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Games: sorry for the lack of updates, but I've been spending
most of my time jumping back and forth between projects. Before getting into
those, here are a few links to reviews that just went up at @Gamecritics:
Whew!
Now with those out of the way, I’m happy to say that I just
finished recording a podcast with the @CaneAndRinse crew on my favorite game of
all time, Hideo Kojima’s Snatcher -- or perhaps I should say, it used to be my
favorite game of all time.
I don't want to spoil everything here, but Snatcher made an
incredible impression on me when it was released stateside in 1994 and I've held it in very
high regard ever since. Although I completed it two or three times back in the
day, I haven't touched it in years (I live in constant fear that my Sega CD
will stop working!!) so it's been quite a while since I put it through its paces.
I decided the time was right when C&R gave me the nod, so I jumped back in
and re-experienced it all over again.
Despite the age of the game, I’m happy to say that it almost
totally holds up. The art is still charming, the voices are still great, and
the music is still absolutely faaaaaaaantastic. On the other hand, I had completely
forgotten and (or perhaps I was never aware) of how persnickety the actual
gameplay is.
It’s essentially a visual novel and the player chooses
different menu options to talk to people, to explore things, to go to different
locations, and so on. The problem is that the developers want the player to
click on some options several times even though there’s no cue that they should
do so, and it's also very easy to overlook something and get totally stuck with no
idea of how to progress. For example, despite going through this game several times before,
I got hung up for about three days because I couldn't figure out what I had missed, and that was both frustrating and time-consuming.
(Spoiler: It was
the sunblock in Gibson's house.)
Although I still love the game immensely and I think it
holds great value, the gameplay just doesn't stand the test of time and I'm
afraid I have to remove it from my top slot. I'm not a big believer in nostalgia,
so if something is good it's got to be good no matter when you play… Some games
are able to pull off the trick, and Snatcher nearly gets the job done, though sadly, not quite.
For a deeper dive on Snatcher and what the rest of the
@CaneAndRinse crew thought of it, keep your eyes peeled for the pod… It's being
edited as we speak, and should be up soon.
As an interesting parallel, I'm actually playing another
visual novel for review at the moment – Danganronpa 2: Goodbye Despair. I'm still
under embargo so I can't say very much about it, but I will say that so far
(and I'm not done yet) it's every bit as interesting as the first, and I really
commend the writers on the things they've done.
I wasn’t sure how they could top the original, but the
characters are interesting, there've been a number of surprises I did not see
coming, and the way that they acknowledge the previous game is very, very
intriguing… I haven't hit the big payoff yet, but it seems like things are
going a certain way, and I'm bursting with anticipation for how it's all going
to end up.
I’ve still got about a third of the game left (or so) but I've
been loving every second of it up to this point. The first Danganronpa is certainly going
to end up on my top 10 of the year, no question, and it’s looking like the
sequel will be right beside it.
Aside from those things there hasn't been a lot of time for
gaming, although I did dip into Wolfenstein: The New Order for a few minutes… I
thought I was going to have a chance to blast through it, but I only ended up
having enough time for the first two chapters or so. I will definitely come
back to it, but for now I’ll say that it's quite different now compared to what
I played of the PAX demo last year.
At that point last year, I was supremely unimpressed, and I
was wondering why anyone would even bother resurrecting the game. It seemed
like a lot of exactly what someone would expect from a Wolfenstein, and not
much more. A lot of guns, a lot of hallways -- I just didn't see the point.
However, there have been a number of changes and tweaks in the final game, and
it feels like a new project. From what I recall, the opening stage wasn't in the demo,
the second stage (which I played) is now greatly truncated compared to what it
was before. The story bits (also not in
the demo) really enhance the experience, as well.
I guess this is a prime example of how an early look can give
an inaccurate view of what the final product will be, and if I had known it this
was going to be this good, I would've done the review myself. Looking forward
to getting back to it when I have more time, but so far it seems like a thumbs
up.
Movies: My 5yo is really into movie monsters, so we've been
going through a lot of old films together. It's awesome because he doesn't care
if something is in color or black-and-white, and I don't care if we need to
fast forward through a lot of talking to get to the action. We have a great
time, and we’ve seen a lot of old favorites, as well as a bunch of things that
I've heard of but never viewed. One of these was The Valley of Gwangi, from
1969.
The basic premise is that a bunch of cowboys who run a Wild West
show come across a hidden valley which holds a number of prehistoric creatures.
Of course, the beasts get loose and hilarity ensues… There's not much more to
say about it except that it was a hoot, and if there was ever a movie that was
right for revamp it's this one.
I mean, come on, cowboys versus dinosaurs would
be a fantastic combination with today's technology. Of course it wouldn't have
to be something eyebrow, just a big, loud popcorn flick to take a kid to in the
summer.
Come on Hollywood, let's get it done.
********************PR/NEWS/INFO********************
Obsidian Entertainment and My.com today released the gamescom trailer for
Armored Warfare. In
this "Urban Warfare" trailer, players will get an all-new look at the
free-to-play, massively multiplayer online tactical military video game that
puts you in control of modern tanks, armored vehicles and more. Fans can sign
up for the closed beta now at
http://armoredwarfare.com.
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XSEED is happy to announce that we have launched our
over-the-top action RPG title, AKIBA'S TRIP: Undead & Undressed, on the
PlayStation®3 computer entertainment system and PlayStation®Vita handheld
entertainment system.
Touted as XSEED Games' largest voice-over project to date, AKIBA'S TRIP:
Undead & Undressed boasts Dual Audio. Its English and Japanese
voiceovers complement a narrative dripping with satire and nods to Japanese
culture to create a bewitching modern-day supernatural "otaku"
adventure set in a faithful recreation of Akihabara, a popular Japanese
"alternative" tourist destination.
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ALWAYS SOMETIMES MONSTERS DEMO NOW AVAILABLE FOR DOWNLOAD
Independent developer Vagabond Dog and oppressive game publisher Devolver
Digital have released a unique new demo for the unconventional RPG Always
Sometimes Monsters. Gamers will assume the role of a video game journalist
attending a review event for the game itself and be able to interact with other
journalists, the developers, and, of course, play a short demo of Always
Sometimes Monsters. Those that complete the demo will be able to write a review
and score the game within the demo and help determine the success of the
developers.
Released in May to both critical and commercial success, Always Sometimes
Monsters tells the story of a down-and-out character on the verge of
collapse after learning the love of his or her life is set to marry someone
else. Selecting from characters of different gender, race and sexual
orientation players will encounter a world that reacts uniquely to who they are
as they live through common experiences and unique hardships. With time working
against them, players set out on a unique cross-country journey filled with
memorable and countless choices. Each playthrough is filled with a staggering
number of diverging paths, creating a narrative tailored to the individual
playing, their choices, and their personal ethical compass.
Always Sometimes Monsters and the new demo are available on Steam (
http://store.steampowered.com/app/317760)
with a 50% discount on the full game to celebrate the launch of the demo. For
more information visit
vagabonddog.com or
follow
@VagabondDog on
Twitter.
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SIERRA IS BACK!!!
With a renowned history that’s served as the origin for many
nostalgic video game characters, worlds and experiences, Sierra™ continues
on today in a return to form that fans of great games will love. A part of
Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard
(Nasdaq:
ATVI), Sierra’s focus is on indie studios developing
innovative, edgy and graphically unique games, including new IPs and
contemporary reimaginings of beloved Sierraclassics. Headlining Sierra’s
slate of indie games is an all-new King’s Quest™ experience in 2015,
and a new Geometry Wars™game planned to launch this holiday season.
Additionally, the Sierra team is well underway exploring other indie
projects to potentially launch later this year, and in 2015 and beyond.
In development by the beloved and quirky studio The Odd
Gentlemen (The Misadventures of PB Winterbottom), King’s Quest is a
fully reimagined version of the fan-favorite Sierra game fit for both
the old and new generation of King’s Quest players. Huge fans of the
original King’s Quest series, The Odd Gentlemen are crafting a
charming new adventure with an awe-inspiring art style, engaging puzzles, and a
wondrous interactive narrative brimming with humor. In the new story, King
Graham – revered as the greatest adventurer to ever live – shares his life’s
adventures with his curious granddaughter, Gwendolyn. It is through these tales
that Gwendolyn discovers the true greatness of her grandfather. King’s
Quest is expected to make its heralded return in 2015.
The first title set to launch under Sierra is Geometry
Wars3: Dimensions from the team at Lucid Games. Geometry Wars3:
Dimensions is an exciting new evolution of the fast-paced, frenetic Geometry
Wars gameplay fans love, and will introduce full 3D action and both
cooperative and competitive multiplayer for the first time in the
franchise. In addition to a full single-player campaign with 50 unique
challenges and over 10 battle modes – five of which are brand new to the series
– Geometry Wars3: Dimensions features dynamic and persistent
progression, offering players a consistently new experience each time they
play.Geometry Wars3: Dimensions is planned to launch later this year.
For the latest information on Sierra, including
additional details on King’s Quest and Geometry Wars3:
Dimensions, be sure to check out the official Sierra website at
www.sierra.com.
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Ubisoft® and Signal Studios announced Toy Soldiers: War
Chest, the next iteration in the Toy Soldiers series. Leaving the battlefields
of past eras behind, players face off against rival toy armies to determine who
rules the battlefield. Toy Soldiers: War Chest will be available for download
on Xbox One, video game and entertainment system from Microsoft, PlayStation®4
computer entertainment system and Windows PC in early 2015.
Four diverse armies will be available at launch. The proud
and disciplined Kaiser returns to lead his German Empire forces and defend
their reign with new troops, weapons and turrets. New to the franchise is the
Star Power army led by the whimsical but dangerous heroine, Starbright – her
army of unicorn steeds, ferocious pixies, flying Pegasus and laser-shooting
teddy bears have come to rain hearts and rainbows of destruction onto the
battlefield. Each army defends with its own unique base turrets, combat and aerial
attack vehicles and army units, making each gameplay experience distinct. Two
additional armies in Toy Soldiers: War Chestwill be revealed closer to launch.
With more heroes, missions and playable armies than any
previous Toy Soldiers, Toy Soldiers: War Chest is the most expansive title to
date. Additional features in the game include more turrets and turret upgrades,
more barrages, new game modes and expanded multiplayer and cooperative play.
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Bethesda is pleased to announce that we’ll be offering a
Season Pass for The Evil Within, the upcoming survival horror game
from legendary director, Shinji Mikami.
The Evil Within Season Pass will allow you to
experience survival horror from a new perspective. In the first add-on, assume
the role of
The Keeper (aka Boxman)in a sadistic collection of
mission-based maps. The second and third add-ons take you further down a path
of madness in a two-part, story-driven experience in the role of Juli Kidman --
Sebastian Castellanos' mysterious partner from The Evil Within. Encounter
unthinkable enemies and new areas that reveal hidden motives and harrowing
evil.
Priced at $19.99, the Season Pass offers savings on three
planned add-ons for the game and will be available soon at select game
retailers, PSN, Xbox LIVE, and PC. Season Pass and DLC content may not be
available on all platforms or in all territories. Pricing and release dates may
vary by territory and/or platform.
The Evil Within releases on Xbox One, Xbox 360,
PlayStation 4, PlayStation 3, and PC on Tuesday, October 14th in
North America and Friday, October 17th in Europe.
The Evil Within has been rated M for Mature by the
ESRB. For more information on The Evil Within please visit
theevilwithin.com.
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Sweden based game development studio Night Node have
released their first game Orbital Gear on Steam. Orbital Gear is a fast paced
shooter, where gravity defying mechs fight each other in a multiplayer
mayhem!
You slingshot yourself using the gravity of planets and try to aim your
movement towards the enemy, in an attempt to destroy their base. Once you
have destroyed enough buildings or defeated enough enemies and stolen their
energy cores you quickly manoeuvre yourself away from the enemy fire and
leave the energy cores in your main base, charging your super weapon and
obliterating your opponents once and for all!
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Deconstructeam and Devolver Digital have released the Mercy Update for the
indie thriller
Gods Will Be Watching on Steam, Humble and GOG,
bringing sweet relief to those gamers that found the harder paths through the
game a bit too hard. The update to the critically lauded title brings new
challenge settings that adjust the games overall
difficulty and a new option to remove the element of chance from decisions made
throughout the game. Its still no cakewalk though,
chumps.
"The team is very happy with the release of Gods Will Be Watching and the
reception of the intense challenge we set out to deliver, but we've also been
listening carefully to all the feedback, and we want to make the game as
accessible as possible to every kind of player,
said Deconstructeam designer Jordi de Paco. The
Mercy Update is the result of our teams
discussions with both fans and critics, refining the game and creating new
settings that allow more gamers to experience Gods Will Be Watching at a
comfortable challenge level."
New challenge settings range from Original Mode, which keeps the games full difficulty intact, to a new Puzzle Mode that removes
all elements of chance and Narrative Mode for gamers looking to just experience
the story with minimal obstacles to success.
Gods Will Be Watching is available now for PC, Mac, and Linux via Steam,
GOG, and Humble. For more information on Gods Will Be Watching or to
try the original prototype, visit
godswillbewatching.com.
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It's time to return underground and uncover how 4A Games
made
Metro Redux the most complete and ambitious "remasters" of
modern times.
Improved graphics, complete with Ranger, Spartan and Survival game modes, hours
of additional content and features packed into games that were rebuilt on 4A
Games' brand new engine -- Metro Redux from Deep Silver is a beautifully
re-mastered package for newcomers and Metro fans alike.
For a look into how this compilation came about, check out the video below for
download or on YouTube.
Download link:
https://www.hightail.com/download/ZUczYUluTWM4NVhvS3NUQw
YouTube:
https://www.youtube.com/watch?v=IZwVvl71JnM
Upon release on August 26th in North America, Metro 2033 Redux and
Metro: Last Light Redux will each be available separately as a digital download
for Xbox One, PlayStation 4 and PC for $24.99. Alongside the digital release, a
boxed compilation containing both games, Metro Redux will be available at
retail for a suggested $49.99.
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Rising Star Games' digital escapade continues with another
new partnership for 2014. Japanese developer, Pygmy Studios has partnered with
Rising Star Games to bring La-Mulana EX - a new version of the cult 2D action-adventure game - to
PlayStation®Vita handheld entertainment system later this year.
Set in the fabled ruins of La-Mulana, players will help Professor
Lemeza Kosugiembark on an exciting but incredibly deadly adventure. Armed at
first with only his trusty whip, he'll traverse through the lost city,
finding treasures and discovering a bounty of unexplored caves, unsolved
riddles and ravenous monsters. But with the ruins having claimed the lives
of everyone that has ever entered, will Lemeza be able to survive in the quest
to find the secret to life itself?
Packed with challenging enemies, treacherous locations, huge
bosses and punishing but rewarding gameplay, La-Mulana EX is
guaranteed to be a must-have title for PlayStation®Vita system when it arrives
later this year. More details about La-Mulana EX, including the new
features exclusive to PlayStation®Vita system, will be made available in the
near future.
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