Wednesday, April 27, 2011

A Date, Mortal Kombat, and Third Birthday's Unbelievably Bad Writing  


Family: My wonderful in-laws have just spent the last week or so with us. We get along great and it's been really nice to have them here, especially since our little boy is now old enough to be fully aware of their presence and interact in meaningful ways. Also, since we don't have family over very often, having a few minutes of downtime when someone else is chasing the baby is a real blessing.

An even greater blessing, they were kind enough to babysit so that the wife and I could go out on a date -- the first one we've had in quite some time. It was nice to take a few hours at a couple of local restaurants and really enjoy them since we knew that the baby was in good hands. After all, an evening out isn't much of an evening if you're constantly worried about the safety of your offspring.

My only regret is that one of the restaurants we went to advertised deviled eggs stuffed with smoked salmon and pickled leeks, but they were all out by the time we got there. I was devastated, and it'll probably be a while until we get another chance to go. I guess I'll just have to make some myself...


Games: I haven't had a ton of time to play games lately, but what little time I have has been spent with the new Mortal Kombat. After the long, unbroken string of utterly craptastic sequels put forth by the series, it's extremely gratifying to see the franchise finally get its act together and reboot itself into respectability.

Although the fighting engine needs some work and some of the characters feel unbalanced, developers NetherRealm have clearly spent a lot of time working on the movesets for each of the combatants. (Or should I say, Kombatants?)

Most of the changes are quite positive, and it's been interesting to re-explore what the game has to offer. For example, the various ninjas now feel much less like one-offs and palette swaps, and more like individual characters with their own identity, both conceptually and in terms of how they handle.

I'm also quite impressed with the way the writers took the giant mishmash of half-formed "continuity" from the various games and integrated everything into a form that actually manages to make a lot of sense. Of course it isn't Hemingway, but for a genre which typically glosses over backstories, motivations and personal characteristics in favor of exaggerated physical features and a few lines of taunting between matches, getting the full story on the struggle between Earthrealm and Outworld is something of a revelation.

Sektor and Cyrax, pre-cyborg-ization. Neat!
Oh no, the praise doesn't stop there.

In addition, it was quite nice to see a fighting game actually take the time to include a real tutorial mode. Far too many fighters assume prior familiarity on the part of the player, and in doing so, only succeed in leaving newcomers behind. Supporting this warm-to-noobs stance, the structure of MK’s combat has been reduced down and simplified.

Although there's still much to learn and practice, it's a relief to not have to worry about anything too ridiculous like double-super-cancels, argumentative-cross-counters or invisible-mega-parries. While I appreciate that some people like to take fighters to the next level and devote much time and energy into perfecting their play, I think there's certainly something to be said for being more straightforward and approachable. MK strikes a very healthy balance here.

Sadly, still a colossal douchebag.
If you had asked me a year or two ago what I thought of the Mortal Kombat franchise, my response would have been considerably less positive than it is now. In light of that fact, my hat is off to NetherRealm for taking a joke that had long outstayed its welcome and turning it back into something interesting, engaging and solidly built. In fact, given what they had to work with, I'd say it was nothing less than a miracle.


Games: Aside from my time with Mortal Kombat, I'm still playing through The Third Birthday on PSP. I'm not done yet, but at this point all I can say is that it's a real shame that the writers of the plot did such an unbelievably poor job of it. In all honesty, the gameplay (although a little simple) really isn't that bad and I’m a big fan of the body-switching mechanic. However, the story is just pure garbage on every level and I can't even conceive of how someone approved it with a straight face.

Oh god... How did I get written into this mess of a plot?
I mean, I'm not even exaggerating when I say that I have absolutely no clue as to what's going on. I literally could not explain anything about the plot besides basic elements like ‘monsters in New York’ and ‘time travel body-swapping’. Characters show up and I have no idea who they're supposed to be, things happen and there is no explanation as to what it all means or why I'm supposed to care, and despite all of the talking and high-gloss cutscenes, nothing of significance is ever given to the player.

Creating a story this bad doesn't just happen, it takes hard work and dedication. I have no idea why the team behind Third Birthday was so driven to craft such a nonsensical piece of swill, but it's a real shame that they did -- if they had pulled their heads out of their emo-asses and actually written something that made half a bit of sense, this game could have been another high point in the PSP’s library. As it is, it's a colossal misfire with a lot of untapped potential.


What next?

You can also bookmark this post using your favorite bookmarking service:

Related Posts by Categories