Monday, May 6, 2013
The Monster Hunter Testimonials, Day Four!
*
Although it's been slightly delayed (darn you, real life!)
I'm quite happy to present the final round of Monster Hunter testimonials!
Well, the last round from people who aren't me, anyway. I'm going to close out
the series with my own words on the game, but I'm still cooking those up.
For now, please enjoy these final entries from my friends
and readers!
*
I've never understood grinding.
That's not to say I haven't done it in games. I’ve certainly
fought the same few monsters over and over again, waiting for levels to pop or
rare items to drop, but it's never something I've sought out or particularly
enjoyed - there's a reason I haven't played an FF game since 7.
I'm the type of person who, when forced to grind in JRPGs,
always looks for a workaround - like using rubber bands and carefully placed
weights to trigger an endless series of fights I can automatically win and then
just letting the game sit for a few hours.
Really, I'd do anything to keep from having to watch some
spiky-haired person kill the same monster over and over again. This antipathy
has bled over into games with loot drops - even if a game is fun, I could never
quite grasp the attraction of sifting through a dozen swords/guns and trying to
determine which of them was slightly better-suited to my play style. I'd
essentially cut myself off from entire genres of games.
Then I discovered Monster Hunter Freedom Unite.
I was completely spun by the revelation that scouring a map
for a few pieces of ore could be a thrill. I would never have occurred to me
that I could love fighting the same monster four times in a row just to grab a
few more of its fangs. What turned me around? The core gameplay mechanics.
It's impossible to say too many good things about Monster
Hunter's combat mechanics and enemy AI. The developers have created monsters
that - due to their vast changes in size and appearance - each feel unique,
despite the fact that they frequently draw from a common moveset.
Fighting any large monster in Monster Hunter is a challenge,
but a rewarding one - not just because of the visceral thrill of defeating an
imposing foe, but because the game does a great job of laying out the stakes:
take this thing down and next time it'll be a little easier, because you'll
have put together armour and weapons every bit as tough as the creature you
sliced the parts off of.
That's why grinding for parts not only works in Monster
Hunter, but actually enriches the experience.
The fights are always good, but the loot/crafting mechanic
adds another level of depth - the player chooses which monster they want to
fight, and it's always with a concrete goal in mind. There's no intangible
'experience points' being earned, just a chunk torn off the sea serpent that
was just slaughtered.
Fighting monsters never feels like an obligation to move the
characters forward so that they can further the plot - it's an end in and of
itself, giving every fight the kind of gravity that most games only manage in a
few action setpieces, and every beast conquered feels like an unmatched
accomplishment.
When Monster Hunter tells me that I'm going to need six Dragon
Claws to build a new sword, intellectually I know that it's no different than
any JRPG telling me to go and find a hundred thousand experience points, but
the developers have so inexorably tied the absolutely best parts of their game
to what would, in any other title, be total drudgery, that I'm unable to object
to the demand.
100K XP is a wall that content is hiding behind. Six Dragon Claws? That's a challenge to be met.
…Not to mention a perfectly good excuse to play some more
Monster Hunter.
-- by Dan Weissenberger, @GC_Danny
*
I originally came into Monster Hunter way back on PS2, with the
very first game.
Even back then it just felt different. There was no magic,
no spells, no flying boots... instead it was a game about you vs. the monster.
A number of months later I imported MH2 on PS2, and my love
for the game really cemented. It was a pain to play and translate on the fly,
but eventually I was hunting with the craziest of them. Since then, I've played
every MH they've brought over to America.
In all the years I've been playing, in all the versions, the
core joys stay the same. Monster Hunter is a game about seeing a monster,
learning how it thinks, and eventually making a hat out of it.
The monster will not give up that hat easily, so instead of
just buying the best sword or axe, you have to become better. Your character
doesn't level up, so it's on you to gain skill. Each new area, each new monster
is a new skill set to learn.
There's little in gaming quite as epic as the first time a
new monster rears its head -- the first time you see Rathalos roar or see
Fatalis fly down from the sky, you know you are in for a serious battle. Then
again, you might run into the Kirin and underestimate just how deadly that bloody
horse is.
Monster hunter isn't perfect. The controls could use some
work, it's a slow starter (a problem with many crafting centered games), and
occasionally the random number generator hates you when you try to loot. But,
I've yet to find a game that lets me hunt giant monsters with giant swords,
huge hammers, high explosives, and sonic grenades. I can't wait to see what
they do with Monster Hunter 4.
-- by James Barry, Editor at Colonyofgamers.com, and diehard
Monster Hunter fan.
*
I’m dropped into the middle of the frigid tundra, alone,
with one goal: slay a Barioth.
If you’ve never seen one before, they look like a
sabre-tooth tiger crossbred with a bat -- and, compared to him? Well, I’m
a housecat.
I chug down a hot drink as my breath dissipates into the
night air, and I’ve prepared for this hunt well. My heavy bowgun can
chamber exhaust shots to slow my target down, fire shots to take advantage of
its elemental weakness, and poison shots to whittle down its relatively low HP.
But good preparation is only half the battle...
After locating the Barioth, I surprise it with a paintball.
In response, it roars with a pitch that instantly paralyzes my body.
Touché.
I immediately begin unloading fire shots on its front wings,
hoping to break them and lower the beast’s speed. We exchange blows, and
soon the Barioth’s attack patterns come back to me. My evading, blocking,
and reloading all become part of a familiar, choreographed dance.
With one broken wing, the Barioth’s lunges throw it off
balance.
This small opening means I can squeeze off an extra shot
each time I block or avoid one of its attacks. He’s getting sloppy...
Perhaps realizing this, the beast hastily flees to another zone. I
chamber my exhaust shots, specially designed to rob monsters of their stamina.
Following the trail of the paintball I tagged him with for
easy tracking, I locate the Barioth attempting to feed on a recently-killed
herbivore. If he finishes eating, his stamina will recover and I’ll be on
the receiving end of his renewed icy wrath. I’ve got to stop him.
I aim my shots between his eyes and fire. Recoil rips
through my body, but I have to shake him from his kill. On the fourth
shot the Barioth stumbles backwards, foaming at the mouth.
No time to celebrate. I continue unloading shots as the
beast struggles to catch its breath. Drool runs down his amber tusks, now
shattered by my assault.
On my last round of exhaust shots, the Barioth loses
consciousness, clumsily flopping to the ground. I quickly load my Poison
shots, and in no time the venom has taken hold. When the beast regains
consciousness, he immediately escapes.
Even though the effects of my paintball have worn off, I
know where the Barioth is headed: his nest. After the thrashing I gave
him, the Barioth will attempt to sleep and recover his health.
While I want to avoid letting him recover, I also know that
a sleeping monster is vulnerable. I’ll have two options: place explosives
near the sleeping foe and detonate them for immense damage, or set a trap under
him and capture him alive. Unfortunately for this Barioth, I need pelts
-- I’m going for the kill.
Upon locating the slumbering beast, I place two large
barrels filled with gunpowder right next to his head and step away -- far away.
My crosshairs center on the barrels.
The tundra is deafeningly quiet now. My numb finger
wraps around the trigger and slowly squeezes. The resulting explosion is instantaneous, and deafening.
Flames leap into the sky and surge over the beast’s body. My target
has been eliminated, and I step forward proudly to carve my rewards.
When I get back to the hunter’s tavern, some friends have
appeared. They’re drinking, cheering, and talking shop. “Up for a
hunt?”, they ask.
You bet I am.
-- by Roy
Blakely, @kotowari, author of the Monster Hunter Beginner’s Guide
*
Still want more?
While I wasn't able to contact him with enough time for a
new piece, Michael Abbott (@BrainyGamer) has written about the series several times and wanted to share. You
can find some of those articles here and here.
I'll close things out next time with my own writeup, and
this blog will go back to business as usual afterwards. Thanks very much to
everyone who expressed such enthusiasm over hearing the stories of fellow
hunters… and apologies to everyone who isn't a fan of the series, and has
probably been bored to death over the last couple of weeks. ^_^
... Or maybe you've been intrigued enough to try out one of
the games for yourself? If so, I would love to hear from you about your first
experience. Drop me a note and let me know!
*
0 comments: to “ The Monster Hunter Testimonials, Day Four! ”
Post a Comment