*
News: Tomorrow is Microsoft's big ‘NextBox’ reveal, and I
will be in attendance, covering it for Wired online. What will it actually be
called? Will it always be online? Will they still care about Kinect?
Expect to see all of these questions answered and more,
quite soon... As for me, I just want to see some really killer games. Fingers crossed!
*
Links: It's been a while since I updated, so there are a fair
number of recent features I should take the time to mention.
> The latest
podcast went up. The topic was the recent
Tomb Raider reboot, and we were honored to have
@OverlordRor and
@Mahkia as
guests. (Also, we've already recorded the next episode, so that one should be
up quite soon - the topic is on the most overrated/underrated games of the
past generation, and discussion got
fairly heated...)
> New-to-GC writer
@TayoDK took on the brutally
tough indie
La-Mulana.
>
@ApricotSushi was unhappy with the latest
Hakuoki.
> Snappy dressin' parkour dude
@CoreyMotley takes a 2nd
on
Crysis 3.
>
@xMattieBrice played the latest
Corpse Party and wasn't
very impressed.
*
Games: I haven't had a ton of time to play games lately, but
I have squeezed in a few things…
First up, I just completed The Starship Damrey on 3DS. It's
basically a point-in-click spooky atmosphere game set in space. It avoids most
of the rubbish puzzles that this genre seems to thrive on, and it's fairly
short - expect a playtime of around three hours or so, depending on if and when
you get stuck.
|
The Starship Damrey |
The entire game hinges on its story so I won't spoil it here,
but I thought it ended well and I was satisfied overall. Look for that review
coming soon.
Also on the 3DS, I finally got around to Aero Porter by Yoot
Saito. Much like his other works, it's thoroughly insane, yet it never stops
being engaging and interesting in spite of the rough edges. This title puts you
in the role of a person who’s in charge of making sure that passenger bags get
on the correct plane at an airport.
|
Aero Porter |
It's a hell of a lot harder than it sounds
because the bags spin around circular carousels, and shunting something to its
correct destination will inevitably send something else to the wrong one. I
have a few issues with some of the game elements being hard to read visually,
but it's been tough to put it down.
Finally, I’m still working my way through Sanctum 2 on XBLA.
The easiest way to describe it is that it's a First-Person Shooter that takes
place in a series of Tower Defense maps. Although neither of these genres are
ones that I enjoy in general, putting the two of them together produces
something that's definitely greater than the sum of its parts.
|
Sanctum 2 |
I like the strategy
of placing towers and blocks to guide the path of incoming monsters, and I love
the ability to personally start kicking ass if my towers aren't getting the job
done. I've always hated the feelings of passivity and helplessness when plans
go wrong in standard TD games, so this one is definitely what the doctor
ordered. Production values are a little rough and it's definitely easier to get
through with friends (up to four can play together) than it is solo, but still
really enjoying it either way.
And finally-finally, a quick Monster Hunter update. I
completed the campaign a while ago and have been making my way through G-Rank.
I solo’d long enough to make a couple of suits of armor, and once that was
done, I decided to start limiting my play two nights and weekends with other
people.
|
Dark Miralis |
After two hundred hours (most of that in the 1P campaign) it was
definitely time to start focusing on some review games for a while. I've still
got my eye on Mark of a Hero, Alatreon and Dark Miralis, but I'll have to
patiently work towards them, rather than trying to plow ahead at full speed.
********************PR/NEWS/INFO********************
Capcom, a
leading worldwide developer and publisher of video games, today confirmed that
Phoenix
Wright: Ace Attorney - Dual Destinies will be available to purchase
digitally on Nintendo 3DS™ across Europe and North America in Fall 2013.
Phoenix Wright: Ace Attorney - Dual Destinies, previously announced for the
West as Ace Attorney™ 5, sees the return of courtroom hero Phoenix Wright.
Set eight years since his last appearance in the courts, the first case inPhoenix
Wright: Ace Attorney - Dual Destinies sees the action start in a destroyed
court room. It’s down to Phoenix Wright and his team at the Wright Anything
Agency to discover the cause of the destruction. Players will have to battle it
out in court against Gaspen Payne, the younger brother of Winston Payne from
previous Ace Attorney™ titles, as they defend the accused.
*
Seattle Retro Gaming Expo just keeps
getting bigger! Not only is SRGE at the
Seattle Center this year, but we will also be featuring
panels from collectors, journalists, and industry
experts in the gaming world. Panels will be scheduled for
both Saturday and Sunday during the show.
SRGE is excited to announce our 2013 panels:
● ChipTunes with Arcade Armageddon
○ Our show partners talk about chiptune music and how it’s
produced. http://w w w .arcadearmageddon.com/
● Playstation Collecting 101 with Gabe Hayward
○ Gabe is an avid playstation collector and has even gone so
far as to collect different serial number PS1's to
have every variant hardw are revision. Come see w hat hidden
gems exists for the Playstation 1 and 2!
● Video Game Collecting on a Budget with John Hancock
○ John Hancock is a long-time video game collector,
enthusiast, and historian - by w hich w e mean he has
entirely too many games that he never stops talking about.
He has been a visible face for the retro gaming
crow d for some years, mainly because he is usually
hovering, vulture-like, over the rarest thing on a given
vendors booth. We're reasonably sure he has some kind of
psychic game radar.
● Survival Horror with Ryan Payton
○ Ryan Payton is founder of Seattle-based Camouflaj, the
studio behind the first major kickstarter success
story for videogames, RÉPUBLIQUE. He began his career in
Tokyo as a producer on Konami's METAL GEAR
SOLID 4, and w as then recruited by Microsoft to return home
to Seattle and direct HALO 4. After three years
at Microsoft, Ryan surprised the industry by announcing his
departure to establish his ow n independent
game studio, Camouflaj.
● Breaking into the Game Industry
○ Dan Callan, Ray Almaden and Paul Ehreth discuss their
experience in the game industry. They w ill share tips
on how best to start a career in this grow ing industry and
take questions from attendees.
● Retronauts Live!
○ Bob Mackey, Jeremy Parish and Ray Barnolt host a live
podcast at SRGE! This w ill be their first stop after
raising over $55,000 on Kickstarter to fund the much loved
Retronauts Podcast.
● Retrogame Roadshow with Chris Kohler
○ Chris Kohler is a video game journalist and editor w ho
has w ritten for several publications in the past decade,
including Wired, Animerica, Official Nintendo Magazine and 1UP.com.
He is also a published author of tw o
books. His first book, Pow er-Up: How Japanese Video Games
Gave the World an Extra Life, w as published
by Brady Games in 2004. His second book, Retro Gaming Hacks,
w as published by O'Reilly Media in 2005.
Kohler is currently a resident of San Francisco, California,
w here he w orks for Wired, running the gaming
blog Game|Life and the podcast Good Job, Brain!
*
CCP Games, the
leading independent developer of massively multiplayer games, today
launched
DUST 514, the world's first free-to-play, multiplayer
first-person shooter on a console. The battle for dominance of the EVE Universe
escalates to new heights today as DUST mercenaries forge their paths
to fame and fortune in a PlayStation ®3 exclusive.
Launch is only the beginning of the journey for DUST
514 players. As with CCP’s first game, EVE Online®,DUST 514 is
an ever-evolving game as a service, built on the technical foundation and
experience CCP has gathered over the past decade. New features, content, and
upgrades are planned for years to come, beginning with an update in June and
additional major releases throughout 2013. All updates to DUST 514 come
at no cost, truly keeping the game free-to-play for all players.
DUST 514 is a new breed of first-person shooter, which
in addition to tight gunplay features a path to unlimited dropsuit fittings and
customization options, taking the player to new dimensions of character
progression. The end result is a unique tactical advantage that will allow
mercenaries to push DUST 514 beyond the bounds set by the game’s
creators, and arm them with the ability to impact their war on a galactic
scale.
DUST 514 is also fully integrated with the notorious
sci-fi setting of EVE Online, a massive game universe that
recently surpassed a half-million subscribers worldwide and which has been
growing and expanding for a decade.Together, DUST 514 and EVE
Online offer a combined sandbox of unprecedented intergalactic scale, with
the outcome of ground battles impacting the persistent universe of EVE and
shifting the tide of war for legions of participants. Mercenaries can gain
advantage by coordinating with starship pilots in EVE Online, calling in
devastating orbital strikes against opposing squads.
*
Tired of dithering
between action and strategic thinking? Deep Silver now combines both aspects in
one game: Ride to Hell: Route 666 lets players experience the whole lifestyle
of biker gangs, but those who want to dominate the infamous Route 66 need to act
smart. In this new trailer, different classes of gang members and enemies are
explained as well as how to arrange formations and how to finish off opposing
bikers in close combat. Set up your team, choose your weapons and hit the road!
Ride to Hell: Route 666 is scheduled for release on the PlayStation®
Store and on Xbox Live® as an arcade game for the Xbox 360® video game and
entertainment system from Microsoft this summer.
Ride to Hell: Route 666 is set within the Ride to Hell
universe, a world of bare-knuckle violence, and rip-roaring motorcycles. Later
this year the setting will be extended by two further titles featuring the
unique and incomparable biker lifestyle; Ride to Hell: Retribution and Ride to
Hell: Beatdown.
Ride to Hell: Retribution tells the story of a lone
rider, Jake Conway, a man with either a gun in his hand or a girl on his lap
(and on more than one occasion both!). He’s on a merciless path of revenge
against a brutal biker gang called The Devil’s Hand, armed to the teeth
with an arsenal of deadly weapons to enact his vengeance on foot and on bike.
The only law Jake answers to is his own. Hit hard, ride fast and leave
'em in the dust starting June 2013 for Xbox 360, Windows® PC, and
PlayStation®3.
The Ride to Hell universe will be rounded out with Ride
to Hell: Beatdown, a rock’n’roll brawler set to light up the mobile space, on
the go! More details on this title will follow soon.
Ride to Hell: Retribution is developed by Eutechnyx, Ride
to Hell: Route 666 by Black Forest Games.
*
*
*
Konami Digital Entertainment, Inc. announced
METAL GEAR SOLID: THE LEGACY
COLLECTION will be available in North America and South America on July 9,
2013.
Celebrating the 25th anniversary of the METAL GEAR SOLID franchise, this
PlayStation®3 exclusive package will include METAL GEAR SOLID, METAL GEAR SOLID
2: HD Edition, METAL GEAR SOLID 3: HD Edition (which includes the original MSX
versions of METAL GEAR and METAL GEAR 2), METAL GEAR SOLID: Peace Walker HD
Edition, METAL GEAR SOLID: VR MISSIONS, METAL GEAR SOLID 4: Trophy Edition and
two Ashley Wood digital graphic novels which will be released for the first
time in North America. In addition, the collection will include an
all-new 100 page art book highlighting marketing art from across the globe,
spanning the profound 25 year history of the esteemed franchise.
METAL GEAR SOLID: THE LEGACY COLLECTION will be available on July 9 for
$49.99 for the PlayStation®3 computer entertainment system.
For more information, please visit:
http://www.metalgearsolid.com
*