Friday, February 18, 2011
Games: I announced this on twitter a couple of days ago, but it was such a milestone for me that I felt like a little micro-commemoration here at the blog would be appropriate.
The big event?
I finally finished the single-player campaign in Monster Hunter Freedom Unite on PSP.
The second thing that was a challenge is that the game is structured somewhat like an inverted pyramid. Well, that's how I envision it, anyway.
When a player first starts out, it doesn't take very many materials to craft weapons and armor, and most of the opposition creatures are relative pushovers. As the game progresses, it takes more effort to craft the gear needed to survive, and the bosses turn into death-dealing hellions. That's generally the norm for games anyway, but Monster Hunter takes it a bit further. As a means of illustration, it took me about two days of playing in order to collect enough materials to craft the weapon that I eventually finished the game with, and that's not counting the time invested for the armor I was wearing.
Since there's only one analog nub on a PSP, camera control is mapped to the D-pad. The game offers a snap-behind camera function with the click of a shoulder button, but this is only workable on the easiest missions. Later monsters are so quick and so powerful that they have to be kept in view at all times. Losing sight of them for even a moment usually equals death.
The answer to this camera issue? “The claw”; a technique of keeping the left thumb on the nub and the left index finger on the D-pad.
The claw starts out feeling quite awkward and equally uncomfortable, and to be honest it made me quit the game for a few months out of frustration. I eventually came back and learned to perform the claw so effortlessly that I forgot I was even doing it, but it still took a lot of dedication and remains a sub-par solution the game's most crucial problem. To say that I'm looking forward to the NGP’s dual nub setup for Monster Hunter Portable 3rd is a massive understatement.
(I also logged about 35 hours of co-op with my son, to boot.)
I'm sure that if I started a new game from scratch, I’d be able to whip through things in a much shorter period of time, but I don't think I did so bad. I've seen some people who've logged times in the neighborhood of 500-700 hours, and while I'm sure a lot of that is attributed to noodling around in the game’s upper-level G-Rank difficulties, I'm still going to say that 239 wasn't bad for a first time through.
Hidden Stinger Lance
Gravios S Armor, full Blademaster set
Gem Skills: Defense +40, Guard +1
Attack: 437 (+50% Affinity)
Guild Points: 26,582
In terms of items, I had 20 Mega Potions, 5 Mega Juices, 2 Mega Demondrugs, 2 Mega Armorskins, 1 Ancient Potion, 5 Flash Bombs, 5 Cool Drinks, 20 Whetstones… and that was about it. I didn't even use everything that I brought, so although the Mega Potions and Mega Juice (for Stamina) were great, a lot of the stuff I was lugging around ended up being unnecessary.
Well, there's still a ton of content I haven't even seen and I could easily put another 200 hours into the game if I wanted to, but I decided to put it aside so I can focus on other things for review. However, as you might have guessed from the statement above, my son (age 9) is every bit as addicted to hunting monsters as I am. I have a feeling that when he comes back out to stay with me for spring break, Monster Hunter Freedom Unite will find its way back into my PSP for another round of co-op…