Sunday, September 9, 2012
Steam Greenlight, Mark of the Ninja, and Tekken Tag 2
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Swag: To start off the blog tonight, I’d like to announce
the winner of the PAX swag. Thanks to
everyone for entering, but there’s only one package to give away. I’m sorry that I don’t have enough to send to
everyone, but that’s how it goes. In any
event, I put everyone’s name into a hat and had my son pick one at random. The winner is: Justin Knowles.
Congrats, J! Send me
an e-mail and tell me where you want me to send your stuff!
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Indies: So I’ve been thinking a lot about this Steam
Greenlight thing for a couple of days, trying to come at it from a few
different angles. I had originally
written up a blog post about it, but after discussing it a little further with
some (very smart) friends of mine, I decided to do something else.
Although I’m not able to fund people out of my own pocket, I’ve
got this blog, Gamecritics.com and Twitter as good ways to get in touch with
folks, and I’m sure that there would be plenty of people willing to cough up a
couple of bucks to help a great-looking game make it in the world.
You don’t need to prove anything to me about your financial
situation, and you don’t need to write me your life story. There’s no time limit on this, and I’m not
asking for anything in return. I’m just
a guy who supports indie games and indie developers, and this is something that’s
within my power to do to help further that cause. If this sounds like something that would be a
benefit to you, then please send me an e-mail and we will see while we can do.
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Games: As much fun as PAX was, I feel like it really threw a
wrench into my gameplay schedule. I’m
just now settling back into a groove, and really looking forward to getting into the upcoming
end-of-year reviews crunch. It'll be madness, but there's some great stuff due out sooooooon....
At the moment, I’m playing Mark of the Ninja. I did an
interview with one of the developers earlier (scroll down) but the full game is now out for
purchase on XBLA and it’s pretty sweet for anyone who’s into stealth and ninjas. And really, who’s not?
I won’t be doing the main review, but I can say that I’ve really
enjoyed my time with it so far, and that it plays like buttery silk. Silky butter? Either way, it's easily one of the best XBLA titles in 2012,
no doubt.
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My next official review will be Tekken Tag Tournament 2,
which I’m also playing right now.
I’m a long-time Tekken fan, going back all the way to 1994,
when I found it in an arcade for the very first time and completely flipped out
at how cool it was. I was pretty poor
back then, but I dumped every quarter I had into that machine and never
regretted it.
Then... |
(And by the way, THIS IS NOT A REVIEW, it’s just some brief
thoughts. Embargo, yo.)
So TTT2.
In a technical sense, this is certainly one of the best
games in the series, overall. There are
tons of extras, the customization of characters is great, in the roster is huge. As of right now (prior to any upcoming DLC)
there’s already something like 50 fighters or so. There are whole modes I haven’t even touched
yet, and I saw an in-depth look at the online site analysis mode, and that was
a giant, sucking rabbit hole of stats and information. Certain heads are going to explode when they
see how much stuff is being offered here.
To on the other hand… It’s pretty f****** hard.
Although I’m certainly rusty after not having been playing
the game in any serious sense for a couple of years, I’m no a slouch. At the very least, I’ve always been able to
hold to my own and not walk away from any multiplayer sessions with my tail between
my legs.
This game is something else, though. I’ve had it set to the easiest difficulty
level for the last two days and I still haven’t been able to beat the final boss,
Jun Kazama. Tonight I tried something
like 40 or 50 times in a row, and never put her down. Not only is she incredibly difficult, certain
encounters during the Arcade mode have mad spikes in challenge, and the game
goes from being fun and interesting to F$&#@!&# in a hurry.
...And now. |
It's pretty clear that this game is aimed at serious fighting
fans and that's cool, but when a game is set to Easy, I expect it to be pretty
easy. My kids like to play fighting games with me, and even the lowest
difficulty here is far beyond their abilities. There's no chance for us to play
together on this one, and as a critic playing on my own, I'd like to beat the
game with as many characters as possible. It's just not feasible in a game with
over 50 characters to spend two or three days with just one and still not be
able to finish.
I'm sure people will come out of the woodwork to say that I
suck or that I just need to practice more -- and those statements may be true
-- but I've played a hell of a lot of fighting games over the years, and I
think I've got a pretty good sense of when things are a little out of whack. At
the moment, I'm really hoping that Namco Bandai will put out a patch and lower
the difficulty for those who want it. People who like a stiff challenge will be
in hog heaven here, but in its current state, I see it scaring off a lot of
casual and non-hardcore players.
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