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Podcast: We’re recording the next @GameCritics Podcast this Friday (2/8) and our topic is:
What three games are you going to dig out of your backlog and
play in 2013 –and why?
If you want to play along with us, send us your three
picks and we’ll read ‘em on the air.
ALSO, we’re taking general questions – any and ALL
questions. Game-related or otherwise, ask us anything and we’ll answer it on
our pod!
(BTW, we ran really long last time and had to cut out two
segments… We still have the Qs from that session and will be getting to them
this time. Sorry ‘bout the delay!)
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Games: So, what have I been playing?
Believe it or not, I had never tried Cave Story before, and
GameFly sent me the 3D version, which was pretty, uh, awful. I was quite
confused by how poor it was after hearing it praised by so many for so long,
but @Dezm0nd and @Duckols came to my rescue by telling me to ditch the 3D
version and go oldschool 2D with the version on the 3DS e-Shop.
|
Cave Story |
That was the best advice anyone
could have given me, because this older version clicked with me immediately and
I ended up thinking it was pretty fantastic. It's rare that something so
celebrated turns out to live up to its reputation, but in the case of Cave
Story, all of the happy talk was true. The 2D version is totally, totally recommended.
Interestingly, another game released by the same developer
hit the e-Shop the day after I completed Cave Story.
|
Ikachan |
I jumped right into that,
and although it wasn't nearly as deep or as polished, it was still enjoyable.
Ikachan takes place in one huge level, and tells the story of a squid who
rescues sea urchins in a space ship because... well, I'm honestly not sure why,
but it's a thing that happens in the game and it ends up being a good time. It
was a quick play, somewhere in the neighborhood of two hours or so, and a
thumbs up.
The rest of my plays on the 3DS haven't been as successful.
I gave Vampire Blood a try since it looked like it might be a neat kind of action/item-heavy
game, but it turned out to be total crap.
I also got sick of the poor controls
and generally rough design in Tokyo Crash Mobs as well. I like the crazy FMV
style that has, but the actual gameplay barely holds together. It's more
frustrating than fun, and I don't need that in my life.
NightSky is a physics puzzler that started out well, but turned me off with the way the developers kept changing the rules and powers available to the player without any rhyme or reason. The whole experience felt very inconsistent and haphazard, and those are two qualities I don't like in my games.
Apart from the handheld stuff, I'm still cruising through my
backlog and selected Dead Space 2 as my next "catch-up". I won't be
doing the review for DS3 at @GameCritics, but with everyone talking about the
newly-released third installment, I figured it was time that I got around to
the second.
|
Dead Space 2 |
I'm still early in the game, maybe three hours or so, but it's
going alright. It does basically what I expected it to and that's fine since
I'm in the mood, but there haven't been any big surprises or interesting twists
yet. I'm guessing this will probably be one of those that I push through and
finish, and then completely forget about a day or two later.
Monster Hunter: A bunch of MH-related things here.
First
off, another plug for
@Kotowari’s
MH Beginner’s Guide.
MH3 Ultimate hits the
3DS and WiiU in March, and I'm hoping that a lot of you out there who haven't
tried the game yet will decide to jump aboard. If you do, be aware that
MH has
always been
utterly terrible at welcoming newcomers. Even though it eventually
became one of my favorite games of all time, I fully admit that my first few
experiences with the series were nothing short of awful. Avoid all that headache
by checking out this beginner guide... I've looked through it myself, and the
information inside there will be absolutely invaluable to any first-time
hunters.
Seriously recommended.
For even more
MH info, one of the best places on the
Internet is the
Teamwork Podcast. There are a whole series of videos showing
the group taking on monsters of every level from every game in the series, and
they engage in some great chat while they do it. I was lucky enough to be on
two separate episodes, and questing with these guys is serious good times.
Apart from the videos, they have a new system where people can meet up for
online questing, and they're always happy to answer questions of any kind.
These guys are good stuff.
|
The 3DS XL case. |
While I'm on the subject, you may be interested in hearing
that there are special
MH-themed cases made to fit both the 3DS
and 3DS XL.
These things are pretty sweet-looking, and you can check them out right here. I
was doing some searching myself, and surprisingly, there really aren't that
many custom pieces available for handhelds… if this sort of thing tickles your
fancy, you might want to jump on it.
Finally (hey @Nightdreamer, are you sick of hearing about
this yet?) my awesome, awesome wife @Ginagallaway made me a custom Tigrex
coffee sleeve that I can take with me anywhere I go. Getting caffeinated while showing
off my love of MH has never been so easy or stylish!
|
This crappy Starbucks coffee NOW TASTES BETTER! |
In case you're wondering
how she came up with it, I first looked at a picture of the Tigrex symbol
(easily Googled) and made an analog with perler beads. I had to eyeball it
myself, but I think I came pretty damn close. I had to make a few adjustments
here and there, but hey. Once I had the pattern, each individual bead equated
to one stitch on the coffee sleeve, so all she had to do was copy it one-for-one
and it came out exactly right.
|
The perler bead template. |
I'm over the moon about this thing, and
currently thinking about having her do another one for me... I haven't decided
on the next monster, though.
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Links: Some of this stuff might be old news if you follow me
on Twitter, but just in case you haven't seen it yet...
>
Brandon Bales did a
fantastic interview with
@Swery65 on
his upcoming
Deadly Premonition Director’s Cut, exclusive to PS3.
>
Nathan Fouts over at
@MommysBestGames has
a new video up
detailing the new
Serious Sam DD XXL that will be hitting XBLA in two weeks or
so. Nathan hasn't made a game that wasn't good, and even though I'm not a
Serous
Sam fan, I'm definitely looking forward to this one.
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Music: I don't cover music too often, but
DuckDuckPunch reached
out to me from Minnesota, wanting to spread the word about their
new video and
their first album, and I could hardly say no to that. If you like
Electronic-ish-type stuff, you might want to check ‘em out.
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Jerky: Apropos of nothing, I wanted to mention that my wife recently made salmon
jerky for the first time, and not only was it ridiculously delicious, it was a
hell of a lot cheaper than buying it.
|
Can't... Stop... Eating... |
Cleaning the fish and stripping the meat
was kind of a process, but SO worth it. It didn’t take nearly as long to cook
as I expected, either… Just about one whole day, so not too bad. Homemade
jerky: recommended.
********************PR/NEWS/INFO********************
Seattle Retro Gaming Expo is back and
bigger than ever at the Seattle Center. July 13-14 video game collectors,
retailers, and enthusiasts will descend upon the Emerald City to come together
for SRGE 2013.
Sponsored by Game Gurus (www.seattlegamegurus.com), SRGE
2013 will focus on the main components of what makes retro gaming fun:
collecting and trading games, playing your favorite games with friends,
multiplayer tournaments where everyone is in the same room, and meeting new
people who share a passion for the classics. SRGE 2013 has all of these aspects
covered and more.
We will feature over 11,000 square feet of vendors, game
rooms, tournaments and panels in the Seattle Center’s Northwest Rooms. The 2013
vendor hall will be twice as big as last year! Our vendor hall features local
game stores and sellers, artists, products and best of all; it will be filled
with collectors and video game fans of all ages.
New for SRGE 2013 is the panel room, a space dedicated to
providing panels, guests, and informational presentations. SRGE will release
more information as the show approaches via
http://www.facebook.com/SeattleRetro and http://www.twitter.com/SeattleRetro.
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Bethesda is pleased to announce that the official
soundtracks for seven of their most popular games are now available for
purchase on iTunes.
To purchase these soundtracks, just click on the album names
above and you’ll be taken directly to iTunes.
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XSEED Games, an independent-minded publisher, is celebrating
the new year by announcing a robust lineup of action and RPG titles scheduled
for North American release in 2013.
The full lineup of XSEED Games titles includes:
KILLER IS DEAD PS3™/Xbox 360®, Summer 2013 – Created
by game legend SUDA51, this highly anticipated original game is set in a
not-so-distant future similar to (but not the same as) the world we know now.
The player takes control of an executioner named Mondo Zappa who wields a
Japanese sword in his right hand and brandishes interchangeable weapons in his
left artificial arm. His ultimate goal is to execute various heinous criminals
scattered around the world and beyond.
Rune Factory 4 Nintendo 3DS, Summer 2013 – The
first game in the Rune Factory simulation/role-playing series to be
released on the Nintendo 3DS,Rune Factory 4 adds new romance options, the
ability to select a male or female character at the game’s start, and has
endless crafting, farming and cooking opportunities. The player becomes
Selphia’s prince or princess and can manage the village, explore the
countryside with townsfolk, or tame monsters in the wild to aid them in battle
or help out in the fields.
Valhalla Knights 3 PS Vita, Fall 2013 – The fourth
title published by XSEED Games in the popular Valhalla Knights action
RPG series, Valhalla Knights 3features a robust character creation system
and brings intense seven-on-seven party-based combat to the PS Vita. Players
can select from one of seven races and one of twenty job classes such as
Fighter, Mage, Thief, Priest, Akatoki or Archer, while also equipping two
sub-jobs. Players can adventure with a party of their own making or brave the
wilds alone and seamlessly engage in real-time combat to earn skill points for
upgrading and unlocking abilities unique to each job class.
Ys: Memories of Celceta PS Vita, Fall 2013 – An
extensive reimagining of (and pseudo-sequel to) Ys IV, one of the only Ys games
never before released in the west, this title puts more enemies on screen than
ever before and features the largest, most non-linear overworld in Ys history,
boasting superlative graphics and a triumphant evolution of the fast-paced
gameplay that has made this series a timeless action RPG mainstay. As the
game opens, long-time protagonist Adol Christin finds himself alone, dazed and
confused in a strange land, and must piece together his memories of how he got
here and why, all the while struggling to determine whom he can trust.
Ys I & II Chronicles+ Windows PC (Steam), February
– XSEED Games has delighted RPG fans for years by publishing multiple Ys titles
from legendary RPG developer Nihon Falcom for handheld platforms and Windows
PC, and now Ys fans can celebrate once more as an enhanced remake of
the classic first two games in the Ys franchise comes to Steam for
the first time. Including both Ancient Ys Vanished: Omenand Ancient
Ys Vanished: The Final Chapter, this action RPG tells of red-haired swordsman
Adol Christin’s inaugural adventure to defeat the evil forces blighting the
isle of Esteria and uncover the mysteries of the eponymous lost land of Ys.
Additionally, XSEED Games recently announced that the
company will be publishing the highly anticipated action RPG title,
Pandora’s
Tower, on Wii™ this spring. More information on each of the upcoming
products will be announced in the coming weeks and months. For more information
on XSEED Games products, visit
www.xseedgames.com. Fans can also follow XSEED Games on
Facebook at
www.facebook.com/XSEEDGames and
Twitter at
www.twitter.com/XSEEDGames.
--
CD Projekt RED has officially announced the title of their
next upcoming game:
The
Witcher 3: Wild Hunt. Further, they've announced that this, the ultimate
game in the series, will also be the final Witcher game from the studio.
The
Witcher 3: Wild Hunt combines CD Projekt RED’s trademark decision-based
storytelling flair with a living open world larger than any other in modern RPG
history.
The Witcher 3: Wild Hunt is the final episode of the
award-winning RPG series and the last part of the legend of Geralt of Rivia.
The Witcher 3: Wild Hunt is the most robust and breathtaking game ever created
by CD Projekt RED. Open-world, free-roaming exploration is an adventure in
itself as the player will gallop through war-ravaged lands, sail misty waters
and track down dangerous beasts for money. An improved combat system will allow
players to feel like a real monster-hunter, a witcher who uses his superior
senses and fighting skills to survive in a dark fantasy world--while he embarks
on a quest to save his loved ones. The new core mechanics of The Witcher 3:
Wild Hunt immerse the player in the experience completely, with no Quick Time
Events, only intuitive RPG gameplay.
The game will be released in 2014 simultaneously on all
high-end platforms. Making use of the same remarkable art direction from The
Witcher 2 combined with the support of in-house technology--the
recently-announced RPG-oriented REDengine 3--The Witcher 3 will take full
advantage of the technical capabilities of modern hardware and will set a new
standard for RPG visuals.
CD Projekt RED has added a whole new section to their
website. If you want to find more information, please go to
www.thewitcher.com.
To be informed about the start of official CD Projekt RED
pre-orders for The Witcher 3: Wild Hunt and to receive the latest Witcher news
please subscribe here:
thewitcher.com/preorder
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