Wednesday, January 2, 2013
Back To Business!
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Podcast: I'm sure you've probably already seen this, just in
case you haven't, here is a link to the @Gamecritics GOTY podcast. It's a
three-hour extravaganza that covers a wide variety of bests and worsts, so
check it out if you need something to listen to. Accompanying that podcast is a collection of comments sent in by readers and listeners. In case you've
ever wondered what we see when we ask people to send in their picks, here's a
fresh slice!
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Games: Moving on to games, I'd like to give a quick
shout-out to an iOS title I just discovered yesterday, Blood Roofs. While I was a little hesitant to download something with such
a stupid title (and it wasn't at all clear about what sort of game it actually
was) the screenshots looked great and I was intrigued.
Once things got going, it turns out that Blood Roofs is an
auto-run game similar to Temple Run or One Epic Knight. (Or Canabalt, if you go that way, although I've never found it to be as entertaining as most
people tell me it is...)
The game begins with the main character swinging down and
scooping up an injured damsel in distress into his arms. He's not saving the
day entirely by himself, though. Since his hands are full, she has to be in
charge of taking down enemies with her machine gun. This teamwork mechanic is interesting
to me, and what's even more interesting is the creative interpretation of the
genre that the developers took - the main character is apparently a quasi-vampire
because his jumping ability is well into the ‘superhuman’ category. The player
can also unlock a pair of bat wings which function as double-, triple- and
quadruple-jumps.
The two characters take off across the rooftops of a fog-choked
city, leaping from place to place while dodging horrors straight out of a
Lovecraft novel. The level design still pushes the player forward at a rapid pace, but there
are often multiple routes and the game is more about landing massive jumps than
it is about split-second reflexes. Toss in some strategic power-ups and some
nifty boss encounters, and Blood Roofs turned out to be one of the most
interesting and exciting auto-run games I've seen in quite a while.
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Games: I've been talking about this a lot on Twitter lately,
but I'm going to make a strong effort to whittle down my backlog this year -- I
know for a fact that half of the stuff in my stack is probably not good enough
to spend a lot of time with, so I'm going to pick out some titles over the
course of 2013 and start getting rid of stuff that I'm realistically never
going to finish.
My concept is that I will pick something and devote at least
one solid hour to it. If by the end of that hour I'm not interested enough to
see more, then it goes in my ‘bye bye’ stack and I'll trade it in for credit
towards something else. If it does seem interesting, then I will stick with it
and finish. Not a very complex process, but finding the time for backlog
games in between my review games is a bit of challenge.
The first game I picked out of the stack was the Journey
Collector's Edition. This one was a cheat since I've already finished
all three of the main games on the disc. I primarily got it because it was dirt
cheap and because I was curious about the three minigames included. I checked
them out, two were fairly interesting (one didn't seem very special at all) and
I moved on. One backlog game down!
The next game I selected was Damnation on PS3. Without fail, *every single person* I've ever asked about this game said it was utter trash,
but the box was so intriguing and the subject matter (Steampunk/Wild
West/Civil War/Robots/Magic) was just too much up my alley to ignore. I think I
got it for something like $4, and at the time that I picked it up, the clerk literally told
me that I shouldn't buy it.
I told him it was for research purposes.
Anyway, I started it a couple of days ago, and what do you know...
it's actually pretty good. The controls are a touch wonky, the shooting isn’t
very precise and the graphics are certainly rough, but it greatly reminds me a
lot of PS2-era Tomb Raider, or something like Galleon or Project Eden from the
same general time period. There's a certain sensibility about it that we rarely see
these days... the developers designed areas that were somewhat free to explore, objectives can be met in a number of ways, and there's very little handholding. A lot is left up to the player, generally, and I can see why it left so many reviewers (apparently) confused about how to approach it.
The core of the game is environmental exploration with strong vertical elements -- a lot of climbing,
discovering routes up to high places, ziplining between enemy encampments, and
so on. After skimming the reviews, it seems like most of the reviewers were
expecting a Gears-style shooter and weren’t able to mentally process that the
game was actually something else.
I’m currently trying to cook up some sort of article to go
along with my experience with the game in contrast to how it was received in
the reviews… unfortunately, its development house (Blue Omega) went out of
business thanks to poor sales of Damnation, so tracking down people who
worked on it has been a little more challenging than usual. Even so, I'm not
giving up.
If you're a developer who worked on Damnation, if you know
of a developer who worked on it, or if you think you know someone who might
know someone, please got me a line and put me in touch with them. My spider
sense is telling me there is a great story to be had here if I can find the
right folks.
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Games: Here’s a link offering a chance to ask @Swery65 a
question about his upcoming Deadly Premonition Director’s Cut. He's an
interesting guy and it's a really interesting game... give it a shot, you never
know.
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TV: The show Louie has been recommended to me by a fair
number of people over the last few months, but I didn't have enough free time
to get around to it until recently. The wife and I watched maybe eight or ten
episodes over the last week, and I have to say, it's pretty brilliant stuff.
The writer/director/star/comedian Louie C.K. is pretty well
known so I don't think I need to give much background on him, but his show
isn't strictly the comedy that one might expect -- it's more like little slices
of his real-life that are sometimes comical, but more often incredibly
uncomfortable, awkward, embarrassing or painful. The thing that makes these so
great is that they're so honest and real… I've experienced versions of some of
his plots myself, and I know people in my real life who could easily be on the
show.
If you're up for a little harsh, unflinching look at reality
in addition to having a few laughs, Louie is getting it pretty right.
Thumbs
up.
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