Friday, February 1, 2013
Preview - Ascend: New Gods (XBLA)
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Preview: Today I had the chance to visit Signal Studios
located in Kirkland, Washington, and I spent about three hours talking with the
good people hard at work on the upcoming free-to-play Ascend: New Gods coming
to XBLA and other platforms to be announced.
I spent the majority of my time getting a walkthrough and
chewing over the details with D.R. Albright, the president/creative
director/enfant terrible of Signal. It's always a pleasure to chat with D.R. since
he’s as candid and honest a developer as someone could ever conceivably hope to
meet. He tells it like it is, and that's the way I like it.
So, what is Ascend: New Gods?
Set in a war-torn fantasy world, Ascend puts the player in
the role of a Caos warrior – a rough and tumble brute dwarfed by the creatures
which currently rule the land, the Titans. Interestingly, humans also inhabit
this world, and they are, in turn, dwarfed by the Caos. With the disparity in
size between the three races, Ascend comes off a bit like a trip to Lilliput
twice over as viewed by Frank Frazetta.
Go ahead and Google those references, I'll wait.
A human standing on a Caos... |
...And a Caos about to be schooled by a Titan. |
So, the game begins with the player customizing a nearly-naked
Caos male. Although Ascend does not offer all available options at the outset,
there were plenty of faces, skins, armor and weapons to pick from. Once this
avatar is complete, the player then meets the three gods which rule over the
world and must choose which one to devote his service to. The deities are dark,
void, and light, and D.R. was careful to say that they’re all equally terrible
in one way or another -- there is no clear heroic path to be taken.
Combat takes place from a third-person viewpoint, and looks
solid as the Caos roams through the countryside in the service of his God. With
a wide range of weapons, magic spells, and buffing runes to equip, it seems as
though most tastes will be satisfied.
While this formula may seem standard at first, Ascend adds
some new twists to the proceedings.
The red shadow on the left is a real player that can be interacted with. |
The first thing I noticed was that while
walking through a level, I spotted “ghosts” of several other real players. These
were actual people playing the game in real-time, and although no standard PVP currently
exists, Ascend encourages interaction by allowing people to either bless or
curse others. For example, if the player sees an enemy, they can take any
nearby AI creatures and “send” them to the other character’s world to attack
them. Conversely, the player can choose to help the character by healing them
or summoning support units to help them in their dimension.
A bigger twist has to do with the title of the game – the ascending
part of Ascend. Although it's a little difficult to explain, the player can
choose to essentially sacrifice their character as the ultimate offering to
their God. The accumulated value of the character will be added to the overall value
of that god’s faction, shifting the world’s balance (across all platforms) towards
that deity. After making the sacrifice, the player is granted a new character
of a slightly lower level (no getting rebooted back to level 1) and they can
choose to keep a certain amount of their previous weapons, equipment, and
spells.
At this point, they can continue on in the service of their original
God, or they can switch factions and choose to fight for a different side. It's
also interesting to note that the highest-value sacrifice of this kind will be
featured in a throne room that exists in every player's game, and these
sacrifices can also appear as enemy bosses which try to re-take territory that
the player holds.
Cleanin' up mobs for God. |
(Although there wasn't a ton of information on it, D.R. assured
me that there is a single-player campaign, and that the
sacrifice/multiplayer/world control elements are there for those who want them,
but are not required to enjoy the core game.)
The final twist to Ascend is in its price structure – it’s
free to play. Although players will not be required to put any real money into
the game if they don't want to, the developers are keen to create an
experience so enjoyable that players will want to kick in a few dollars
towards new gear or spells. When questioned about this monetized aspect, I
was told that there is only one currency in Ascend, and that every item can be
earned simply by playing the game and collecting the in-game cash. Nothing is
locked behind real-money paywalls, and although the final price points aren't
locked in, the current value of items that I saw were quite reasonable.
Pretty sure this dude owns the territory. |
Some may think that launching a free-to-play on a console
this late in its life might sound like a bizarre idea, but part of the concept
behind it is that even though new consoles may become a reality in the near
future, there will still be millions of Xbox 360s in homes everywhere. People
who don't make the jump to new hardware will still need something to play, and
little brothers and sisters who get "gifted" these units can look
forward to fresh content while the triple-a developers are focusing on bringing $60 blockbusters to the hot new hardware.
To further support this extended-life concept, they said that after
the initial launch of Ascend, there are at least two more major (and free!)
updates planned to be released approximately three months apart. If those are
successful, then more updates will come regularly to keep this eternal war
going.
Players can expect new areas to conquer in singleplayer, new modes, weekly and monthly community events with special rewards, and female avatars are being considered if players
express enough demand for them. I shared my disappointment about the initial lack
of female characters, but was told that given the large scope of the game and
the small size of the team, they weren’t able to set aside enough resources to
develop them.
There's plenty of fire in the game. |
Overall, Ascend: New Gods looks to provide a new sort of console experience that bravely combines traditional singleplayer, third-person action,
MMOs, asynchronous multi, and free-to-play elements in one bloody,
monster-hacking, God-appeasing package. With the developer’s eyes looking squarely
towards the future and this new structure offering long-term gameplay for 360 owners
who aren't eager to abandon the system, we could be seeing the start of
something big here.
Something big. |
For more information on Ascend: New Gods, the official website is here. For more on the studio, their site is here. Infinite thanks to D.R. Albright, Logan DeMelt, Ben Hopper, Ian
Scott, and the rest of Signal Studios for their time and effort in making this
preview happen!
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