Wednesday, December 26, 2012
Honorable Mentions, A PR Gift, and A GOTY Contest!
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Games: So in the last post, you saw my top ten games of
2012. However, I think the last twelve months were fabulous for gaming overall.
It seemed as though there were a neverending stream of titles that ranged from ‘pretty
good’ to ‘pretty great’, and I never had much trouble finding something that
was worthwhile.
As such, I would like to give recognition to a few titles which
weren't good enough to make the final cut, but who still deserve a tip of the hat. In no particular order, my honorable mentions of 2012…
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>Trials Evolution – REVIEW
I love Trials. Love it. RedLynx has absolutely nailed the
formula, and this is one title I consistently come back to time and again when
I don't have anything else cooking. It's especially noteworthy since I don't
care much for motorcycles, I'm not a fan of scorechasing, and I don't
particularly care for games which are incredibly difficult. Trials is all three
of these things, and I just can't get enough of it. If you haven't tried it
yet, do yourself a favor and at least give the demo a whirl... on the surface
it may not seem like your cup of tea, but it's got some magnetic quality
to it that's impossible to resist.
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>Containment: The Zombie Puzzler – REVIEW
I feel like I've talked this one to death, but it bears
repeating at least once more. Take some zombies, mash them into a puzzle game
where the object is to surround the undead with similar types of people, add in
some intriguing environmental storytelling, and the results are a bloody good
time. It's such a strange, offbeat title that it's a little hard to describe
until you actually play, but every person whom I've introduced it to walks away
a fan.
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>The Testament of Sherlock Holmes – REVIEW
Sherlock is hot right now thanks to the BBC’s fresh, new
take on the property and another recent series from CBS. This game doesn't
build on either of those things, but contains a healthy dose of the classic
Homes formula that makes them great. The developers are quite clever in the way
they set Sherlock up as both the player, and as being above the player in terms
of intelligence. It's a very interesting sensation, and meshes well with the
point-and-click formula. I also appreciated that the game didn't shy away from
filth and gore, and the feeling of solving a puzzle does make you feel as
though you've done an honest bit of detective work.
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>Tales From Space: Mutant Blobs Attack
REVIEW by Ned Jordan of GamersTemple.com
If you ask me, Drinkbox is one of the most overlooked
studios out there. They've got a great sense of humor, the visuals are stylized
and appealing, and their titles are a lot of fun to play. In fact, their latest
is one of the best titles available for the Vita, hands down. I had a great
time taking a spiky yellow blob and devouring everything that crossed my path
in a game that combines Katamari Damacy, LocoRoco, and wacky ‘50s Scifi. Bonus
points for including gyroscope and touch controls which don't feel shoehorned
in.
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>Silent Hill: Book of Memories – REVIEW
This one isn't a no-brainer recommendation the way the other
games in this list are, but I have to be honest when I say that by the time
credits rolled, I was deeply enjoying the gameplay. Although it massively breaks away
from the traditional Silent Hill formula, this title’s quasi-roguelike style
really comes together once the player consults an FAQ to figure out what the
hell is going on, and it feels like a good fit for the Vita -- deep enough to
provide satisfying play, but small enough to be easily picked up and put down.
Fair warning, it takes some effort to get into, but players who like survival-based
dungeon crawling will find a lot to like here.
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>Minecraft (XBLA) – REVIEW
I know Minecraft is old hat to PC gamers, but I played it
myself this year for the very first time, and I found myself very attracted to
the XBLA version because it was easy to approach, and never felt overwhelming.
I was pleasantly surprised by the Survival mode’s ability to deliver a compelling,
self-motivated adventure, but even better than that is the fact that the Creative
mode (without monsters) is the most amazing box of virtual Legos that a parent
could ever ask for. My children took to it immediately, and it's the sort of
game that I don't mind sitting down with them to play -- we can build the most
fantastic things and have fun doing it without worrying about any pressures
imposed by the game itself. If we had to play this on PC, I doubt that anyone
in my family ever would have taken the time, but it's so easy to get into on
the 360 that I felt it was worth special mention.
… And there you have it, my honorable mentions of 2012. Check
them out if you haven't already!
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Misc: Since the holiday season is upon us, I wanted to take
a few minutes and say thanks to everyone who reads this blog, who follows me on
Twitter, or who reads my work at Gamecritics. I wish I could gift you all
something on Steam (or the console equivalent) but I would run out of money
long before I ran out of people whom I wanted to thank, or who I count as
friends.
Instead, I would like to offer you all the opportunity to
plug something here at my blog and Twitter… if you've got a website, a podcast,
a project, a book, some artwork, some crafts you made, just a message, or
anything at all (game related or not) that you'd like some publicity for,
e-mail me or post a comment here, tell me what it is, tell me what you want
people to know, and I will gladly include you in a big PR shout-out that I'll
be doing before the end of the year.
It may not be much, but I'd like to say thanks somehow! Take
me up on it!
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GOTY: The @Gamecritics Podcast will be recording its 2012
year in review show on December 28th. On that show, we will be
picking our overall game of the year in addition to handing out our usual awards,
and we’re still looking for more submissions from readers and listeners!
Here's what you need to do: e-mail us at Podcast (AT)
gamecritics (DOT) com and tell us what your top three games of 2012 were. In
the same e-mail, tell us what the worst game of 2012 was, in your opinion. We
will be tallying all of the submissions and will factor them into our year-end
choice for top honors.
'sup? |
As incentive, we will be picking four entries and giving
them each a $20 gift card to the download service of their choice – PSN, XBLA,
Nintendo’s eShop, iOS, Steam, or whatever. It only takes a minute to enter, and
you might walk away with a few games in your pocket as our way of saying
thanks.
We will be continuing to accept entries up until the morning
of December 28th, so you've still got time if you haven't already
dropped us a line!
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