It's been one heck of a day. For whatever reason, the baby decided that he would wake up at around 3:30am this morning, and no matter what the wife and I did, we couldn't get him back down. That was pretty painful (and, I'm sorry, but as lovely as the Sprout channel is, I'd much rather be staring at the inside of my eyelids at that time of day) but we figured he’d probably crash for a good nap in a few hours... but he didn't.
With mommy and me drained due to lack of sleep, we staggered through the day waiting for him to finally run out of juice and zonk out... but he didn't. With the internal energy reserves of a long-distance marathon runner, he kept going, and going, and going, and going and still hasn't fallen asleep as of the time I'm writing this entry.
Pray for us.
Games: Gonna clear out the inbox and post a few random bits here –
>In case you missed it, here's a LINK to my Just Cause 2 (360) reviewed which just went up today. There's a lot to like about it, but it's one of those instances where less would have been more.
In other Just Cause 2 news, I just got an e-mail announcing two new DLC packs for the game. I can't say that I'm honestly raring to get back into it, but one of the items detailed was “Parachute Dual Thrusters: twin parachute-mounted jets which transform Rico’s trademark parachute into one of the most nimble and powerful attack platforms.”
I haven't seen what it looks like in action, but it sounds just crazy enough to get me to put another hour or two into the game. If nothing else, I'll just screw around and pick up a few more of the easier Achievements while putting it through its paces. This DLC hits the 360 on May 26.
>Not exactly news, but the Lost Planet 2 multiplayer demo is now freely available on the various DL services. If you didn't win one of the codes earlier in the month, this is your chance to get caught up. If nothing else, give it a whirl and try out some of those crazy Vital Suits.
>Still working my way through Trauma Team (Wii.) Just about through with all of the initial campaigns, and the more I play it, the more convinced I am that it's probably going to end up being my favorite Trauma title of the series. I think so far, the best paths are Forensics and the EMT. The not-best? Endoscopy, by a mile.
The forensics is deep enough and interesting enough to be a game all by itself (and, I buy that in a second if it was) and I like the quickly shifting back and forth between patients when playing as the EMT. One is totally cerebral, and the other is about fast action and reflexes, so it's a good balance. As far as Endoscopy goes, it's just really dull... there are only so many applications for sticking a tube somewhere, and actually having to physically thrust my arm forward in order to make the probe move is a real pain in the ass. It's just irritating, really, and could easily have been done by pushing up on the D-Pad.
I was hoping to get the review done this weekend, but I hit a snag. Each path (out of six) will let you get only so far before you hit "locked" missions that can be opened by making progress with the other doctors. I've done as much as I possibly can, but I hit a puzzle in the Forensics section that I can't solve and I'm stuck. Hopefully this roadblock will be removed soon, because I'm quite eager to push on. That little bump aside, Trauma Team has been a fantastic little title that comes highly recommended.
>The final Risen (360) giveaway: As promised, I’ve saved my final copy of Risen (360) for readers of the blog. I have only one more brand-spanking new, completely sealed and untouched copy of the game waiting to find a new home, and all you need to do to win it is give me three topics that you'd like to hear us discuss on a future episode of the GameCritics podcast.
Feel free to write as much or as little on each suggestion as you'd like, but definitely come up with at least three separate ideas. Leave your three (or more) suggestions as a comment at the end of this post, and I will pick a winner at random from everyone who comments.
That's all you have to do. Pretty easy, right?
Since this post is going up on a Friday night, I imagine that quite a few people will probably not see it until Monday (when they should actually be working) so the winner will be announced on my next blog update, probably Monday evening. That seems to me like a pretty generous timeframe to enter, so hopefully everyone is interested in the game will get a chance to do so.