Monday, October 8, 2012
The Walking Dead, Ep. 3 - The Third Perspective
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This blog post is going to be about events that take place
in The Walking Dead, Episode 3.
If you haven't already played this episode, do
not read this post.
I say again, for clarity: if you have not already finished
Walking Dead, Episode 3…
DO NOT READ THIS POST.
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Still here?
So the other day, Telltale released this trailer which went
over the various choices in Ep. 3 and showed the percentages of which players
chose what. I found myself in the minority for every single option and it didn't
surprise me that much; most of the decision points were evenly split, more or
less.
However, the choice regarding whether the player would volunteer
to shoot Duck was skewed heavily towards ‘would shoot him’. In fact, the exact
percentage was that 81% would do the deed, with only 19% making Kenny shoot
Duck himself.
Although this number has grown since the first time I
completed the episode, it was a similar ratio, even back then. I’ve thought
about it quite frequently since that time, and it's been something that's
stayed with me.
I thought that after I had the chance to discuss it with the
rest of the critics on our podcast that I'd be able to get it out of my system, but I still didn't
feel like I made peace with it. In fact, I think I even felt a little worse,
since I failed to articulate this one particular point on the show, and it totally
slipped my mind until after we'd finished recording.
As a parent of two boys myself, I think I was especially
sensitive to the content of Ep. 3 for obvious reasons. It's entirely too easy
to imagine myself in the role of the characters trying to survive the zombie
apocalypse, and I could hardly think of a more stressful situation in which to
take care of a child. Simple day to day care is already my most important job
and the biggest challenge of my life to do well -- adding zombies into the mix would push it through the roof. Hell, forget the roof... try the stratosphere.
In any event, I've talked about this particular scene
several times with other people, and it's always struck me that while
explaining why someone chose one way or another, I've never heard anyone talk
about making this choice based on Duck.
What do I mean?
Obviously, that the player must make a choice about putting
Duck out of his misery is based on the fact that he’s about to turn into a
zombie after being bitten, but every person I've talked to -- and I literally
mean every single one -- has made their case from the viewpoint of Lee or
Kenny. Not a single person cited Duck’s perspective as even a minor factor.
When I got to the scene myself, I think it's important to
note that I was quite surprised to find that Katja didn't end Duck herself. Throughout
all three episodes, she’s always seemed to be a very caring, responsible
mother, and I found it shocking to see that she took the easy way out by
committing suicide and leaving Duck to slowly turn. I genuinely did not expect that based on what
I knew of her.
While it may have been somewhat false in terms of her
character (or perhaps not) it's easy to see that this scenario was specifically
crafted to put the player in the exact position of making this choice which has
bothered me so much. After discovering that Katja was gone and that I, as the
player, was at a pivotal moment, I chose to make Kenny pull the trigger, and
here’s why:
As a father, I work hard to do the best for my
children that I possibly can, and that includes making choices which may not be
palatable, yet they’re done because they benefit my little ones. I'm
often exhausted at the end of the night, but I read that third book before bedtime
because my little boy wants it. There have been plenty of times when I wanted
to zone out in front of a game or go write a review, but instead I sit down and
build that train track because those are quality moments that are gone forever after
they pass by. The best parent is willing to sacrifice some measure of their own
satisfaction or self-fulfillment and if it comes at the cost of their child’s.
Of course, I can see why a player might choose either Lee or
Kenny. There are certainly arguments to be made for both sides, and Telltale wants
people to feel torn at every single fork in the road. That said, the fact that
I have yet to hear anyone bring up what Duck might have wanted has been
constantly nagging away at me.
Putting myself in Duck’s shoes, it seemed only natural that
he would want to see and be with his father before passing away, and by letting
Lee take that final action, it would be as if Kenny denied his son the only
possible comfort he could in what little time was left -- It would be Kenny avoiding ending his own son's life for his own sake, rather than being strong and doing
the hard thing for Duck.
Of course Duck was feverishly infected, and of course he may
not even have been conscious at the moment when Lee and Kenny were standing
over him, but what if he was somehow aware of what was going on? What if some
small sliver of his consciousness was able to take in the scene around him?
It seemed to me that the only real option was to have Kenny take
responsibility as a father and be there for his son in his final moments. By
offering to pull the trigger, Lee was providing an enormous service to be sure,
but the way I read this scene in relation to my own feelings, Kenny should have refused Lee and put Duck first. More than that, it seems like more players -- the ones who have
kids of their own, at the very least -- should have at least mentioned Duck in
their reasoning process.
I fully realize that this game is fiction, and that all of
the characters involved are imaginary creations, but there's no denying the
power and emotion that The Walking Dead is capable of creating in players. I just can't get over the fact that this poor little boy ended up as a thing
that a decision was made about, rather than being treated as the young person
deserving of compassion and consideration that he was.
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