Monday, September 2, 2013
PAX Prime 2013 - Day Three
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PAX: Today was day three of PAX 2013, and although I did see
some good things, my sense of the show overall is that the industry is holding
its breath a bit.
With the impending release of both the Xbone and the PS4, it seems pretty clear that a big chunk of people are still trying to figure things out – while the indie scene was fantastic and the PC side was strong as well, there wasn’t a lot on consoles that impressed me this year. It makes perfect sense, but I left the show floor with a vague “is this it?” feeling.
That’s not to take away from the good things that I did see,
however. Here’s what I saw today…
Phoenix Wright: Ace Attorney – Dual Destinies
After an extended absence and a couple of games with
different characters in the lead role, the Ace Attorney franchise finally gets
its true star back. I couldn’t be
happier to see Phoenix return, and I’m hopeful that the writing will be as
entertaining as it has been in the past.
This time around, he’s accompanied by a new rookie attorney named Athena
Cykes. Apollo Justice also makes an appearance, along with a few other faces
that will certainly be familiar to fans.
It’s hard to get a good grasp of such a story-heavy game when doing a
quick demo on the floor, but all the pieces seem to be in place and the new
rendered-in-3D graphics look sharp, while retaining the same charm they had in
2D.
Armillo
I first saw this game back in 2011, and I thought it looked
good even then. However, the team had
some issues, and it fell off the radar for a while. Now they’re back up to speed and I was
quite glad to see this cute little armadillo reappear. Gameplay can be described as a mix between
Super Mario Galaxy and a Sonic the Hedgehog that doesn’t suck, and its colorful
graphics and immediate appeal will be a perfect fit for the WiiU eShop sometime
in the first quarter of 2014.
Windforge
Out of all the games I saw at PAX, this was one of the few
that was genuinely dripping with awesome.
Although the game is quite early and it was running in a very, very
rough state, the overall concept captured my attention immediately.
Essentially, the game’s world is sort of an airborne
place that’s populated with flying house-ships and skywhales. Players can pilot the houses around and when
encountering another one, combat can happen between them as if they were pirate vessels side by side on the open sea. The
people inside can move around the house and jump from one structure to the
next, so there was a great interplay between the larger houses and the smaller
people. The houses can also land on islands, and the inhabitants can get out and start exploring, fighting, or
mining whatever’s there. Oh, and those skywhales? They can be killed and their oil can be used
as a resource.
Although Windforge has a long way to go before it’s ready
for prime time, the aerial 2D Contra-like combat mixed with exploration and a
steampunk aesthetic was pure money. I
absolutely cannot wait to see this after it’s been polished up and massaged for
a while.
Owlboy
I’ve seen this game at PAX at least a couple of times, and
it still hasn’t hit release yet.
Hopefully, that will change soon.
The art is absolutely adorable, and the action featuring an owl-like
character who can fly around and explore various environments is the sort of
thing that makes you want to sit right down and start digging into it. If the devs had a 3DS cartridge for sale at their
booth, I would have bought it on the spot. Owlboy is yet another indie title that lost
its way for a while, but the developers say that they will have a big
announcement coming soon. My fingers are
crossed, and I’m really hoping for the best on this one.
Phantasy Star Online 2
I grilled the PR rep at the Sega booth, and the only answer
I could get out of her was that it was “officially delayed”. I ask if that meant it was definitely coming,
or if they had any idea as to how long the delay would be, and all she would
say was that it was “officially delayed”.
Nothing else to report on this one.
Sorry!
Escape Goat 2
If you’ve been following this blog for any length of time,
you probably know that I’m a huge Escape Goat fan. It was one of my top 10 games in 2011, I have
a poster, and I wear the shirt. If someone
would create a plushie, it would be on my desk.
I am a hardcore Escape Goat fan, so I was quite pleased to see that the
sequel was one of the games featured in the PAX 10 this year, and it’s looking
quite sharp with redone artwork and a richer color palette. The world map has also been revamped, and I’ve
been told that people (like me) who were fascinated with the enigmatic
storyline can look forward to certain themes being revealed, and a surprise visual callback.
Midnight City
This one’s not really a game, but a new publishing house
focusing on indies. I think it’s great
that more and more avenues for exposure like this one are opening up, and
Midnight City’s initial lineup of ten games looks quite strong. If they can continue to cherry pick things as
good as what we were shown in this trailer, then they are certainly going to be
an organization to keep an eye on.
Bionic Dues
This is another early/rough one to watch, this time from
Arcen games. Players have a squad of
mechs which can be outfitted with various pieces of equipment and then let
loose in a turn-based environment. I can’t
remember any other titles that feature quasi-roguelike play starring a squad of
assault bots, so the fact that this one seemed interesting is kind of a no-brainer. It’s got a long way to go, but there’s potential
there.
The Incredible Adventures of Van Helsing 2 & T.I.A.O.V.H. Deathtrap
Somewhat related to my comment earlier about the industry
holding its breath, I find it fascinating that the first Van Helsing ame has yet to
make it to XBLA, but the sequel is just about to hit PC. It’s essentially a Diablo-esque top-down
thing, but I’ve heard the writing is really what sells it.
However, what caught my attention here is that
when @Gamecritics staffer Brandon Bales reviewed the original game for us,
he said that his favorite parts were the Tower Defense side missions. The PR rep said that she had received that
same feedback several times, so the developers took those side missions and
made them their own game, now called Deathtrap.
Although Van Helsing 2 looks like a good, solid game,
Deathtrap looks like a hell of a lot of fun.
Best described as ‘active Tower Defense’ of the sort where
you set your towers up and then control a combat-ready character to mop up
enemies that slip through your lines, players will be able to set up the
usual sorts of towers, in addition to other things like summoning monsters or building cages full of werewolves.
Secret Ponchos
Although there were a number of trends that could be spotted
at PAX this year, one that I’m not really a fan of is the trend of developing a
game that does not have a true single player campaign, and which also
classifies itself as a constantly-evolving piece of work. I don’t play games in the MOBA genre, but
there’s no question that it’s had a big effect on the industry. One example is
Warframe (covered on Day One) and also this one, Secret Ponchos. These (and many more) have obviously been
influenced by MOBA success.
In Ponchos, players choose from one of several Western-themed
characters and duke it out in an arena made to look like a homestead that might
be found out on the range, somewhere. Each character has a selection of different
abilities (one has a shotgun, one has a whip, etc.) and when an enemy is taken
out, they quickly respawn and come back for more.
The art direction is
quite strong and I found myself drawn to the clean, exaggerated style. The animation was just as detailed, and I
admire the work that’s been done here. I’m
still interested in it to be sure, but I think a lot will depend on how much
content is available for people who spend most of their time in a 1P mode. I’m not opposed to jumping online and
throwing down with some other people once in awhile, but just knowing my
preferences, that sort of game play doesn’t sustain me for long. Still, my eye’s on it.
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Although there’s still one more full day of PAX, this will
be my final report and @Gamecritics will officially wrap the show with a podcast
recorded from the floor tomorrow afternoon.
I know for a fact there were several games I didn’t get to that were worth investigating and I apologize to any developers whose work was not
featured over the last three days, but between the crush of people in the Indie
Megabooth and the overcrowded floors everywhere else, it was quite difficult to see everything
that I wanted to see.
I’m not sure what can be done about it, but I hope
that the Penny Arcade staff will consider the conditions this year and do
things a little differently next time. I
still love the show and I especially love that it’s right in my backyard, but I
have to be honest -- this was one of the expos I’ve enjoyed the least in the
history of attending PAX due to the large number of people and the general logistics.
I’m hopeful that next year will be better.
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