Monday, December 31, 2007

2007's Games of the Year  

Since tonight is December 31st (and I’m not out partying my way into a drunken stupor) it’s officially the end of the year. So I’m rolling out my top picks of 2007 in no particular order-- except for the last one.

More details when you get there.

Anyway… Looking back at 2007, it wasn’t a year that stands out in my mind. I had to wrack my brain pretty hard for anything I played more than two months ago. Checking out Wikipedia’s “Games of 2007” page for a refresher, I saw a lot of so-so things, but very few that made me say “Oh yeah! Gotta include that one!”

To be fair, there were a few games that I meant to get to, but never did. Call of Duty 4 got a surprising (to me, anyway) number of nods. I’ve never been a fan of the Halo series, so Halo 3 went untested. Raw Danger was a niche sequel to one of my favorite PS2 games (Disaster Report) but the copy I bought new to support the developer is still in cellophane. I’m sure I’ll like Persona 3, and Rogue Galaxy had some wildly varied reactions, which piqued my interest. Level 5’s been on a roll since Dark Cloud 2, so I’d be pretty surprised if I don’t get into that one. I doubt Metroid Prime 3: Corruption would have made my list, but there was an outside chance.

So what about the games I did get to?



Super Mario Galaxy (Nintendo Wii) is a game-of-the-year shoo-in for a purely kinetic, throwback experience. It was very probably the best pure platformer (perhaps only pure platformer?) all year. It wasn’t the second coming of Christ the way some have portrayed it to be, but it revisits old territory with a new and interesting spin by way of the whacked-out gravity and high-on-‘shrooms level design. The story sucked and I didn’t appreciate a lot of the stars (out of 120) being assigned to lame time trials or other gimmicks that recycled levels, but regardless the game gets props.



Jeanne D'Arc (Sony PSP) was by far the most superb SRPG I’ve laid hands on in a while... a very long while. Nothing else came close to it in the genre this year, in my opinon. The mechanics were fresh and interesting, the character selection was focused yet varied, and the developers were obviously designing to the PSP hardware since it managed to avoid a lot of the technical pitfalls that plague so many ports. The PSP is really a great machine when developers work with it instead of shoveling foreign objects from other platforms where they don’t belong.



Portal (Xbox 360/Sony PS3/PC) was one of those rare instances when something was truly as great as people were saying. The mind-bending warping mechanics were fantastic, the story and setting were focused and tight, and the developers knew damn well when to stop; at around three to four hours, it was perhaps the shortest game of the year ever but it was solidly enjoyable all the way through. There’s a lot to be said for a game that ends before it makes a player sick of it.

Another Wii entry, Zack & Wiki: Quest for Barbaros' Treasure deserves a nod. Its old-school point-and-click approach was miles away from anything else that's been released lately, giving it a fresh, original feel. Polished, cute and charming, it could also be quite mentally challenging at times, which is something that a lot of games just don’t even attempt these days. It made a few stumbles (actually killing my character and necessitating a restart when I made a wrong move was a little too old-school) but it tried harder than most to avoid the insipid motion-control retardation that plagues most of the Wii trash out now, and there’s something to be said for a title that can legitimately make you feel not very smart at times.

Puzzle Quest: Challenge of the Warlords (PSP/DS/Xbox 360 Live) was absurdly addicting and a brilliant idea that doesn’t seem like it should have worked: taking a clone of PC shareware Bejeweled and marrying it to an RPG-like system complete with leveling up, magic abilities and quests. This game was the definition of playable.

The Red Star (Sony PS2) was a super-old-school character-based shooter that languished in development hell for a few years before limping unnoticed to retail. Created from a comic book property nobody’s read, the developers took the alternate-universe Russian characters and crafted a superbly intense and intelligently designed experience on what must have been half a shoestring. Don’t come unless you’re bringing mad skills, but anybody (like me) who was ever into these sorts of games should definitely come.


Last but not least, Mass Effect (Xbox 360) gets my top honors for 2007. It didn’t reinvent the wheel, but it hit a blistering home run out of the park and screaming into the atmosphere in terms of storytelling, characterization, cinematic energy, and the ability to get me so drawn into the game that I seriously considered skipping work while I put everything nonessential (like personal hygiene and eating) on hold. Without a doubt, this was the one game I enjoyed most all year. I gushed all over it in my review at GameCritics, and I’m doing the same here.

…So that’s 2007 in a nutshell.

Bring on 2008.

Sunday, December 30, 2007

Mongolian / People  

In reverse order:


Today was a really depressing day... one of those camel/straw/back days.

I've been having problems over the last few months with a certain person. We've generally been cool, but this time things got pretty serious. More serious and heated than just about any altercation we've had in the past, and I've known this guy for over 20 years. 

Like I said, I had a feeling the path we were heading down was a bad one, but a part of me held out hope that he'd come to his senses and we'd eventually figure things out. The event that first set us down the road to ruin should have been a minor blip, but instead of a quick apology and an "all's forgiven", everything just spun out of control and now we're to the point that I honestly don't think that the relationship can be salvaged.

I don't see how we're going to come to some sort of middle ground without a major personality change or an epiphany hitting this guy over the head with freight train force, and realizing that two people with so much history can drift so far apart... that they can even grow to curse each other's names and renounce their friendship is a deeply sad and regrettable thing.

The worst part is that it just didn't have to be this way. But, as much as I like to play the optimist, the fact is that there's just no getting through to some people no matter how hard you try. That's a pretty bitter pill to swallow, and it gives a hell of a case of heartburn going down.

In happier news...     

The wife, son and I set out to get some Mongolian cooking tonight and we found a place in the U-District that we'd never seen before. The place was all right, but at the moment I'm wondering which particular ingredient was the one responsible for my current state of nausea and general ill feeling.  I'm a big fan of the whole Mongolian experience, really-- picking your own ingredients is fun, and seeing people cook it in front of you while you watch adds a neat bit of novelty to dining out. I guess the only downside is the one hitting me now; the occasional undercooked bit of food kicking the hell out of your innards.

Guess I should have went PB&J instead.   

Saturday, December 29, 2007

Everybody Wants Something Different  

I signed up for Writers' Market online and got a list of agents... seems like the old days of submitting a manuscript directly to a publisher are pretty much long gone. I'm just starting to scratch the surface of this whole writing thing, but it looks like the way to do things is to get an agent and then let 'em open a few doors for you... hopefully.


Going down the list of what each agent wants, every single one seems to want something different. Three chapters here, five chapters there. Bio, no bio, brief bio. Some are looking for great new clients, some will take referrals only, and some specialize in self-help but they'll do other genres on the side for the right book.  Honestly, my head's starting to spin trying to keep all this stuff straight. 

Today was errands and two Fishing Master tourneys with my little boy, but tomorrow I'll be assembling some packages and getting things in order for some more submissions. 

Games-wise, I started the Half-Life 2 portion of the Orange Box on 360.  Valve really knows how to tell a story based on what I've seen so far. Their approach to dramatics make a lot of developers out there look like rank amateurs. On the other hand, the physics still have that off-kilter loosey-goosey feeling that I primarily associate with PC games. Sometimes it's totally clear what to do, and at other times, it seems like the only way to make progress is to fudge my way through some weird physics glitch and just thank my lucky stars I was able to keep going. 

I may be exaggerating a bit, but there's always been a noticeable shortfall in the polish I expect of games and what I've traditionally gotten in the past from PC games, and this kind of stuff is one reason why I've never felt comfortable committing to anything not (originally) on a console. I'm always paranoid that there will be a weird bug or glitch that will just kill an experience for me, and sometimes my brain doesn't seem wired to get in to the groove of what PC devs expect of their fans. It's not like all console games are perfect, but in general, things seem more stable and a wee bit more trustworthy, at least in the days before console games could be patched.

Not sure I'm explaining this clearly, but I know what I mean in my own head and it's late, so forgive the lack of clarity if it seems like I'm aimlessly whining.  ; )

Friday, December 28, 2007

Heavenly Wha?  

Writing Update:
Ok, so it has nothing to do with my novel, but my friend Doug over at Randomly Generated 
offered me the superb opportunity to contribute to a strategy guide he was doing, and the publisher finally sent me a box of free copies. So, I'm assuming the thing is in stores and on shelves as I type this. Hey look, I'm in print!   

It's called Xbox 360 Achievements: Unlocked, so run out to your local GameStop or EB and check it out today. In it, there are detailed explanations on exactly how to earn Achievements for the top 360 games available, and these are personally tested and guaranteed to work. For $10, it's a sweet little book for yourself or any gamer on your post-Xmas shopping list. 

Games Update:
The meh-ness of the PS3 continues. Started Heavenly Sword tonight and was severely underwhelmed. It looks nice enough, but it plays like an old-school button-masher, and I say that without any hint of nostalgia or appreciation. I was bored before finishing the first set of levels, and I'll probably whip it back to GameFly in the morning, unfinished.

Also...

Fishing Master on the Wii is about what you'd expect... sparse graphics and a pretty straightforward formula where you (wait for it) fish.   It has some Pokemon elements and I prefer it without the shoulder-wrecking nunchuk-reeling, but my son friggin' loves it. The look on his face and his explosively overflowing, completely honest joy when he landed an 18-lb Lake Trout was absolutely priceless. For that reason alone, I'll be adding it to the permanent collection.

Wednesday, December 26, 2007

Vacation Away!  

Not much to report today.
Things were pretty low key as the wife and I each finished our last gigs before my son arrives tomorrow. Made a little lunch, tidied up the place a bit, nothing big.

We had meant to go see Sweeney Todd tonight, but for the second night in a row we both found ourselves a little too pooped to pop and decided to stay in. Heard nothing but good about it, and if any readers have comments, I'd love to hear them.

Games-wise, we've been trying to do a lot more co-op lately. I had picked out a handful of last-gen games I never got around to and we decided on giving Dungeons and Dragons Heroes on Xbox a whirl. It plays out like a standard dungeon crawl so far, but the graphics are surprisingly good for the Xbox and I appreciate the amount of short cutscenes that've been added to spice things up. It's nothing to rave about, but it's good and solid. We'll move on to Lego Star Wars II and Resident Evil Chronicles later on. Army of Two is what I'm really waiting for, though.

Last but not least, I'm about 10 minutes away from sending in my first official submission to a real-deal publisher. Their website says not to expect to hear anything for at least three months which seems to me like a crazy amount of time to wait, but I guess that's the way the game is played....


Tuesday, December 25, 2007

Friggin' Looney Tunes  

Just a quick one tonight.

Had a list of things to do but before I knew it, I looked up and the day had slipped away.

Le sigh.

Anyway, a quick observation: My "day job" frequently takes me into mental health wards and psychiatric inpatient units. A lot of the staff there are fine, but there's always a certain percentage that seem like they're patients wearing stolen lab coats.

Case in point, one particular staff person tonight was completely irate that I had shown up for work about 20 minutes early. That's right, early.

When i got there, I asked if the staff person was ready for the appointment , but instead of a simple yes or no, this person took the opportunity to launch into a tirade and berate me for not calling ahead. Keep in mind, I'm not going to someone's house for a social call... this is a scheduled professional appointment in a clinical facility.

I explained that I had just happened to be done with my previous appointment early and thought maybe we could all go home a little sooner if the gig was done ahead of schedule. (It was friggin' Christmas Day, after all.) I went on to apologize for any inconvenience, and said that I could easily come back in 20 minutes at the originally scheduled time. Was this good enough? Of course not.

This person then made a point of saying that they could have been doing something... or could have been on the phone when I arrived, like I'd somehow interrupt their ability to do anything while I was in the building. They went on to reiterate that it was just bad manners to arrive somewhere early without calling ahead, regardless of the fact that they knew I'd be there in 20 minutes anyway and there are an infinite number of spots for people to sit and read a magazine.

I mean, it would be one thing if I was popping up unexpectedly on someone's front porch, or if I came to pick up a date while she was still putting on makeup, but unless I'm way off base, isn't the logical, sane response just to say that you aren't ready and then let the person wait?

I didn't really see the point of this person going off on me, but I pride myself on being professional and didn't want to make a scene, so I just apologized again and took it while I bit down on my tongue and cursed the staff person silently.

The really messed-up part? This same person was telling me just last week that they wished I could show up a little earlier for the next appointment.

No joke.

So, mental health staff and mental health patients... birds of a feather?

I think perhaps.

Monday, December 24, 2007

Fortuitous Timing  

First of all, Merry Christmas and/or Happy Holidays to any and everyone reading. Although it's Christmas Eve as I write this, my son doesn't arrive until the 27th, so there shall be no opening of presents until the 28th. Santa better just hold his goddamn horses this year.

In reference to the title of today's post, I've finally gone through all of the major edits and feedback that people had given me about SIFT, and I've implemented all the ones that I felt fit just in time to take a break and give total attention to my son once he gets here.

...Of course, I have yet to hear from about 14 people who received preliminary copies, so it's very possible that I'll have to go back in and do some more tweaking. It's pretty hard to be objective about something I've been working so long on, and I never would have imagined that it would be so tough to get people to read my book and give me some feedback. On the other hand, I guess I could see it as commentary of a sort that people actually haven't read it... in that case, it's very possible it could need a lot more work. ; )

That aside, I'm calling it "done" for now. I could continue fiddling with it for the next six months if I let myself, but there has to be a point at which I just let go and move the entire process forward. So, I'm leaving the main text alone for the moment and I'm starting to gather my material for Book 2. At the same time, I'm going to be sending advance copies out to some of my favorite authors in the hope that I might catch their eye, and I'll also be submitting to most of the houses that similar genres. Fingers crossed!

One last thing, I already knew I was married to the best lady in the entire world, but tonight I received proof positive... she slipped me a copy of Hem's "Rabbit Songs", a CD I've had on my to-get list for the last few years. I'm spinning it now, and the wait was worth it.

Thanks, Hon! = )