Wednesday, August 27, 2014
Quick Looks at Natural Doctrine, Danganronpa 2, Walking Dead Pinball, and a load of links!
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So, PAX Prime is this week. Like... WHOA.
It kinda snuck up on me, there. Really looking forward to it for a number of reasons, but top of the list? Hands-on with Monster Hunter 4 Ultimate!
Yesssssssssssssssssss |
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LINKS: Here's some quick links to stuff you might have missed...
>@Gamecritics Podcast, Episode 115: The Souls show (Demon's, Dark, Dark 2) featuring yours truly, @Nelsormensch (from Mark of the Ninja), @Sajon77 (from MIT's Gambit Game Lab and Harmonix's Fantasia) and @Toupsi from the @Gaymebar podcast (which is consistently awesome.)
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>I also made a guest appearance on the @CaneAndRinse Podcast, and the subject was Hideo Kojima's underplayed classic, Snatcher.
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>I review Ultra Street Fighter IV (And speaking of which, the good folks over at Capcom have created a little visual guide to the roster growth of SF IV… Click on the title of each game to see how the cast has grown.)
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>And I also review indie darling The Swapper.
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PREVIEW: NIS America recently sent me a code for Natural
Doctrine -- a strategy RPG I've been curious about for a while. I haven't had
much time to get into it, but here's a quick rundown.
Story-wise, it's no great shakes and I'm not expecting much from the rest of
the game. It starts by very briefly introducing four mercenaries who don't have
much personality, and little context is given. It seems like a very typical
Japanese fantasy game with a lot of names that are hard to remember and a lot
of talk without much reason to care about it.
Graphically, it's not too strong, either. I’m playing on the Vita, and the graphics are on par with a mid-range PS2 title. Environments and character models are pretty simple. Not unattractive, just… serviceable. However, while those two aspects aren’t impressive, the game does have some meat where it counts -- the strategy.
Graphically, it's not too strong, either. I’m playing on the Vita, and the graphics are on par with a mid-range PS2 title. Environments and character models are pretty simple. Not unattractive, just… serviceable. However, while those two aspects aren’t impressive, the game does have some meat where it counts -- the strategy.
Supplementing the team-ups is a system where the player can interrupt the order of enemy turns by killing the enemy who’s next to go. Furthermore, slower characters can take extra turns if they team up correctly with teammates who have higher speed. It's still a bit murky for me at the moment since the game doesn’t spend much effort on tutorials, but the structure is easy to pick up on. I’m missing some of the nuances, but what I've dipped into has been quite intriguing.
Although it needs more polish in a few areas (devs, do NOT
make me sit through turns of characters who aren’t even on screen, k?) and I’m
guessing many will be quick to write it off, Natural Doctrine has had no
problem keeping my attention. There’s definitely some weight in the tactics,
and while it might take a little while to dig it out, it’s been promising so
far. More to come on this one, and a full review is in the works.
Speaking of full reviews, I just turned in my piece after
finishing Danganronpa 2: Goodbye Despair.
In case you're not familiar with this new series, it's
basically about a bunch of high school kids who are forced to kill each other
in order to survive. It plays like a visual novel, although it has some
"courtroom battles" where the player tries to make a point or present
some evidence in an action-minigame sort of way. It's similar to Phoenix Wright,
although the pace is much faster. If this sounds like a good thing to you, you
can check out my review of the first game here.
After loving that game pretty hard, I was a little skeptical
that the developers would be able to do much better, but they have proved me
so, so wrong. Danganronpa 2 is at least as good as the first, and debatably
better. I had a fabulous time with it and the full review will be up soon, but
I'm just going to spoil it right here… It's awesome. Don’t miss.
In other games news, I've been playing the Walking Dead
table that was recently released for Zen Pinball 2. I totally suck at pinball,
I am absolutely not an expert on pinball, and I really don't know much about
the finer points of pinball table design or what makes a good pinball experience,
but I've been having a great time with this, honestly.
Hearing the voice clips from season one and seeing familiar
faces represented on the board is great, and the little minigames and
interesting features (Snipe the zombies! Play soccer with Clem!) that pop up
are a nice touch.
I've never played Zen Pinball 2 before tonight, but I
suspect I'll be putting some time into it fairly regularly from here on out.
TV: I'm a little late to the party on this one, but the wife
and I just watched the final episode of Warehouse 13, and I have to say that I am
genuinely sorry to see the series end. The characters always had great chemistry and the premise of finding famous artifacts imbued with magic was neat. Even if the
plots were a little loopy at times, the episodes were always enjoyable and didn't take
themselves too seriously… Every time I watched I had fun, and
that's not something I can say for many shows.
Thanks for all the good times, guys. You'll be missed! |
While I'll be mourning it for some time to come, I am grateful that
the writers were given the opportunity to wrap the show up in a graceful way,
rather than having it unceremoniously yanked off the air and leaving fans
hanging. (Reaper, anyone?) Although I wasn't entirely satisfied with the final ep and would've done something different with Pete and Myka, I thought
it was a solid send-off, and I was content.
If you've never seen the show, it's definitely a good one, and now it's even easier to recommend knowing that there are a finite number of episodes and that it has a solid conclusion. If you need a lighthearted series with a fantasy twist to jump into, have no fear.
********************PR/NEWS/INFO********************
The Walking Dead pinball, Zen Studios’ latest digital
pinball table based on The Walking Dead from Telltale Games and
Robert Kirkman, the Eisner Award-winning creator and writer of The Walking
Dead for his Skybound imprint at Image Comics, is now available across a
variety of platforms. The new table brings the excitement and suspense of the
first season of Telltale’s The Walking Dead along with a bevy of
great features, including all-new voice work from the original Season One cast,
compelling game modes, and more. Zen and Telltale have also released a new
gameplay trailer below.
Youtube Link: http://youtu.be/3VZHEiveNEQ
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Titan Souls (coming to Vita) Gameplay trailer
https://www.youtube.com/watch?v=9AV4Cd7wdpA&feature=youtu.be
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Indie publisher Versus Evil, in partnership with Seattle
based indie developer 4gency, today announced that Habitat: A Thousand
Generations in Orbit, will be demoing new content and showing off an early
version of how the game will support Steam’s Workshop support system
exclusively at this years PAX Prime located in Seattle, WA fromAugust 29th –
September 1st. Integrating Steam’s Workshop will allow players to create
their own pieces of junk for use in-game which will compliment the existing
content roll out planned by the development team.
In Habitat gamers have to build and manage the
future homes of humanity from orbital debris they find in space junkyards
surrounding Earth’s orbit. Leading their team of engineers, they will
have to build and fly space stations in a zero gravity setting, mastering physics
driven flight simulation to explore space. In order to thrive and grow they
have to manage their population and their population’s environment. In
the event of a threat they will have to turn their space stations into deadly
weapons using pieces of debris picked up such as rockets, lasers and particle
accelerators to fight and ultimately survive against attacks from the enemy.
This is a space survival game where crisis is guaranteed and the only
chance for survival is to be creative and decisive in the face of disaster.
An Early Access build for PC, Mac and Linux is now
available through Steam, Amazon, Humble Store, GameFly, Gamer's Gate, GreenMan
Gaming and Nuuvem priced at $14.99, £10.99 and €14.99.
Visit the website: www.jointhe509th.com
Follow us on Twitter: @4gency
Like us on Facebook: https://www.facebook.com/habitatgame
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Toren trailer (South American devs featuring a female protag in a Fantasy story)
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For 80 long years, residents of
Oakland were banned from playing pinball because the game was viewed as illegal
gambling. All that changed last month when the city’s long prohibition on
pinball was finally lifted. To celebrate this momentous occasion, RadioShack
and Stern Pinball are teaming up to host a month-long pinball tournament inside
RadioShack’s new Interactive Remodeled store in Oakland.
Kicking off on August 20, RadioShack will place a brand new
Iron Man Pro Vault Edition machine in its Fruitvale Station store location,
with help from Stern Pinball and the International Flipper Pinball Association
(IFPA). Participants are welcome to play for free and test their skills, no
quarters required and no purchase necessary. More than mere bragging rights are
on the line; whoever wins the tournament, wins the machine as a grand
prize. Here’s how the tournament will work:
Tournament
begins on August 20, 2014 and ends on September 19th at 9:30
p.m. PT
Players (must
be 18 years or older) have 30 days to qualify for the finals and can visit
the store Monday-Friday, 9 a.m. to 9:30 p.m.and Saturdays, 9 a.m. to
9 p.m. and Sundays, 10 a.m. to 7 p.m. as many times as they like
to try to set the highest score, at no charge and no purchase necessary
To
qualify, players must score 50,000,000 points or more
16
top-scoring qualifiers are invited back for the finals on September 20,
2014
Finalists
will enter a bracket tournament until one winner emerges
If you want to showcase your pinball skills for a chance to
win your own pinball machine, simply visit RadioShack starting August 20 at
3040 East 9th Street, Suite A. The tournament runs for 30 days, with the
last chance to qualify on Friday, September 19 by 9:30 p.m. PT and a Grand
Finale on Saturday, September 20 at the same location. The highest
scorer on the machine in the Grand Finale will have the honor of taking it
home. For more details and rules, visit the RadioShack TechSpecs blog,
and follow us on Facebook and Twitter.
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