Friday, August 16, 2013
Scratching Infinite, War Logs, and Faery
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Games: Earlier today I got a chance to sit down with fellow
Seatowner Samantha Kalman, and I took a look at the new project she’s working
on. I’m not at liberty to say much, but
if you’re someone who leans towards indie games, you may want to check out her website and/or follow her on Twitter (@SamanthaZero). I suspect more information will be
forthcoming very soon…
Also, in case you missed it, here’s my full review of Saints
Row IV and the Second Opinion from my good fellow, @SparkyClarkson.
Personally, I had a blast with it and it more
than made up for the nonsensical patchwork that SR3 was. However, I’ve been hearing some grumbling from
others (a good number who came aboard the series with SR3) who didn’t find it the same
enjoyable experience that I did. Tastes
certainly vary, but I think in this case it seems that a person’s expectations
are somewhat defined by what their first experience with SR was.
As for me, I played all four of the games in sequence and
because of that, I think my appreciation for what SRIV brought to the table was
certainly increased –I was quite tired of the same old GTA-inspired formula,
and I loved that the writers took time to deepen characterization and make connections
to the older titles. However, if SR3 had been my first taste, I can understand how the massive change in play style and story
that actually gives a damn would seem like a huge left turn away from the
previous.
So with that review in the can, what am I playing now?
I had been considering Bioshock Infinite since I figured it
would be one of those ‘must-plays’ that will inevitably come up during GOTY
discussions in a few months, but I never managed to get excited about it before
and after watching my wife play for a couple of hours tonight, I decided to
scratch it off my list.
Nah. |
Basically, I got my fill of the ‘Bio’ experience with
Bioshock 1 & 2 (as well as the superb Minerva’s Den) and I didn’t
feel like there was much more to say there. The story elements introduced at the
beginning of Infinite didn’t grab me, and seeing the wife fall immediately into
scrounging for food and money while blasting oncoming waves of enemies was a
big turn-off.
Interestingly, I mentioned my plan to give it a miss on Twitter
and I was met with a surprising number of responses who told me not to bother
with it, or that I wasn’t missing much.
Apparently, the tidal wave of love Infinite received earlier in the year
has now receded, and it’s... not seeming like such a great experience to more and
more people?
I ended up deciding on Mars War Logs since the XBLA version
recently became available and includes the re-done voiceovers that the PC
version received.
I’ve been a fan of the developer (the unfortunately-named
Spiders) ever since I reviewed Faery on XBLA, and I’ve been eagerly awaiting
something else from these folks for a while.
After jumping in, I haven’t been disappointed with it so far.
What I like most about the work from Spiders is that they take Western-style
RPGs and do some really interesting things with them.
In Faery, the player had nearly unlimited
flight which could be used to explore a giant-sized world, and a simplified
combat system which still managed to entertain. Also, the artwork was quite stylish.
In War Logs, the action is now real-time, and the game is
set inside a prison which just happens to be on Mars. Once again, the art team comes through with
some attractive visuals and I appreciate the tone – starting a
prison-based experience off with a rape attempt in the showers certainly lets
you know what sort of content you can expect.
Something common to both Faery and War Logs that I looooove is that the developers don’t waste your time. The actions needed to advance the plot are
clearly marked (although there are limited sidequests for those who want them)
and the territory is small.
Although I still call myself an RPG fan, I definitely don’t have the
time to sink 50, 60 (or more!) hours into something that’s expressly designed for extended
periods of play. The games from Spiders scratch the same itch and get it done
in a tiny fraction of the time – These are RPGs that can easily fit into a busy
schedule.
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Book: I think I may have forgotten to mention it (heh) but I finished the most recent draft of my book Speaking In Forked Tongues and sent it off to my publisher a week or two ago. It feels pretty awesome to get that off my plate, and fingers crossed that there won't be any more edits requested. Hopefully some more news soon!
********************PR/NEWS/INFO********************
Boston Festival of Indie Games proudly announces the details of its featured panel at this year’s festival, titled “Boston: The Cradle of Narrative Games.” The all-star session will take place in the BostonFIG Main Theater, located in Room #10-250 (Maclaurin Buildings) from6:30 pm to 7:30 pm on Saturday, September 14. For more details on the festival schedule and registration, visit www.BostonFIG.com.
Boston has a long tradition of developing amazing games with gripping stories, and was home to two companies that are an essential reference on creating narrative simulations, Infocom and Looking Glass Studios. Infocom created games such as the Zork series and Wishbringer, while Looking Glass Studios is well-known as home to series such as Ultima Underworld, System Shock and Thief. Moderated by narrative game designer and writer Matthew Weise, the panel features key members of this Boston narrative games tradition: game luminaries Terri Brosius, Austin Grossman, Dave Lebling, and Brian Moriarty.
“Boston: The Cradle of Narrative Games” – Featured Speakers
Terri Brosius worked for Looking Glass, Ion Storm, Electronic Arts, Tiger Style, and Arkane. She is the voice of Shodan and Delacroix in the System Shock series, and the voice of Viktoria in the Thief series. Terri has writing credits on the Thief games, Dishonored, Waking Mars, and more.
Austin Grossman is the author of two novels, You and Soon I Will Be Invincible. He is also a game designer whose credits include System Shock, Deus Ex, Epic Mickey and Dishonored. His writing has appeared in Granta, the Wall Street Journal, and the New York Times.
Dave Lebling is best known as a co-author of Zork and a founder of Infocom. He co-authored Zork I, Zork II, Zork III and Enchanter with Marc Blank, and wrote Spellbreaker, Starcross, Suspect, The Lurking Horror and James Clavell's Shogun. He worked for over ten years at the MIT Laboratory for Computer Science, where he co-authored Maze (the first FPS played on the ARPANET) and Trivia.
Brian Moriarty: Brian Moriarty authored three of the original Infocom text adventures, Wishbringer, Trinity and Beyond Zork. His first graphic adventure Loom was published by Lucasfilm Games. He collaborated with Ron Cobb onLoadstar for Rocket Science, and is credited with “Additional Additional Story” for Steven Spielberg’s The Dig. He has designed, engineered and/or produced games and toys for numerous publishers including THQ, Ubisoft and Mattel.
Matthew Weise (Moderator): Matthew Weise is an independent game designer and writer, most recently Narrative Designer at Harmonix for Fantasia: Music Evolved. Matthew was Game Design Director for the Singapore-MIT GAMBIT Game Lab for five years. His writings on narrative game design appear in books, online publications and his blog Outside Your Heaven.
Additional speakers to be featured in the Main Theater at the Boston Festival of Indie Games will include keynote speakers such as game designer and producer Robin Hunicke (“Finding Meaning in Gameplay”), and industry luminary Chris Remo (“Specificity: The Indie’s Advantage”). Brian O’Halloran, best known for his recurring role as “Dante” in the CLERKS films, will be the official master of ceremonies introducing all fest speaker, films and panels.
The 2nd annual Boston Festival of Indie Games will be held on Saturday, September 14, 2013 at the Stratton Student Center and the Johnson Athletic Center on the MIT campus. A celebration of independent game development in a variety of media and genres, Boston Festival of Indie Games is free and open to the public. Festival attendees play video games, tabletop games and live action roleplaying (LARP) games in a casual, inclusive environment, plus attend film screenings and keynote talks. To register to attend and to receive regular festival updates, visit www.BostonFIG.com.
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Xbox LIVE Summer of Arcade – Every Wednesday in
August
Summer of Arcade is heating up with a full line-up of games
for everyone. Fight crime with a few turtles, get wrapped up in a cult sci-fi
action classic and even more with the hottest line-up yet of four new titles.
Invite your friends and get ready to experience the latest in arcade action.
Plus, buy any two summer of arcade games and receive a Souls Pack for Ascend:
Hand of Kul, free.
Brothers: a Tale of two Sons
available now for 1,200 Points
Guide two brothers on an epic journey. Control both at once
with each thumb stick in co-op play like never before. Explore puzzles, varied
locations and fight boss battles.
Charlie Murder
launches August 14th for 800 Points
Fallen punk rock idols Charlie Murder must face off against
rival death metal band Gore Quaffer and their army of the damned in an RPG brawler
hybrid inspired by coin-op beat ‘em ups and dungeon crawlers.
Flashback
launches August 21st for 800 Points
Conrad B. Hart of the G.B.I. is re-enlisted for the return
of an acclaimed gaming franchise. Uncover an alien conspiracy, getting through complex
& deadly environments.
Teenage Mutant Ninja Turtles: Out of the Shadows
launches August 28th for 1,200 Points
TMNT: Out of the Shadows returns to how it all began.
Become the four turtles fighting to save New York City from mutants, the Foot
& Shredder.
Spearhead Games, an independent game studio founded by
former EA, Ubisoft® and Eidos® developers, today revealed that it intends to
publish Tiny Brains, the co-op puzzle game that drew wide acclaim at this
year’s E3, as a PlayStation® 4 launch title, alongside simultaneous releases
for Xbox LIVE® Arcade and Steam. However, PAX Prime attendees won’t have
to wait to get their hands on PS4 controllers and play Tiny Brains: they
can try a demo at the show in booth 6305.Any group that can defeat the
development team’s high score will win a beaker of brain-infested lab juice!
With a whimsical 3D art style, Tiny Brains challenges
players to escape a mad scientist’s nefarious puzzles as one of four
mysteriously powerful lab rodents. Using each tiny brain’s unique power –
Create, Vortex, Teleport and Force – players collaborate to beat intricate
levels and escape to freedom.
For more information, or to schedule a press demo of Tiny
Brains at PAX Prime, please contact spearheadgames@triplepointpr.com.
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Today we would like to share the first trailer for our
upcoming series,
'The Wolf Among Us,' based on Bill Willingham's
award-winning comic book series 'FABLES' and licensed by Warner Bros.
Interactive Entertainment. The series will also be shown to players for the
first time at PAX Prime in Seattle WA this August 30th to
September 2nd.
The season premiere will later make its debut on Xbox LIVE
Marketplace for Xbox 360® video game and entertainment system from Microsoft,
PlayStation®Network, and on PC and Mac from the Telltale Online Store and
other digital distribution outlets.
For more information on the game, visit the official website, Facebook, and follow Telltale Games on Twitter.
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Video Games Live™, the first and most successful video game
touring concert in the world, has kicked off its Kickstarter campaign to fund
the production and release of their upcoming album - Video Games Live: Level 3.
Video Games Live: Level 3 will contain a track list of music
of award-winning video games from original composers from celebrated franchises
like Chrono Trigger & Chrono Cross, Shadow of
the Colossus, Diablo, World of Warcraft, Skyrim, Bioshock, Metal Gear Solid,
Journey and many more killer games. As for rewards for backing, Tommy’s
goal is to provide backers with at least 4x’s the amount of what was pledged.
The $10 pledge gets you the album plus an exclusive Kickstarter album. The $5K
pledge will get you lunch and a private tour at Blizzard.
- Campaign
Duration: 30 Days
- Start
Date: August 14, 2013
- End
Date: September 13, 2013
- Funding
Goal: $250,000 USD
Reason for Kickstarter: People don’t realize that the
art of video games combines the artistic mastery of visuals and graphics with
sound and storytelling and music with cutting edge technology. Video Games
Lives seeks to bring a spotlight on the music of games and showcase its
artistic side. Video Games Lives wants to produce a new album consisting
of some of the most majestic scores from noteworthy video games, music that
many people may not have heard before. The music industry does not
believe there is an audience for this project, but fans of Video Games Live
will prove them wrong.
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NIS America is thrilled to announce that the newest
installment of the fan-favorite Disgaeastrategy RPG series, Disgaea D2:
A Brighter Darkness, will release on the PlayStation®3 computer entertainment
system on October 8 in North America and September 27 in
Europe. For the initial North American run of the game, the retail version will
include:
• a two-disc official soundtrack
• a graphic print
• a costume DLC pack for Laharl, Etna, and Flonne, which will be available as
a free download on PlayStation®Network for the first 30 days from the launch of the
game!
• a graphic print
• a costume DLC pack for Laharl, Etna, and Flonne, which will be available as
a free download on PlayStation®Network for the first 30 days from the launch of the
game!
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