Monday, March 31, 2014
Dark Souls II, Conception II, and the Emerald City Comicon
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Games: Well, I finally managed to finish Dark Souls II a
couple of days ago, and it was a great experience overall. My final review is
in the can and should go up at @Gamecritics soon. Not to spoil my verdict, but
I was a huge fan of the changes to the formula, and I really appreciate the
increased accessibility.
In fact, my only real complaint was that the developers make
some strange decisions right at the very end, and instead of building towards a
logical, exciting climax, they drag things out with sections that are
admittedly pretty neat, but don't feel like they belong right before the conclusion.
On top of that, things get confusing, and I ended up needing to ask some
friends for help just to figure out how to actually end the game.
Oh and that final battle? A thoroughly unimpressive non-event.
I don't mean to sound too negative, though, because I was
absolutely glued to that game for 73 out of the 74 hours that it took me to
finish (with a grand total of 374 deaths) and much of it is just brilliant -- great
level design, great atmosphere, and super solid gameplay combine to create a wonderful
experience to be immersed in. Although I don't think it displaces Demon’s Souls as my
favorite (its world and story were just pitch-perfect) it's definitely
going to be on my year-end best list, for sure.
In other games news, I just completed the demo for Conception II on Vita (it’s also on 3DS) and it's got my attention.
The premise is that there are demons invading earth, and the
main character must "classmate" with several different girls in order
to produce (I guess?) Star Children who are used as teammates in
dungeons. It sounds sort of bizarre, but it’s a bit of a cross between Persona
and a dating sim, which sounds pretty awesome when you think about it
What I saw so far was quite interesting, but of course it
kind of goes without saying that anyone coming to this game should be open to
the concept of playing a male role with the purpose of courting several different
females, not to mention there’s a certain amount of innuendo going on that some
people will find humorous, and some might find offensive.
As for me, I'm happy to take it for what it is and I thought
the demo was entertaining, so I’ll definitely be looking into the full version.
That said, I was a little concerned about the dungeon design… It seemed a
little boring and repetitive, although I'm sure there’s much more to the
formula than what was shown in that small slice.
Side note, the game save from the demo carries over into the
full version, so time spent playing it isn’t wasted! Such a cool feature. Keep
doing that, @AtlusUSA!
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Comics: The Emerald City Comicon took place this past weekend, and after being snubbed for a couple of years in a row, I got smart and bought my tickets about six months early. It seemed a little absurd at the time, but considering how early the show sells out, I'm glad that I did.
(His cast comes off soon, hooray!)
Interestingly, the female presence was quite strong this year. As we walked through the artist areas, it seemed like the majority of artist there were women. I don't have any hard numbers but this was an awesome trend, and I hope it continues. It's great to see more diversity in terms of who's holding the pencils and writing the stories!
Along the same lines, the female presence overall was quite strong. My wife commented to me that she noticed tons of women who were there of their own accord, and not as some guy’s girlfriend or tag-along, and I was thinking the exact same thing. As someone who grew up in a time when it was unheard of for girls to play games or read comics, it's pretty awesome to see how quickly the opposite sex is making up ground. I'm sure there’s still a long way to go, but the progress I've seen so far is quite heartening.
Interestingly, the female presence was quite strong this year. As we walked through the artist areas, it seemed like the majority of artist there were women. I don't have any hard numbers but this was an awesome trend, and I hope it continues. It's great to see more diversity in terms of who's holding the pencils and writing the stories!
Along the same lines, the female presence overall was quite strong. My wife commented to me that she noticed tons of women who were there of their own accord, and not as some guy’s girlfriend or tag-along, and I was thinking the exact same thing. As someone who grew up in a time when it was unheard of for girls to play games or read comics, it's pretty awesome to see how quickly the opposite sex is making up ground. I'm sure there’s still a long way to go, but the progress I've seen so far is quite heartening.
Anyway, here are some pics of what we saw and did...
We planned to get my son the zombie fanatic a shirt here, but strangely, none of the designs were that great. Also kind of overpriced. Bummer!
No matter what anybody says, the Army of Two games are stupid fun times if you're playing with a buddy. My wife and I enjoy them, and it was cool to see the bros 'bumping on the floor.
Pretty sure she was cosplaying from Saga, but not 100% sure. Anybody know?
Always good to see a nicely-done Rorshach like this. So cool.
********************PR/NEWS/INFO********************
Nicalis, Inc., developer and publisher of independently
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About 1001 Spikes
Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archaeologist Jim Hawkins. Before the elder Hawkins mysteriously disappeared, he entrusted his daughter Tina with a map to the location of the ruins with a grave warning that death awaits around every corner. Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins, and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.
Game Features: Tough-as-nails difficulty, Pixel-perfect,
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1001 Spikes continues Nicalis’ partnerships with
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teamed up with Edmund McMillen (The Binding of Isaac: Rebirth), Studio Pixel
(Cave Story, Ikachan), Nicklas Nygren (NightSky), Hotapen (Legend of Raven) and
Terry Cavanagh (VVVVVV).
More information can be found on the official website at http://nicalis.com
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Idea Factory International is excited to announce that Hyperdimension
Neptunia Re;Birth1, a new installment of the long-loved fan favorite RPG
series, Hyperdimension Neptunia, will be released on PlayStation®Vita handheld
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Hyperdimension Neptunia™, which was previously released for the PlayStation®3 computer
entertainment system in 2011. Renewed event conversations, graphics, and newly
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series. More detailed information regarding the release method and the release
date will be available soon!
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Haha, that picture of your son just put a smile on my face! Cute... Nice way to start my day!
I'm hoping to do lots of fun stuff with my little boy as well once he grows up a litte. Still only 9 months old, so I just have to wait a bit. I'll make sure he once wears a gamecritics T shirt!
I've been following both blogs for long now and enjoy your writing tremendously. Nevertheless I don't agree with your final assessment of ds2 and having playing all souls series, I find ds2 to be the synthesis and the best of all souls games.
And by far.
However my only complaint will be the familiarity which is good but not that good when it's too familiar! Lol
On of the best games in the last twenty years
(yes I'm 34 :-(
Keep up the good work
Jeroen> I'll tell Chi to order some infant/child sizes. ^_^
JackyBeans> Don't get me wrong, I really enjoy DS2. for me, the series is probably Demon's>Dark 2>Dark. Much of that is due to the story and cohesion of Demon's but DS2 is also amazing. Dark can hang. ; )