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It's been a while since I
updated, and free time is (as ever) at a premium, so I'm just going to launch
into random topics and let it roll here…
Links First
off, here are some links to recent reviews that just went up at @Gamecritics.
Be sure to give these a peek, and leave some feedback for our new writers if
you can.
First up, new writer
@HeavyM3talSushi covers indie mashup
Isbarah. It has potential, but misses the mark.
Then,
@MobilesWorking covers
Woah Dave! and waxes poetically
on its arcade qualities.
Next,
@GC_Danny reviews
Elliot Quest, and finds it to be a
too-faithful homage that lacks modern sensibility.
Daredevil I've been a DD fan
from way back when, and I've been pretty curious to see how this new Netflix-fueled
iteration would turn out. Now that Marvel is firing on all cylinders and the
platform isn’t restricted by network standards and such, my hopes were high…
As of
this point, the wife and I have watched the first five episodes, and it's been
fantastic. The handling of the characters is excellent, and the cast is great. The
show also has a very dark, violent slant to it that’s a good fit for the
character and the subject material.
I don't
want to say too much because the show just came out, and despite the fact that
it seems like half of my Twitter feed has already seen all 13 episodes, I'm
sure that there are probably quite a few of you out there who don't want to be
spoiled on anything. Check it out for yourself, but so far it's been a huge
thumbs up. Can’t wait to see the rest.
The Quest Looking towards a
more family-oriented show, we've been watching The Quest on iTunes, which is
basically a reality competition show where the contestants pretend to be paladins
in a fantasy world. So a Fantasy-Reality? I dunno.
Of course the show is cheesy
and ridiculous, and some of the drama I could have certainly lived without, but
the central premise was actually pretty fun and my son really got into it – the
swords and medieval-style challenges really got him hooked.
If nothing else, I can say that
I haven't seen anything else quite like it, and if you're looking for something
that's a bit offbeat and accessible for the whole family, it's not a bad choice.
Bloodborne Games-wise,
2015 has been hectic as all get-out and I've had an unusually small amount of time
to just sit and play. However, when I have had time to sit down, it's mostly
been going into Bloodborne…
I'm still working my way through it and it's
probably going to take me a good long while yet before I see credits, but I've
definitely got some thoughts on it.
Likes:
-The level
design is quite good in most places. I haven't seen it all, but it feels like a
good mix between the linearity of Demon’s Souls and and the overlappy shortcutting
of Dark Souls. I don't get an erection over shortcuts or just the way that some
do, but they work well here and I like that their use is balanced out by having
some stretches which are pretty straightforward.
-Trick
weapons are pretty cool, and I like that they give the player a number of tactical
options in each situation.
-The
setting is great. The quasi-Victorian stuff is nice, the semi-steampunkish
twist to some of the gear is neat, and the horror slant is also appreciated.
-The ‘regain
system of restoring health by rapidly counter-attacking is great, and a clever
way of encouraging the aggressive style that the developers are clearly after.
Dislikes:
-Although I like the setting, the environmental design is
entirely too grey and there's too much clutter in the environments. This combo
makes the game hard to read in some areas, and I find it visually boring. A
little more color and less clutter would go a long way here.
-Not being able to warp between areas is a drag, and sometimes I can't remember
which area is which -- having to go back to the dream after picking the wrong
destination is groanworthy.
-Speaking of which… those load times. Do I even need to say anything about
this? Not only are they long enough to go check Twitter and make a sandwich,
they absolutely kill the pace when you're throwing yourself up against one of
the bosses.
-Farming for health vials. Buying them with spare cash helps, and of course not
getting hit preserves them as well, but having to go back to previous
areas to grind them out when you’re in need is a terrible decision.
-The opening area is pretty atrocious, and comes off to me like a bit of
a dick-measuring contest put forward by the developers. With basically no
information, no ability to change weapons, hordes of enemies to deal with,
overpowering bosses, and no ability to level up until the first boss is
reached, it seems like it's working overtime to get people to quit the game
before they have a chance to get into it. Ironically, I think the game gets
much easier as the player goes on, so starting brutally is kinda wretched.
-I get that Bloodborne is its own IP and that the name of the
game is fast action, but I can't help but feel like it’s a stripped-down,
sped-up Souls-lite, and some parts of it feel too similar where they should be different.
For
example, in an action-oriented game with relatively few weapon
choices, requiring players to level weapons discourages experimentation.
Maybe required resources become plentiful later (?) but so far I have to be choosy with what I increase, and as a result, I tend to use what
I've already increased because I don't have mats to risk on a weapon
that I may not end up using much. Seems like the devs should be encouraging players to use/try all the weapons, not hampering them like this.
With all that being said, I'm still enjoying the game and playing as much as I can, and I'm sure I'll
have more to say about this later.
EDF 2025 With all
due apologies to @BRKeogh, EDF 2025 is a pretty crappy game, but it does
have one thing going for it -- the flying jetpack characters are awesome, and
as a sucker for a good jetpack, it’s made the game a hell of a lot more
interesting than it would've been otherwise.
Although I wouldn't recommend it
to anyone who wasn’t a jetpack nut, I've been playing a few levels a day with
my youngest son, and we've been having fun flying all over the maps and
shooting billions of bugs.
MH4U Finally,
a big, big shout out to @J_Monster and @Discobeaver for their help in getting
my wife and I to G-Rank in MH4U. These guys are absolutely killer players, and
we've been leaning on them to get through the tough spots… My wife and I are a
great duo, but sometimes you just need extra help, and these guys have had our
backs repeatedly.
Today we had an absolutely stellar run, killing an Akantor, a
Kushala Daora, a Teostra, two Dalamadurs and two Ukanlos without a single loss, capping
it all off with double ascension into G-Rank. It would've been a much harder,
much tougher slog without them, so guys, if you're reading this… Thanks!! = D
***************PR/NEWS/INFO***************
Mild-mannered independent developer Acid Nerve and raucous game label Devolver
Digital have unleashed a unique demo for the forthcoming action-adventure
game Titan Souls. Born from a game jam experiment, the Titan
Souls demo is a scene-for-scene remake of the original prototype
infused with the visual, audio, and gameplay enhancements the game underwent on
it’s way to the full release of Titan Souls (store.steampowered.com/app/297130/). Pre-orders for Titan Souls and
the demo can be found on Steam, Humble, GOG, and Itch.io for 10 percent off
with the game hitting PlayStation 4, PlayStation Vita, PC, and Mac
on April 14.
Titan Souls and
the Titan Souls: Digital Special Edition can be pre-ordered
via Steam, Humble, and GOG for 10 percent off prior to launch on April 14.
The Titan Souls: Digital Special Edition includes the full
original soundtrack, a digital artbook and world map, and a collection of
high-resolution desktop backgrounds.
Titan Souls will release on PlayStation 4, PlayStation Vita, PC, and Mac
on April 14. For more information and updates on Titan Souls follow
@AcidNerve and @DevolverDigital on Twitter.
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Atlus
U.S.A., Inc. will publish the Spike Chunsoft-developed title, Attack on
Titan: Humanity in Chains, for the Nintendo 3DS™ system in North America
and Europe. Based on the hit "Attack on Titan" anime and manga,
players will defend the three Walls from invading Titans as a member of the
elite Scout Regiment with their omni-directional mobility gear and blades.
Based on the upcoming Japanese remake of an earlier Attack on
Titan game, Humanity in Chains will be the
first Attack on Titan game to reach North American shores, and
will release exclusively on the Nintendo eShop for Nintendo 3DS in May 2015
with the original Japanese audio and English subtitles.
The
features for Attack on Titan: Humanity in Chains include:
· Story Mode: As a member of the elite Scout Regiment, defending the outer
walls from the Titans will push players to their very limits to save humanity.
Enhanced Titan AI behavior will sap every ounce of ability from players as they
make a last stand for the human race.
· Familiar Characters, New Customizations: Eren Jaeger, Mikasa Ackermann and others will
be familiar faces for players as they pick their favorite Scout member to
defend the Walls. Several new additions will join the Scout Regiment,
customizable with costumes, weapons and voices.
· Online Co-op Mode: Defend the outer walls with up to three
friends in the all-new online co-op mode with ranking and leaderboards.
· Fresh Look: Updates to the UI, improvements in gameplay balance and support
for the Circle Pad Pro and the New Nintendo 3DS XL system's C-Stick take Humanity
in Chains to the next level.
Attack on
Titan: Humanity in Chains will be available in North America and Europe exclusively on the
Nintendo eShop for Nintendo 3DS this May. Release timing, pricing, and
additional details will be made available at a later date.
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XSEED Games, the
independent-minded console publishing brand of Marvelous USA, Inc., today
announced the exciting, long-awaited launch of STORY OF SEASONS for
Nintendo 3DS™ family. This series, known as Bokujo Monogatari in
Japan, has featureddozens of entries and sold nearly ten million units
worldwide. STORY OF SEASONS catapults the cherished
franchise into a new era, mixing series staples beloved by fans since its
inception with new features such as online connectivity with other players and
trade with visiting merchants from foreign lands.
The theme of “Connectivity” expands the world and presents
possibilities to players both in and out of the game. In STORY OF
SEASONS, the new StreetPass™ connectivity feature grants players
the ability to tour one another’s farms, cultivate crops together, and even
exchange gifts. The new Safari mode allows players to visit new lands and
interact with a wide variety of flora and fauna. Players can also trade with other
countries in-game to help grow their crop variety and pad out their coffers,
while also aiding the local economy and contributing positively to the
prosperity of the entire town.
Familiar friends of a different sort are also present within Oak
Tree Town, as STORY OF SEASONS has numerous
decorative items available from the Super Mario Bros. franchise, including the
Super Mushroom, Fire Flower, and Super Star.
Developed in Japan by Marvelous Inc., STORY OF SEASONS is
published in North America by XSEED Games, exclusively for Nintendo 3DS. The
game is available in physical format at participating retailers and digitally
in the Nintendo eShop for $39.99. This game has been rated
"E10+" for Everyone ages 10 and up by the ESRB with
the descriptors Alcohol Reference, Mild Suggestive Themes and Violent
References.
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