Sunday, March 3, 2013
Playing Catch-Up
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Misc: The last week
or so has been off-the-charts crazy here at GameCritics West -- tons of stuff
going on and all of it equally important, capped off with the left front tire
of my car literally falling off as I was in the middle of a busy intersection
in Seattle. I don't like to go so long between Coffeecola updates, but there
you go.
As a result, I'm going to catch up for my extended downtime and go rapid-fire through a list of
random stuff that's accumulated on my desk here… Hang tight!
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Games: I traded in a big stack of stuff for credit and paid
the difference for a WiiU a couple of days ago in anticipation of Monster
Hunter 3 Ultimate launching this month. I didn't pick up any other games at the
time, so I've only set up my account and messed around a little bit with the
minigame compilation that came packed in. I don't have a lot to say about it yet
other than it seems to load really slowly and that the friends system was horrifically unintuitive and confusing.
Oh, one other Monster Hunter-related thing… Capcom recently
announced that they are changing plans to region-lock online play. In a
fantastic turn of events, players in the United States will now be able to play
with those in Europe when a patch launches about one month after the game hits
retail. There was no mention made of the Japanese market, which leads me to
believe that there are no plans to integrate there.
That's a bit disappointing
considering how hard-core Japan loves its Monster Hunter, but being able to
connect with friends overseas for some quests is fantastic news. Cheers to
Capcom for listening to the outcry from fans and giving them what they want.
In terms of what I'm reviewing, I’m spending time with
Etrian Odyssey IV, and I'm quite happy to report that it's every bit as good as
I expected it to be. I am definitely a fan of the series (played and finished
the first three) and this newest installment is definitely the most polished
and player-friendly.
I doubt that I'll be able to finish it for the review with
the other deadlines that I'm currently juggling (it's huge!) but I've got absolutely
nothing bad to say about it after the twenty or thirty hours I’ve put into it
so far. It looks great, it sounds great, it's got tons of complexity without
ever being overwhelming, the casual mode makes it incredibly approachable to
newcomers, and the classic ‘holy sh*t this is HARD’ mode is still there for
series vets.
For people who are fans of the dungeon-crawl gameplay it offers,
they just don't come better than this.
Aside from that, I just played through the new DmC DLC,
Vergil’s Downfall. The embargo is still up so I can't say anything about it, but look for that review to come this week as soon as we are clear to
publish it.
Finally, the PR people representing Coaster Creator 3D (3DS)
sent over a QR codes that can be redeemed in-game for a special coaster.
The game is currently available through the eShop, so if you pick that up, snap a picture of this code with your 3DS and enjoy! For further info on this game, scroll down to the PR section below.
The game is currently available through the eShop, so if you pick that up, snap a picture of this code with your 3DS and enjoy! For further info on this game, scroll down to the PR section below.
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Clothing: Recently, an online T-shirt company reached out to
me about doing a review of their products. I can't say that I do a lot of
clothing reviews, but several of their offerings were videogame-related, so why
not? I mean, I do have experience wearing shirts, after all.
The company is called Design By Humans, and they’ve got an
interesting spin as something of an artist collective. For those interested in
such things, they've got interviews with the image creators and various bits of
information on who they are and what they're about.
So, the shirts.
In the interest of full disclosure, I was sent three shirts at
no cost for an evaluation. I've worn and washed them each a couple of times,
and used them in a normal way -- I didn't put one on and then roll myself down
a mountainside, or dip them in sulfuric acid, or anything crazy like that.
Although the material felt a little thin to me at first, it’s
very soft and comfortable. It's got a good strength to it, and seems like it
will hold up for long-term use. The print quality of the images on the cloth is
actually surprisingly nice -- I've bought plenty of shirts at conventions that
didn't look as nice or as smooth as these did. I've seen no fading or wear on
the designs, and they look just as new as they did when I took them out of the
package.
I was very satisfied with the shirts they sent and I would
order from them in the future next time I'm up for a few more T-shirts. Looking
through their offerings, I don't even know how many shirts they have, but it's
a hell of a lot, and many of the designs are quite cool.
Click on over to their site if you're of a mind to, and tell
them I sent you.
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TV: Community was one of my favorite must-see shows for its
first three seasons, but now that the man behind it has left and control has
switched to some new people, the magic is gone. It just isn't as funny, it
doesn't crack as sharp as it should, and I'm definitely not enjoying it
anywhere near as much as I have in the past. Although I do think that the first
three seasons will hold up to repeated viewings, I'm going to present like
season four doesn't exist and call this show done.
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Money: This video has been making the rounds on Twitter and
other social media sites, and it's easy to see why: it breaks down the grossly
disproportionate distribution of wealth in the United States, and it's pretty
shameful. To no one's surprise, the rich keep getting richer while the poor
keep getting poorer. What might be a surprise, is to what degree that holds
true.
********************PR/NEWS/INFO********************
Sony Online Entertainment LLC (SOE)
today announced that it is now accepting applications and submissions for its
2013 Gamers in Real Life (G.I.R.L.) Game Design Competition. Now in its sixth
year, the G.I.R.L. Scholarship prides itself as being an active catalyst for
inspiring women's involvement in the video game industry, as well as for
providing an open gateway for those pursuing careers in the field of creative
and applied arts.
SOE will award one winner of the 2013 G.I.R.L. Game Design
Competition with a scholarship in the amount of $10,000 to be applied towards
tuition and other educational expenses at the winner's school of enrollment.
Winners will also be given the opportunity to participate in a paid internship
of up to 10 weeks at SOE's headquarters in San Diego for hands-on experience
working on one or more of the company's games.
"At SOE, we believe that diversity is one of our keys
to success and it is truly woven into the fabric of who we are as a
company," said Laura Naviaux, Senior Vice President of Global Sales &
Marketing, Sony Online Entertainment. "We want to help make the games
industry even that much more approachable and our goal with the G.I.R.L.
Scholarship is to provide an easy way to usher even more women into the industry."
Submissions for the 2013 G.I.R.L. Game Design Competition
will close on March 29, 2013. To apply, applicants must register with Scholarship
America®, SOE's scholarship administrator, and submit their application for
evaluation, as directed here: https://www.scholarshipamerica.org/gamersinreallife/.
Since its inception in 2008, the G.I.R.L. program has
granted scholarships to five winners through its annual "Game Design
Competition," with each winner making an impact within the gaming and art
industries.
For more information about G.I.R.L., please visit girl.soe.com. To follow G.I.R.L. on Twitter, go tohttps://twitter.com/SOE_GIRL or to join G.I.R.L. on
Facebook, go to http://tinyurl.com/SOE-GIRL.
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Following the recent announcement of Capcom Arcade
Cabinet it’s now time to lift the lid and reveal the full list of classic
8-bit titles and how gamers will be able to transform their PlayStation3 or
Xbox 360 into their very own customizable, HD 80s arcade.
Starting February 19 until early May, a total of 15 titles from 1984-1988 will be released on a staggered schedule available to purchase digitally either as a series of packs or individually, allowing players to choose what they want to buy. By purchasing all 15 titles, either separately or together, players will gain access to two bonus games absolutely free.
In order to share their experiences with friends, PlayStation 3 users will be able to capture video of gameplay to post on YouTube, while Xbox 360 users will be able to upload screenshots to Facebook. Further additions include a sound gallery that allows players to listen to the background music of any of the games in their cabinet, and an art gallery which fills with new pieces as players progress through the games.
Game Pack 1 and the first individual title, Black Tiger, will be available on February 19. Xbox 360 owners will be able to play through the game with a single credit before restarting. On the PlayStation 3, players will have unlimited credits effectively giving them the full game for free.
Starting February 19 until early May, a total of 15 titles from 1984-1988 will be released on a staggered schedule available to purchase digitally either as a series of packs or individually, allowing players to choose what they want to buy. By purchasing all 15 titles, either separately or together, players will gain access to two bonus games absolutely free.
In order to share their experiences with friends, PlayStation 3 users will be able to capture video of gameplay to post on YouTube, while Xbox 360 users will be able to upload screenshots to Facebook. Further additions include a sound gallery that allows players to listen to the background music of any of the games in their cabinet, and an art gallery which fills with new pieces as players progress through the games.
Game Pack 1 and the first individual title, Black Tiger, will be available on February 19. Xbox 360 owners will be able to play through the game with a single credit before restarting. On the PlayStation 3, players will have unlimited credits effectively giving them the full game for free.
BUNDLE PACKS/INDIVIDUAL TITLES
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NORTH AMERICAN SCHEDULE
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PRICING
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Black Tiger demo
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February 19 (PSN)
February 20 (XBLA) |
Free
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GAME PACK 1
Titles: Black Tiger, Avengers, 1943: The Battle of Midway |
February 19 (PSN)
February 20 (XBLA) |
$4.99/400MSP
|
GAME PACK 2
Titles: Ghosts n Goblins, Gun.Smoke, Section Z |
March 5 (PSN/XBLA)
|
$9.99/800MSP
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Avengers
|
March 5 (PSN)*
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$3.99
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1943: The Battle of Midway
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March 5 (PSN)*
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$3.99
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GAME PACK 3
Side Arms, Legendary Wings, Trojan |
March 19 (PSN/XBLA)
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$9.99/800MSP
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Ghosts n Goblins
|
March 19 (PSN/XBLA)
|
$3.99/320MSP
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Gun.Smoke
|
March 19 (PSN/XBLA)
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$3.99/320MSP
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Section Z
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March 19 (PSN/XBLA)
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$3.99/320MSP
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GAME PACK 4
Titles: Commando, The Speed Rumbler, Exed Exes (Savage Bees) |
April 2 (PSN/XBLA)
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$9.99/800MSP
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Side Arms
|
April 2 (PSN/XBLA)
|
$3.99/320MSP
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Legendary Wings
|
April 2 (PSN/XBLA)
|
$3.99/320MSP
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Trojan
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April 2 (PSN/XBLA)
|
$3.99/320MSP
|
GAME PACK 5
Titles: 1942, SonSon, Pirate Ship Higemaru |
April 16 (PSN/XBLA)
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$9.99/800MSP
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Commando
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April 16 (PSN/XBLA)
|
$3.99/320MSP
|
The Speed Rumbler
|
April 16 (PSN/XBLA)
|
$3.99/320MSP
|
Exed Exes (Savage Bees)
|
April 16 (PSN/XBLA)
|
$3.99/320MSP
|
1942
|
April 30 (PSN/XBLA)
|
$3.99/320MSP
|
SonSon
|
April 30 (PSN/XBLA)
|
$3.99/320MSP
|
Pirate Ship Higemaru
|
April 30 (PSN/XBLA)
|
$3.99/320MSP
|
Bonus Pack (for those who have purchased all five
game packs or all 15 individual titles
Titles: Two titles (names to be confirmed) |
TBC
|
Free for those who have purchased all previously released
packs or individual titles
|
All-in-one-pack
Titles: All 17 games |
May 21 (PSN/XBLA)
|
$29.99/2000MSP
|
* Not available as an individual title on XBLA
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Aksys Games is pleased to announce a new visual novel
adventure title, Sweet Fuse: At Your Side, a heart-felt blend of
bomb-defusing action and death-defying romance for the PlayStation®Portable.
Developed by the Idea Factory Otomate Studio, Sweet Fuse: At Your Side is
the newest addition to a growing catalog of adventure titles published by Aksys
Games. Featuring an eccentric cast, engaging puzzle mechanics, and numerous
unique story segments, Sweet Fuse: At Your Side is your ticket to a
wild and explosive adventure.
Story Summary
Saki Inafune, niece to legendary game developer Keiji
Inafune, can’t wait to visit her uncle’s new theme park. She’s been invited to
the opening day ceremonies, and is looking forward to a day of fun and
excitement when suddenly Count Hogstein—a villain as corpulent and cliché as he
is evil—blows up the Ferris wheel, takes the park management hostage, and
declares the beginning of a deadly series of games.
Desperate to save her uncle, Saki volunteers to be one of
the participants in Hogstein’s games, and finds herself thrust into the midst
of excitement very different from what she’d expected when she woke up that
morning. She’ll need all of her cunning, determination, and exceptional insight
to get herself and her fellow participants—all available bachelors—out alive
and maybe, with a little luck, find love along the way.
Sweet Fuse: At Your Side Features
Vast, Diverging Story – 14 different endings and a host of
unexpected twists and turns allow for over 30 hours of compelling gameplay.
Stylish Art – Sweet Fuse: At Your Side is an
experience that is stylish and easy on the eyes, with complex, eye-catching
character designs.
Disarm Perilous Puzzles – Reach an epiphany and solve
dangerous puzzles; the fate of you and your companions depends on your insight.
Unique Characters and Interactions – Blow your fuse or stay
completely cool, the choice is yours when dealing with this crazy cast of
characters.
*
From the team that brought you Rainbow Moon comes Rainbow
Skies, a brand new fantasy role-playing game. Eastasiasoft—the Hong Kong-based developer and publisher of
interactive entertainment—announced that they have once again teamed up with
their trusted indie developer SideQuest Studios to work on Rainbow Skies.
“Built on Rainbow Moon’s system, Rainbow Skies is a
completely new game that is set in a new world with new characters and a new
story,” said Marcus Pukropski, CEO of SideQuest Studios. “A lot of feedback has
been taken into consideration and we are confident that Rainbow Skies will
offer an even deeper and more versatile gameplay experience, while staying
absolutely true to its roots. We can’t wait to show more of Rainbow Skies to
our fans.”
These are just some of the new features that players can
expect from Rainbow Skies:
Monsters can be caught, upgraded, and become part of the
player’s party
An advanced battle system with new combo attacks
New treasure-hunt quests and an improved side quest system
Various buildings can be entered and explored
A lot of new and exciting dungeon elements
New mini games
Tons of new and exciting content that will keep gamers
hooked
Rainbow Skies is currently in an early development stage and expected to launch for consoles and handhelds in late 2014. More information, including confirmed target platforms, will be announced in the near future.
For first work-in-progress screenshots, and frequently
updated game information, visit Rainbow Skies' official website at www.rainbow-skies.com and
its dedicated Facebook page at www.facebook.com/RainbowSkiesGame.
*
Independent developer Dennaton Games and rogue game
publisher Devolver Digital have announced that the award-winning Hotline Miami
will arrive on the PlayStation®3 (PS3™) and PlayStation®Vita (PS Vita) this
coming spring. Crashing onto the scene last fall, Hotline Miami grabbed the
attention of gamers all over the world with stylish sights and sounds, tough as
nails gameplay, and a perplexing narrative that garnered Dennaton Games’ debut
effort awards and nominations from nearly every video game media outlet.
Hotline Miami has gone on to sell over 300,000 units on PC and solidified its
place amongst the best releases of 2012.
Dutch developer Abstraction Games has been appointed
to deliver Hotline Miami’s trademark style and gameplay to both PS3 and PS
Vita via PlayStation®Network under the guidance of Dennaton Games. Hotline
Miami will also launch with Cross-Buy allowing gamers to play Hotline MIami on
both PS3 and PS Vita with a single purchase. Boom.
Follow Hotline Miami on Twitter via @HotlineMiami and become
a fan on Facebook at facebook.com/hotlinemiami for more information on the
game’s progress. For more news on Devolver Digital hotness follow them on
@DevolverDigital and facebook.com/DevolverDigitalGames.
*
In a new direction for the mecha genre, Heavy Gear Assault will
combine over-the-top combat with the pageantry and spectacle of gladiatorial
games, delivering a AAA world-class sporting and gaming event for
fans. Stompy Bot
Productions, Inc. is publishing and MekTek Studios, Inc. is developing this online,
multiplayer title for the PC.
The core of the game features Duelists -- who pilot war
machines known as Gears -- battling for fame and fortune in the highly
competitive, action packed sporting arenas on the interstellar planet Terra
Nova. Pilots can use their winnings to invest in more advanced
Gears, weapons and equipment that allow them to participate in more dangerous,
hence more profitable, events. Gears are also extremely customizable
from their weapon loadouts to their paint schemes.
The game utilizes a dynamic destruction engine that shows
visible, physical damage to Gears and the environment. Damage to
specific body parts affects performance which creates tactical options. One
pilot might choose to target an opponent’s leg to slow them down. Another
player could blow off an enemy’s arm to force them to drop their main weapon.
Even the arena can become a weapon for cunning players that use firepower to
level obstacles or create their own cover.
Additional information can be found on the new Heavy Gear
Assault’s website www.heavygear.com.
*
February 19, 2013– The AbleGamers Foundation is proud to announce a new
partnership with Paradox Interactive to help bring accessibility to the Penny
Arcade Expo East (PAX-E) in Boston, Massachusetts. Each year, the AbleGamers
Accessibility Arcade displays the latest and greatest assistive technology
for gamers with disabilities to play today’s hottest games with just a little
help.
“Paradox has been a longtime supporter of the AbleGamers
Foundation and our work to make video games as inclusive as possible,” said
Mark Barlet, President and Founder of the AbleGamers Foundation. “We cannot
thank them enough for their continued support of the disability community. By
committing to be an annual sponsor, Paradox has guaranteed the AbleGamers
Foundation will be able to attend PAX-E each year, where we will continue our
work of enabling all gamers no matter their abilities.”
“What we love the most with AbleGamers is their hands-on
and all-encompassing approach to making games more accessible to gamers,”
said Fredrik Wester, CEO of Paradox Interactive. “Their formula includes a
few easy steps publishers and developers can adopt to open up their games to
gamers with disabilities, and combined with their relentless dedication their
organization has changed the lives of thousands of people through the medium
we are all so passionate about: games. We are proud to stand by
AbleGamers in this important cause and invite others to do the same.”
The AbleGamers Accessibility Arcade will be featured on
the main level of PAX-E directly in front of the showroom floor. Everyone
attending the event is welcome to stop by for hands-on demonstrations of the
coolest gaming technology found anywhere in the world. AbleGamers staff will
be on hand all three days to answer your questions about accessibility,
gamers with disabilities and assistive technology.
|
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Coaster Creator 3D from Big John Games and Gamers
Digital will release on February 28th, 2013 in the Nintendo eShop for the
Nintendo 3DSTM gaming console for $9.99.
Build your own roller coasters using fast and intuitive
touch screen drawing and editing controls, and share roller coaster creations
with friends and online communities through the use of QR Code® graphics. Make
sure to check out your favorite Nintendo news sites for pre-built Coaster
content.
Learn the ropes of roller coaster design in career mode from Gill McGee, the owner of Classic Coasters. He'll guide players through 20 Career Challenges with each player starting as a coaster design apprentice and working their way up to expert level. Along the way you will unlock new theme park locations, cart models, decals, and more!
As you learn new skills, you can put them into practice in the coaster sandbox, where it's possible to design and ride almost any roller coaster you can dream up. There are five exotic theme park locations to choose from. You’ll be able to select a steel, wooden, or inverted track type, and then draw the basic track design on the touch screen. Coaster Creator 3D will turn this design into a completed roller coaster in full 3D in just seconds.
Coaster Creator 3D is rated E for everyone and will be available for download February 28th, 2013 from the Nintendo eShop for the Nintendo 3DS for $9.99. Be sure to check out upcoming Coaster Creator 3D screenshots, videos, and news as they become available, and watch for new coasters available via QR Codes from bigjohngames.com after the February 28th release date. Also, make sure you visit your favorite Nintendo news sites for more pre-built Coaster Creator 3D content.
Learn the ropes of roller coaster design in career mode from Gill McGee, the owner of Classic Coasters. He'll guide players through 20 Career Challenges with each player starting as a coaster design apprentice and working their way up to expert level. Along the way you will unlock new theme park locations, cart models, decals, and more!
As you learn new skills, you can put them into practice in the coaster sandbox, where it's possible to design and ride almost any roller coaster you can dream up. There are five exotic theme park locations to choose from. You’ll be able to select a steel, wooden, or inverted track type, and then draw the basic track design on the touch screen. Coaster Creator 3D will turn this design into a completed roller coaster in full 3D in just seconds.
Coaster Creator 3D is rated E for everyone and will be available for download February 28th, 2013 from the Nintendo eShop for the Nintendo 3DS for $9.99. Be sure to check out upcoming Coaster Creator 3D screenshots, videos, and news as they become available, and watch for new coasters available via QR Codes from bigjohngames.com after the February 28th release date. Also, make sure you visit your favorite Nintendo news sites for more pre-built Coaster Creator 3D content.
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