Monday, September 13, 2010
*Games: Started the infamous Deadly Premonition a few days ago. I'm still really early, probably somewhere in the five-hour ballpark, but I'm definitely far enough along to say that I think most of the critics who passed judgment on it really didn't get it.
I'm not going to go into too much detail at this point since there is still a lot to see and I definitely want to compare notes with people on a few things, but I will recommend that anyone with even a passing curiosity in the title read my fellow critic Dan Weissenberger’s epic take on it. Click HERE to read his opinion on the game, and know that I basically say ‘ditto’ to just about all of his conclusions.
I will absolutely be talking more about this game in the future, but for right now I do know that I am enjoying it a great deal, I find it quite utterly fascinating in several regards, and I would highly recommend anyone with an interest in alternative titles or unconventional game design pick up a copy immediately. At $20 brand-new, I daresay it will be a much better value for people interested in exploring the fringe than just about anything else on shelves this year.
Games: While I don't usually use the blog as a straight-up PR tool, I'm going to bend that rule tonight for two reasons: the first is that I’m frickin’ tired and it's easier to cut and paste a link than it is to come up with effervescent material off the cuff. The second is that I'm actually genuinely excited for both of the following titles, and I've got a feeling that each one is going to need every bit of coverage they can possibly get.
Trailer A: Battle vs. Chess. I talked about this title in my PAX 2010 coverage, but in case you missed it, this game is basically classic chess at its core. However, there are a number of tweaks that make it much more interesting than the standard video chess game.
For example, there is a modes that lets players have pieces fight in real time to defend their squares. There's also a mode that sets the pieces up on the board randomly, and the campaign mode is made up of chess puzzles taken from real-life matches between expert players. I have a great affection for chess even though I completely suck at it, so the unique video game spin on this timeless formula is looking pretty damn irresistible to me right now.
Trailer B: Section 8: Prejudice. If you were one of the many players who missed out on Section 8 the first time, then you really missed out. Although it wasn't perfect, this first-person sci-fi shooter had some great ideas and was a hell of a lot of fun to play. The ability to employ a jet pack during combat opened up a lot of possibilities, and the multiplayer mode was fairly unique. Besides the standard "kill everybody who's not on your team" goal, there were several in-match mini-goals which players could pursue that didn't really have anything to do with directly opposing the other team. Things like capturing AI- generated VIPs, or taking care of timebombs which would appear randomly.
The feeling of being on a busy, active battlefield with tons of things going on at once was a great one, so I'm very curious to see what the developers will have to bring to the table in this recently-announced sequel. (Of course, that's beside the fact that I don't think anyone, myself included, actually expected a sequel.) Very, very interested in this one.
Games: After going through the stuff I brought back from PAX, I realized I had enough to give away. Here's what's on hand:
Pack #1 – A D&D comic from IDW, a Dragon Age inflatable spear, and a 5-button set for Valkyria Chronicles 2.
Pack #2 - A Super Meat Boy comic, a Dragon Age inflatable spear, and a 5-button set for Valkyria Chronicles 2.
Pack #3 – two sets of Valkyria Chronicles 2 buttons. (Both identical.)
If you're interested in any of these packs, leave a comment, pick Pack 1, 2, or 3 and tell me what you think the best game of the year is that nobody’s been paying attention to. In other words, what's the best underrated game you’ve played so far in 2010? I will put the name of everybody who enters into a hat, pick a random winner and send this stuff out. If nobody enters, I guess I'll just throw it out…
Writing: So, I've just been e-mailing with the co-author of the book I just finished, and at this particular point in time it seems like everything is completely done on our end. We're going to send it in to have it properly formatted and the publisher will be launching it online quite soon. At this particular second, I don't have any information on exactly which sites it will be available or what the pricing will be, but I will pass it along as soon as I know for sure. Stay tuned!