Thursday, June 11, 2009

Prototype and a couple of spoofs  

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Games: So, Prototype came out this week.
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About a month ago, I started getting a serious open-world jones, and being as tight with my discretionary spending as I am, it wasn't really an option to buy both Prototype and inFamous brand-new. Naturally, since both games are basically the same thing in large part, the feverish comparisons began. Which one had more of what I want? Prototype had some killer videos out on the Internet to show the wide range of abilities, but I had total faith in Sucker Punch and have been a fan of theirs since the beginning.
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It was a tough choice.
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Luckily, thanks to some unforeseen events, I ended up not having to choose, after all. I got my hands on a copy of inFamous on release day, and if you've been following this blog or caught my review at GameCritics, then you'll know that I wasn't really too high on it after watching credits roll. Feeling pretty unsatisfied, it was hard to resist giving Prototype a spin... so I didn't.
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I've only put about two hours into the game, but so far I've got to say that it's been a much more rewarding and entertaining experience.
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Don't get me wrong, I'm certainly not about to say that it's perfect… it's not nearly as polished as inFamous was. The graphics could definitely use some work, and there’s been some goofy clipping among other things, but the core of what's here is just better. For starters, the opening sequence of mayhem and destruction is colossally friggin’ epic. Talk about starting a game off with a bang....
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Moving on to other aspects, one thing I was really dissatisfied with inFamous about was the weak selection of powers. Not only were there very few, the upgrades weren't very impressive and gave me no motivation to work towards anything. Besides, most of them were basically guns in disguise. Prototype is the exact opposite. In just the few hours I've been playing, I've almost been overloaded with different kinds of powers and upgrades, and the variety is excellent Claws, shields, gliding, vision, airstrikes…. Seriously, there's tons of stuff your character can do.
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Along with that, I've got to say that Alex Mercer (Prototype) feels far more powerful in the first half hour of play than Cole McGrath (inFamous) did at the end of his adventure. The jumping, the wall-running, the absorption of enemies for health, the ability to disguise… it really feels like there are a lot of options at my fingers, and it's quite easy to start raising some hell in the city. After just a few upgrades, I took out an entire military complex, devoured every soldier within it, and watched the thing burn to the ground. It may not be very heroic, but it sure feels super.
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And hey, it's really nice to not be sniped from above every 10 seconds. I appreciate that.
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Like I said, I'm still in the very early stages of the game and I'm sure that I’ll have plenty of things to gripe about later on, but I will say that Prototype has been pretty damned fun so far.
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Kind of random, but here are some links to a goofy Street Fighter song and a spoof of Metal Gear that had me chuckling a few times. Thanks to Kate Zuparko for sending those in.
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I had a couple other things to blog about, but you know, I'm still trying to work my way through all the tutorials in Knights in the Nightmare. Gotta go.
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1 comments: to “ Prototype and a couple of spoofs


  •  

    It's great because many products are common to assign the prototype iterations Greek letters. For example, a first iteration prototype may be called an "Alpha" prototype. Often this iteration is not expected to perform as intended and some amount of failures or issues are anticipated.
    23jj