Sunday, July 20, 2014
Retro Review: Strider 2 - PlayStation
*
RetroReviews
*
Strider 2 –
Second Opinion
Developer:
Capcom
Publisher:
Capcom
Platform:
Sony PlayStation
Originally
reviewed at @GameCritics on August 14, 2000
(The main review by Ben Hopper can be found here.)
Like Ben, I enjoyed growing up in the golden age of arcades,
and have many fond memories of riding to my local 7-11 to play the latest
cabinet, and many evenings spent trying to connive my dad into taking me to
Chuck E. Cheese, only to spend three hours there without touching the pizza.
However, the good feelings of those golden years don't carry
over to the current incarnation of Strider
2. Based on my memories of the original arcade release and the nearly
flawless Genesis port of the first Strider,
I was ready to put my money down sight unseen and trust in Capcom to produce
something as solid and fun to play as the first. However, I was quite
disappointed.
For starters, I found the graphics to be unappealing, lacking
the character and personality I expect from Capcom. The studio usually turns
out above-average (if not outstanding) sprite graphics. Instead of the big,
bright rendering found in the first game or in the Vs. series, the main character is tragically small, and things are
rather pixelly in general. The focus on showing larger portions of the levels
and having the character in a smaller scale definitely takes away from the
appearance of the game. There are a few choice areas such as a battle which
takes place on top of a row of floating cars, or in the polar laboratory area
when a giant cyborg mammoth lumbers forth for battle, but such memorable
moments are few and far between. Also, as a side note to purists, the clean
"ching!" sound of Hiryu's blade from the original game was
mysteriously omitted. It's missed.
I also concur with Ben regarding the "quick cuts"
the game makes. After clearing a section of level, the player is mysteriously
whisked to another area with no segue whatsoever. One moment I was in a
strange, techno-gravity chamber, and the next I was on top of an icecap
attacking a huge mutant crab with nothing but "loading" taking me
from one area to another. It absolutely kills any pretense of plot the game may
have had, and only serves to destroy immersion with abrupt loads three or four
times per level. While the plot or story segments may not matter much in
arcades, in this day and age I definitely expect more than the few crumbs that
were tossed in.
As far as the quality of the platforming goes, it seems like
it might be extremely difficult and probably would be except for the fact that
the game provides unlimited continues, which kills any challenge. There's
really no need or incentive to play the game with skill since you can continue
exactly where you died with no penalty. As a consequence, what could have been
an enjoyable workout of manual dexterity and skill devolves into a mindless
affair which consists of walking from the left to the right and holding down
the attack button, jumping sporadically. There's no reason to even try and
dodge incoming damage -- just hit the "start" button when you die and
you'll finish the game in approximately thirty minutes. In comparison, the old Strider sent you back to checkpoints, so
there definitely was a necessity to master certain sections in order to
progress. Why Capcom didn't keep that system I can't imagine.
Due to the extremely short playtime, Capcom did add a bit of
replay by being able to start a game with a different character after beating
the game once, though the second character has no story segments and uses
homing blades as a weapon, which means that you have to work even less to beat
the game. There's also one hidden level which becomes accessible after playing
through classic Strider and using the
save, but it makes as much sense as the other levels do and is just as
appealing, which is to say… not much.
While it's great that Capcom included the original version
of Strider (and I'd definitely like
to see more arcade or orginal versions packaged with newer sequels) with the
limited replay and general disinterest Strider
2 generates, I can't recommend it. There is the core of a good game here,
but it needs polish and fleshing out in so many areas that it feels a lot
rougher than the average Capcom release. I'd suggest it only as a purchase to
people who are huge Strider fans or those
who want a copy of the original Strider
for archival purposes. For others, it's a rental at best and a substandard
offering in general.
Rating: 5 out of 10
*
0 comments: to “ Retro Review: Strider 2 - PlayStation ”
Post a Comment