the OPTICOR, a powerful new laser cannon.  Bludgeon enemies with the HALIKAR, a jet-powered throwing mace that always returns to its master.

NEW TILESET – Explore the Corpus Ice Planet!

NEW CUSTOMIZATIONS – Adorn your Warframe with intricate body art with all-new Sigils.   Customize your Archwing with Mods and colors. Give your Soma a new look with the Huntsman Soma Weapon Skin!

NEW ENEMIES – New types of enemies equipped to fly in space present new challenges in Archwing combat.  The Grineer have also emerged with a new enemy to tame your pet Kubrow.

The Archwing update will be released on November 20 at 1 PM EST, in the meantime, new players can prepare for the update by downloading Warframe for free in the PSN Store or Xbox Marketplace.

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NIS America is happy to announce that the Criminal Girls: Invite Only will be available physically and digitally in North America on February 3, 2015, and Europe on February 6, 2015! This game will be compatible with Playstation®TV. From the much adored 2010 Playstation®Portable title Criminal Girls, which was only released in Japan, developers have re-mastered the title with a host of brand new content exclusively for the Playstation®Vita. Explore the depths of Hell as you lead a female gang of delinquents on their quest to absolve themselves of their sins and be reborn on Earth.

About the game:
Seven delinquents, seven sins, and only one way out. Just hired for a new, mysterious job, you soon discover that this isn’t your normal prison gig. You’ve been entrusted with the care of a crew of girls whose sins have damned their souls to Hell and an eternity of punishment... Their only hope of salvation is for you to recognize their unique histories, and to guide them along the path to redemption. Navigate through the four trials of the Redemption Program, and motivate your crew of delinquents to learn the skills to redeem themselves.

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