*
Games: I don't know about you, but as far as I'm
concerned, there really hasn't been a first-quarter lull this year. It seemed
like we got about a week or two to chill after the madness of the holidays, but
then the games started coming out, full steam, and there's been just a ton of
really quality stuff out there.
For example, Helldivers (PS3, PS4, Vita) I saw this one
last year at a tradeshow and it looked okay, but this is one
of those cases where you really can't grasp what makes it so amazing until you
sit down and put some time into it.
The simplest way to describe it is if you took Diablo, Destiny,
and Starship Troopers, mashed it altogether and added 50%
more awesome to the mix. I picked it up on release day and I've been
playing every day ever since… The hook (or at least, one of the hooks) is that
the game is super-lethal, but not in an annoying way-- in a way that makes the
player more cautious, and that gives everything much more significance.
The biggest example of this
is that friendly fire is always on, so spraying lead
haphazardly around the battlefield will quickly result in dead teammates. You
also have to be very conscientious about where and when you reload, and things
get incredibly hot and heavy at any time. In the blink of an eye, things can go
from totally quiet to being a raging-hot firefight with enemies going down,
allies was going down, rushing to revive them, running away to reload, and
a thousand other things happening at once, while always trying to be cautious
and not blowing your fellow soldiers away.
Oh, did I mention you can
call down a beefy mecha exosuit, Titanfall-style? And that
there are jetpacks? JETPACKS.
I played a good bit solo
and that was fine, but the game really came alive with a partner-- in fact,
I've been enjoying it so much, I went out and bought a third PS4 controller so
that my wife and my son could both be on my squad at the same time. Up to four
people can couch co-op in the same room, and having good coordination and each
member bringing a different loadout leads to strategic, tactical play. OTOH, if
you don't have that many people around, having randoms join in (or joining
random games yourself) is incredibly easy and there are loads of people
playing. It really does feel like taking part in a galactic war.
I wasn't planning to review the game, but I've been enjoying it so much that I
decided I should probably put out the effort… Sadly, I’m gonna spoil my review
right now and say that this game is friggin’ awesome.
In terms of games that are not so good, I was checking out htol#NIQ:
The Firefly Diary (Vita) which is a recent new-IP effort from
NISA. On the surface it seems tailor-made for me with an enigmatic story, cute
characters, and puzzle-based gameplay. However, I bounced off of this one
pretty quick and I don't think that I’ll be back.
The game begins with touch controls, and I just don't think they suit this game
at all… Touching the front screen moves a "light" fairy, and touching
the rear screen moves a "dark" fairy. The main character will blindly
follow the light fairy around, which is how you get her from place to place. At
the same time, you frequently need to manipulate the way the light from the
fairy falls in order to set up shadows so the dark fairy can travel in them and
move around each room.
There's more to it than that, but getting to the point, I found the game to be
incredibly difficult and annoying at the same time, and within the first 15 or
20 minutes I got quite stuck and frustrated with what was going on. There’s an
achievement for dying ten times in an area, and I earned it in the second
level, if that gives you an idea of how it goes.
It's worth noting that there are alternate controls games so apparently people
can use standard controls which (I'm sure) makes it a better experience, but
the level of difficulty and the obtuseness of the game didn't have anything to
do with the controls. My first impressions were pretty negative, and I might
give it another shot at some point in the future… But probably not.
Speaking of negative impressions, I've been putting a little time into Flame
Over (Vita) from Laughing Jackal, which is a
"Pyroguelike" which features a small, cartoonish fireman who goes
into procedurally-generated levels to put out fires and rescue people. I like
the concept and while I see a lot of good ideas happening here, it feels like
it falls really short in the execution.
The game starts off with no tutorial whatsoever, so a lot of what's going on is
totally not clear. What's the point of turning off electricity? How do you earn
the coins to buy items? Why can I keep continuing to play when the Grim Reaper
shows up? What was that item I just picked up?
The mechanics don't feel totally polished, either. Sometimes fires are obscured
by the geometry of levels, and manipulating the camera is done with the same
stick that also aims the water hose and fire extinguisher the fireman carries,
so toggling back and forth between them feels unnatural and stutter-stoppy.
I lost track of how many times I've played it, but I haven’t even managed to
finish the first level yet, and I’m rapidly losing patience. And just to be
clear, I'm not the kind of player who’s easily scared off by roguelikes in
general or games that offer difficult experiences -- it just doesn't feel like
the parts of Flame Over are put together correctly. I wish I
had more positive things to say about it, but overall it feels like a case of
"almost, but not quite".
In other any games news, I'm still playing Monster Hunter 4:
Ultimate, of course. I hit a bit of a stalling point a while ago, but I
think I'm back on track. I’m currently working on making the Brute Tigrex armor
and trying to finish off the end of the single player campaign.
If you play Monster Hunter yourself then you probably already know about the
free DLC, but in case you haven't heard, Capcom will be releasing new bunches
of DLC on the first Friday of every month for the foreseeable future. You can
watch a detailed preview of what came in the first batch right here, the
highlights being a clockwork Insect Glaive and a bunch of armor and weapons
taken directly from The Legend of Zelda. Yes, really.
Also, are you one of the
many, many folks who watched @AEvanko’s MH tutorials lately? If so, do him a
solid and chip him a few bucks so he can improve his working gear!
Finally, one quick note
about @MarvelPuzzle Quest. The game recently released Iron Fist as one of the
new three-star characters, and he is a complete badass. I wouldn't be surprised
if he got nerfed before too long, honestly. If you get a chance to use him, go
for it.
Otherwise, the new PVE just
hit, and the top prize is a new four-star character, Professor X! It's hard to
tell at this early stage, but according to my quick read of his abilities, it
seems like he's going to be an absolute monster… Get in on it and try to shoot
for the top while you can!
Finally, here's a whole slew of links to content that went up recently at @Gamecritics:
Thanks for reading!!!
******************PR/NEWS/INFO******************
Strength of the Sword
Ultimate is heading to consoles!
*
Warner Bros. Interactive
Entertainment revealed new pre-order bonus details for
Mad Max. All
those who pre-order Mad Max will receive an additional Magnum Opus
car body called “The Ripper,” which packs a powerful V8 engine, upgraded
exhaust with custom off-road tires, a ramming grill and a tuned suspension so
it can take on a variety of Wasteland surfaces. Also revealed today was
box art for the game.
Set to
launch September 1 in the Americas for PlayStation 4, Xbox One and
Windows PC, Mad Max delivers open world gameplay in a
post-apocalyptic setting where cars are the key to survival. Developed by
Avalanche Studios, gamers become Mad Max, a lone warrior who must fight to stay
alive in The Wasteland, using vicious on-ground and vehicular combat against
savage bandits. Following the theft of his iconic Interceptor, Max must align
himself with a gifted, but peculiar, mechanic named Chumbucket and others to
build the ultimate war vehicle as he works to escape from the dangerous
Wasteland. More information can be found at MadMaxGame.com.
*
Get ready to explore the
vast labyrinth of ruins as you dive into La-Mulana EX, now available across
North America on the PlayStation®Vita handheld entertainment system from Rising
Star Games and Pygmy Studio!
One of the original
archeological exploration action games, La-Mulana EX is packed with challenging
enemies, treacherous locations, huge bosses, and absolutely punishing but
ultimately rewarding gameplay. La-Mulana EX is guaranteed to be a must-have
title for PlayStation®Vita system owners and is available now!
About La-Mulana EX:
Set in the fabled ruins of
La-Mulana, players will help Professor Lemeza Kosugiembark on an exciting but
incredibly deadly adventure. Armed at first with only his trusty whip, he'll
traverse through the lost city, finding treasures and discovering a bounty of
unexplored caves, unsolved riddles and ravenous monsters. But with the ruins
having claimed the lives of everyone that has ever entered, will Lemeza be able
to survive in the quest to find the secret to life itself?
La-Mulana EX Key
Features:
Travel almost anywhere in
the game right from the start
All-new Monster Bestiary
allows players to view beautiful artwork and analyze details of the monsters
slayed and characters met
Players now have the option
to undo the "Hard Mode" curse
Improved translations and
language support for English, Japanese, French, Spanish, German, and Russian
*
Sierra has
launched Shiftlings, independent developer Rock Pocket Games’ original
side-scrolling puzzle platformer, for current-generation consoles and PC.
Shiftlings’ inventive spin
on physics-based puzzle platforming comes from its two leading characters, a
pair of half-witted extraterrestrial engineers whose space suits are
hilariously linked by a single air hose. By passing gas back and forth, the
Shiftlings can expand and deflate instantaneously to slip through tight spaces,
move heavy objects and bounce to new heights, dragging each other along with
every step.
Shiftlings features
more than 50 clever stages of traps to traverse and collectibles to discover
across five astronomical worlds. Players can take on the universe alone,
controlling both cosmic custodians, or tether to a friend for two-player
cooperative multiplayer online or locally.
Set within an intergalactic
reality television show, Shiftlings’ cartoonish presentation lends itself
to plenty of humor between its comically unaware stars and the watchful
announcer, casting players as both participants and viewers through the
adventure.
Shiftlings is now
available for $14.99 on the PlayStation®4 computer entertainment system via the
PlayStation®Network and Windows PC. It will be available for the same price on
March 4 for Xbox One, the all-in-one games and entertainment system from
Microsoft, through the Xbox Games Store. This game is rated T (Teen) by the
ESRB.
*
Techland announced that the
second content drop of the Season Pass for Dying Light will launch on March
10th. The Ultimate Survivor Bundle brings a collection of unique items to the
quarantine zone, including blueprints for four one-of-a-kind weapons: The
Constable, the Night Club, Lacerator, and Buzz Killer. On top of that, the
bundle comes with three distinctive character outfits: the Ninja, Urban
Explorer, and Special Agent. The Ultimate Survivor Bundle will be available
across all platforms as a part of the Season Pass offer or separately at 4,99
USD/ 4,99 EUR / 3,99 GBP.
Also on March 10th, a new
free update for Dying Light will be released. Along with various improvements
to the game’s performance, gameplay balance, online functions, and visual
fidelity, patch 1.4 will introduce a specially designed Hard Mode, allowing
players to add extra challenge and realism to their game. Furthermore, the
update adds an additional tier to weapon rarity level, extra rewards for
completing the game, more character outfits, and dozens of new weapons. All
content of patch 1.4 will be available for free on all supported platforms.
*
inXile entertainment
announced that the best-selling PC game, Wasteland 2 is currently in
development for Xbox One, the all-in-one games and entertainment system from
Microsoft via the ID@Xbox self-publishing program and PlayStation®4 computer entertainment
system, slated for release late summer.
Currently available
for PC fans (http://store.steampowered.com/app/240760/), Wasteland
2 is one of the most successful crowdfunded games of all-time. Total
Biscuit, who commented that this “really does feel like Fallout 4, if Fallout
were to go back to its CRPG roots,” awarded Wasteland 2 as
the “Best Thing to Come out of Crowdfunding”. Wasteland 2 also
won game of the year from PC World for 2014. The game features 70+ hours of
highly re-playable gameplay in which no two people can have the same
experience.
*
NIS America is thrilled to
announce that first print copies of the Wii U™ version of
Rodea the Sky
Soldier will also come packaged with the Wii™ version of the game! The
Wii™ version will be exclusive to the retail version of the game and available
for the first printing. This is currently planned for both North America and
Europe. Players will be delighted to experience creator Yuji Naka’s original
vision for Rodea!
To view the trailer, please use the following link:
https://www.youtube.com/watch?v=mf1uoFg69tg
*
ISLAND PARADISE Kitty Lambda Games (The Real Texas, Paradise
Perfect) and Devolver Digital (The Talos Principle, Hotline Miami 2) have
unveiled Paradise Never, an action RPG set in 2027 on an island colony of
France in the midst of turmoil and revolution. Relive the same three days over
and over in an attempt to right your wrongs and free your quiet island
community from its imperial oppressors while trying to keep your close-knit
group of friends-turned-rebels alive. Paradise Never will launch this
summer on PC, Mac, and Linux via Steam, Humble, and GOG.
Paradise Never uses a sophisticated NPC behavioral system, a complex
object interaction mechanic, and a tropical paradise that regenerates with each
three day cycle to create a living, breathing world bustling with activity with
or without your direct intervention. Talk to NPCs at different times in
different circumstances to better understand their motivations and gain the
knowledge you need to save them all. Strike down your opposition with your
battle-ready electric guitar or outfit your boat with new cannons to take the
battle to the open seas - but keep the casualties down or the goddess will
reset the time loop and youll restart your quest.
*
– Konami
Digital Entertainment, Inc. announced that the highly
anticipated conclusion to the METAL GEAR SOLID V Experience, METAL GEAR
SOLID V: THE PHANTOM PAIN, will be released worldwide
starting September 1, 2015.
METAL GEAR SOLID V: THE
PHANTOM PAIN is the series’ largest and most ambitious edition to date,
expanding upon themes and content seen in the METAL GEAR SOLID V Experience
prologue: METAL GEAR SOLID V: GROUND ZEROES. Set within huge open-world
environments, METAL GEAR SOLID V: THE PHANTOM PAIN is brought to
vivid life with realistic weather patterns and day/night cycles. Thus, players
can adapt their tactics to match the changing environment, creating an
intuitive and non-linear gameplay experience. Similarly, a host of
acclaimed METAL GEAR SOLIDtroops return in hugely advanced forms,
including expanded CQC (Close-Quarter Combat) skills, vastly improved enemy AI,
online elements that complement the single player campaign, and an all-new
version of METAL GEAR ONLINE, a competitive multiplayer mode, included
within the main game.
The September window will
see a number of product options available to passionate fans of the series,
with METAL GEAR SOLID V: THE PHANTOM PAIN releasing both a special
“Day 1 Edition” and a limited “Collector’s Edition”.
“Day 1
Edition” Content (Physical Version*)
MAP
DLC items
Adam-ska Special Handgun
Personal Ballistic Shield
(Silver)
Cardboard Box (Wetland)
Fatigues (Blue Urban Snake
Costume)
METAL GEAR ONLINE XP BOOST
*Digital Version contents
to be announced at a future time
**Steam version will
include the above DLC content at launch
Collector’s Edition Content
(Physical Version Only):
Half Scale Replica of
Snake’s Bionic Arm
Collectible SteelBook
Behind the Scenes Documentary
& Trailers Blu-ray Disc
MAP
Exclusive Packaging
DLC items
WEAPON & SHIELD PACK
Windurger S333 Combat
Special Revolver
Adam-ska Special Handgun
Maschinen Taktische Pistole
5 Weiss Special Handgun
Rasp Short-Barreled Shotgun
Gold
Personal Ballistic Shield (Olive
Drab)
Personal Ballistic Shield (Silver)
Personal Ballistic Shield (White)
Personal Ballistic Shield (Gold)
CARDBOARD BOXES
Cardboard Box (Rocky
Terrain)
Cardboard Box (All-Purpose
Dryland)
Cardboard Box (Wetland)
SNAKE COSTUMES
Fatigues (Black Ocelot)
Fatigues (Gray Urban)
Fatigues (Blue Urban)
Fatigues (All-Purpose
Dryland)
Other
"VENOM SNAKE"
Emblem
MGO BOOST
METAL GEAR ONLINE XP BOOST
MGO Items
Metal Gear Rex Helmet
AM MRS-4 GOLD Assault Rifle
WU S. PISTOL GOLD
METAL GEAR SOLID V: THE
PHANTOM PAIN including METAL GEAR ONLINE, will retail with an SRP of
$59.99 for the PlayStation®4 computer entertainment system; the Xbox One, the
all-in-one games and entertainment system from Microsoft; and Steam, and $49.99
for the PlayStation®3 computer entertainment system, and Xbox 360. “Collector’s
Edition” SRP will be $99.99 for the PlayStation®4 and the Xbox One. The Steam
version ofMETAL GEAR SOLID V: THE PHANTOM PAIN will be released
on September 15, 2015.
Formats: PlayStation®4, PlayStation®3, Xbox
One, Xbox 360, and Steam
Bethesda Softworks, a
ZeniMax Media company, today announced Wolfenstein: The Old Blood, the
standalone prequel to the critically-acclaimed first-person action-adventure
shooter, Wolfenstein®: The New Order™. In development at MachineGames, Wolfenstein:
The Old Blood will be available digitally for $19.99 on May 5,
2015 for Xbox One®, the all-in-one games and entertainment system
from Microsoft, PlayStation®4 system, and PC.
The year is 1946 and the
Nazis are on the brink of winning World War II. In an effort to turn the tide
in the Allies’ favor, B.J. Blazkowicz must embark on an epic, two-part mission
deep within Bavaria. Part one of Wolfenstein: The Old
Blood - Rudi Jäger and the Den of Wolves - pits BJ
Blazkowicz against a maniacal prison warden as he breaks into Castle
Wolfenstein in an attempt to steal the coordinates to General Deathshead’s
compound. In part two – The Dark Secrets of Helga
Von Schabbs – our hero's search for the coordinates leads him to
the city of Wulfburg where an obsessed Nazi archaeologist is exhuming
mysterious artifacts that threaten to unleash a dark and ancient power.
Wolfenstein: The Old
Blood is rated M for mature by the ESRB. For more information
on Wolfenstein: The Old Blood visit: www.wolfenstein.com.
505 Games and Rebellion
today announced that Sniper Elite 3 ‘Ultimate Edition’ for console is
now available for digital download
and at retailers nationwide.
This new offering
brings the award-winning original Sniper Elite III game and also bundles an
additional nine DLC packs including all three expansive ‘Save Churchill’
missions and 18 additional weapons in one explosive package. Also
included in the package are the bonus multiplayer maps and modes added since
launch. This new experience is designed to give players everything they need to
traverse the unforgiving yet exotic terrain of North Africa as they embroil
themselves in a savage conflict against Nazi Germany’s elite Afrika Korps and
infamous SS special forces.