Tuesday, July 17, 2012
Summer Wrap-Up, Zombie HQ, Zombie Parkour Runner, and Outwitters
*
Games: My oldest son's summer vacation is over soon, just a couple of days left, but he managed to finish a few games while he was here.
The
first was Driver: San Francisco, and he enjoyed it just as much as I did... in
fact, probably more.
He seemed to have a much easier time with the final boss
than I did, too. Young person reflexes, perhaps?
The second game he finished was Street Fighter X Tekken. Although
it's not really a traditional game that you can "finish" in the sense
that you've completed all quests or rescued the people in need, we went through
the game with all available story-based pairs, so I'm calling that done.
The most recent game he finished, and probably the final one
of the summer, was Skyrim. In this case, he completed the main quest line, so I'm
counting that as done. Of course, there are still 38,000,000 quests left in the
game, but does anybody really finish all of them? I mean, anybody who's not in
a locked-down, supervised facility?
I'm pretty proud since this was the
first real RPG he's played, and there was a bit of a learning curve. He spends
most of his time with driving games and iOS grindfests when he's at his mom's
house, so this was a big departure for him.
If you listened to the most recent GameCritics podcast, then
you'll know that I re-started the game so that I could play alongside him, and
I just wrapped up the main quest myself tonight.
Although I was fairly bullish on the
Dawnguard DLC, actually defeating evil dragon Alduin and restoring peace to the land of Skyrim was a boring, poorly-written, poorly-conceived mission. Not only did Alduin have no
real personality nor present any real threat since he was mostly absent for the
game’s running time, there was too much filler and not enough drama -- the same
issues that plague the game, overall.
While I'm talking about it, special jeers go out to the
final battle. I was only level 15 (mostly a destruction mage)
and "The World-Eater" went down like a complete chump with a battle (if you can even call it
that) even less memorable than some of the earlier dragons, and fighting
dragons in Skyrim is about as tough as beating up on aggressive seagulls at the
beach -- it may be a little annoying, but you’re never really in any serious
danger.
Feh.
*
Games: After spending so much time with my iPhone lately
(why did I buy a Vita again?) I decided that I should probably start reviewing
iOS games more frequently. I'm still mulling over what sort of format I should
use, or exactly how I should structure it since so many of them are simple in
nature and not designed to adhere to traditional console standards, though.
If any of
you reading this have any requests or specific things you'd like to see in
relation to how iOS games are reviewed, please drop me a line here at the blog,
via email or on Twitter. Any feedback is welcome.
In the meantime, here are some quick thoughts on three games
I've played lately:
*
>Zombie HQ
Although this is one of the better games I've seen lately,
it's also plagued with a number of serious problems.
The premise is that the player has a hideout on the roof of
a building, and is contacted via radio to perform specific missions in different
places across the city -- things like rebuilding barricades, escorting survivors, and
scavenging for goods. It's a great concept that lends itself well to playing on
the go since missions are quite short and small in scope.
After successful completion of a mission, the player returns
to the rooftop and can perform various actions like buying furniture for the
hideout, buying/equipping different armor and weapons, exchanging survivors for
cash payouts, and so forth. There's a nice sense of progression and permanence as
goods are accumulated, and it controls quite well for a faux D-pad type of game thanks
to the excellent auto-targeting and simplified actions.
While all of this sounds like a win so far (and really, it
is) it's held back by a couple of different things that absolutely kill the
experience.
The first issue is a huge one - since the game is free to download,
the developers have instituted one of those pay-to-avoid-waiting schemes where
players can spend real money in order to speed up gameplay. For those who don't
want to pay, the character has a "cool down" period where missions
can't be accepted for a brief time. It wasn't a big deal at first. In fact, I
initially thought it was kind of neat since it gave the game a slight veneer of
realism… the idea that your character had to rest up and wait for further
instructions from his intelligence network was fine by me.
However, after stepping away from the game and then coming
back to it, I discovered that there's a game-breaking bug in the clock. Every
time I shut the program and then reopen it, several hundred minutes are
added to the time I have to wait before accepting new missions. At the moment,
the clock is telling me I can’t play again for 796 minutes! Until a patch is
released, I can't make further progress in the game since more time is added
every time I come back to see if it's working again.
Apart from that bug, the game uses two different currencies for items, and of course, the best stuff
is bought with the rarer form of currency. Although I've heard from players who
don't have the time bug that it's possible to farm "the good money" in certain missions,
the developers are obviously hoping that players will save all the hassle and
just get the primo bucks by buying it with real cash.
This kind of strategy backfires with me, to be honest. I
have no problem at all chipping in some extra money for games that deliver a
great experience and respect me as a player, but when I'm getting
nickel-and-dimed from the start, I'm far less inclined to open my wallet.
I can’t fully review the game since it’s literally unplayable in its
current buggy state, but what little I've seen shows much promise. The general
design felt like a good fit for the iPhone and the graphics and controls were
thumbs-up, too. I'd have no problem paying couple of dollars outright for
something of this quality, so it's a shame that it went the route of free/IAP-whoring.
I'll come back to it after it’s patched and see how much of the game can be
completed without paying any extra money, but I hope that the developers will
take a different route next time -- if they keep turning out products of this
general quality (apart from the bug) they’ll certainly be at the top of the
charts, I think.
At this point, Not Recommended.
*
>Zombie Parkour Runner
Continuing the zombie theme, ZPR puts the player in control
of a super-cool female parkour athlete who radiates can-do girl power and
avoids the busty/sexy stereotype. There’s a bit of a story to be pieced together
by collecting objects which can be viewed inside her room (accessed through the
main menu) but the real draw here is the fast-paced platforming.
The developers have done a great job of giving the main
character a satisfying amount of moves like wall-running, vaulting, and
grabbing onto pipes, yet it's all controlled by a single fingertip pushing on
the screen. She runs at a constant pace, so it's up to the player to tap at the
right time and get her from point A to point B while an undead giant is
chasing her through a city.
The first three worlds are fairly tame, but the fourth world
(available via IAP) gets pretty intense and will likely have even experienced
players trying certain sections over and over again just to make it to the end.
Collecting all of the story items is even more challenging.
Zombie Parkour Runner looks good, controls great, and offers
a solid play formula that was entertaining enough to keep me playing all the
way until the end, and on iOS, that's a fairly uncommon thing.
Recommended!
*
>Outwitters
Outwitters is a turn-based, hex-based strategy game that is
played asynchronously with other live people. (vs the AI is not an option.)
Ordinarily, I wouldn't spend time with something like this,
but I am a strategy fan and the game seems to have no shortage of people to
play against. On the first day, I had five games going at once, and there was
very little downtime between turns.
Although the formula is simple, it's a proven one. There are three
types of teams (only one is available initially, the other two are IAPs) and
each one has a mix of light, medium, and heavy soldiers, each with their own
attributes. The starting team is fish-based, so the heavy is a shark, the
sniper is some sort of jellyfish, the scout is a sea horse, and so on. Each
side is limited to five actions, so moves must be carefully considered and
larger strategies have to play out over several turns.
I was initially going to give this one a thumbs up, but
the servers crashed and I ended up losing all of my games for three days in a
row. They finally came back today, but I wasn't able to complete them on my own
-- apparently they somehow auto-completed, or my opponents somehow completed them
in my absence.
The game isn't exciting enough for me to put up with
irregular performance like this, and the UI needs a little work -- I have no
idea how to dismiss the completed games that are cluttering up my home screen,
for example. Also, it's a little disappointing that solo play isn’t possible,
and that only one group of soldiers is available without purchase.
It seems like a bit of a work in progress so far, and I see
a lot of potential here. If some of the issues are ironed out, I would be happy
to recommend it, but it feels a bit too uneven in its current state.
Undecided.
***************PR/NEWS/INFO***************
Acclaimed localization studio and video game publisher Aksys Games
today announced that Record of Agarest War 2 is now available in North America for the
PlayStation®3 computer entertainment system in stores and also on the
PlayStation®Network! Not content with the either the Standard or Digital
version? Make sure to turn heads with the over the top Limited Edition,
featuring an inflatable doll, compressed hand towel, and an unforgettable
artbook. Developed by Idea Factory, Compile Heart and RED Entertainment, and
localized by Aksys Games, Record of Agarest War 2 is a new installment of the Record of Agarest War series with all-new strategy RPG gameplay, HD
graphics, and bonus mini-games.
LE
Contents:
· Inflatable Felenne Doll: An adorable inflatable doll that will make a
nice addition to any location that you can feasibly place it.
· Compressed 8 x 12” Hand Towel: Conveniently compressed into a heart shape, this
towel is the ideal object of your desire for when you need a small object that
expands into a full hand towel.
· Collectible Artbook: Titled “Heroic Trials from the Lands of
Agarest”, this artbook is a humdrum addition to the many boring books you’ve
read recently. Or so we would like others to think…
Game
Features:
· Revamped Battle System: Unlike the first two games of the series, Agarest 2 battles are fought with an engaging active grid-based battle
system.
· HD graphics: Enjoy your favorite characters, environments and
CGs in high-definition!
· Mini-games: Engage in PlayStation®Move compatible Bathtub, Shiatsu, and
Massage mini-games.
· New Agarest Universe: Roam freely in the newly designed world of
Agarest
Record of Agarest War 2 has been rated ‘T’ for Teen by the Entertainment
Software Ratings Board (ESRB). More information aboutRecord of Agarest 2 can be found at www.aksysgames.com/roaw2.
*
THIS IS
IT: the FULL trailer for Persona 4 Arena, the
upcoming fighting spin-off of the award-winning Persona RPG franchise developed in
collaboration with genre masters Arc System Works (BlazBlue, Guilty Gear).
A curious appellation, that of the "FULL" trailer.
What, pray tell, is it "FULL" of? Wonderment, akin to
that of unicorn tears or the contained laughter of a thousand adorable babies?
Excitement, equal to many things exploding at once or perhaps the sight of
DOUBLE RAINBOWS? Publishers use such curious language to pump up our
stuff, don't we?
Yet, in the case of this new FULL trailer for Persona
4 Arena, we believe it delivers on any and every kind of
"fullness" expected by the viewer. It is full of awe, a mixture
of beautifully drawn and animated 2D fighter sprites set upon elaborately
rendered 3D backgrounds. It is full of action, with satisfying combo
after combo delivering high-flying punches and kicks and jaw-dropping special
effects. It is full of win, friends... The very best kind of win.
24 karat win.
Truffle win.
Nutella win.
*
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