Saturday, July 5, 2014
Retro Review: Tech Romancer - Sega Dreamcast
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RetroReviews: After being at @GameCritics for the last
fourteen years or so, I’ve built up a pretty good backlog of write-ups and
reviews.
I’ve been kicking around the idea of republishing some of
that old stuff for a while now… Partly because later-era retro gaming is
gaining steam* and partly because it might be interesting (to me, anyway) to
look back at how my writing has changed, and to compare what I thought of these
titles then to how I look at things now. If nothing else, you may come across something
I reviewed that you didn’t even know existed!
I’ll republish these in the chronological order that I wrote
them, I’ll add any extra notes or info that I might have, and I’ll only do
minimal edits, leaving them more or less identical to their original state – sometimes
that extra comma has just gotta go, though.
I hope you enjoy, and any comments are most definitely
welcome.
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Tech Romancer
Developer: Capcom
Publisher: Capcom
Platform: Sega Dreamcast
Originally reviewed at @GameCritics on August 9, 2000
Capcom.
Any gamer worth their salt will be familiar with the efforts
of the company that practically defined fighting games with their breakthrough Street
Fighter series, and made fighters the force in gaming they are today. Capcom is
known for their colorful characters and hand-drawn art which is intimately
familiar to gamers across the world, and now Capcom strikes out in a bit of a
departure from the norm to introduce an all-new, 3D cast of giant robots and
pilots in place of the usual assortment of martial artists, mythical monsters
or super heroes. These new characters are featured in the recently released
Dreamcast game Tech Romancer.
Tech Romancer is a fast-paced, 3D robot fighting game for
the Dreamcast in the same vein as its close competition, Virtual On. The
battles take place in fully 3D arenas, but true to Capcom's roots, most of the
action takes place on a 2D plane (i.e. face-to-face similar to SF).
In addition to the frenetic battles full of laser blasts and
explosions, Capcom adds a new twist. Rather than relying on a simple formula of
action, they have included a heavily anime-influenced system of storytelling
with multiple paths, and a wealth of secrets and extras to unlock through a
points system similar to their recent efforts in Marvel Vs. Capcom 2.
The combat system is elegant and easy to learn, while having
a reasonable amount of depth mostly consisting of simple direction-plus-button
commands. It features most of the attacks you'd expect from hundred-foot robots
-- an incredible abundance of rockets, lasers, satellite attack systems,
detachable projectile fists and giant swords being the order of the day. It’s not
as combo-heavy as the Vs series, but with enough there to satisfy people who
love a good juggle.
During play, the combatants are free to move into and out of
the background and foreground at will, with the side view of battle shifting
accordingly. This works well by allowing the freedom to dodge and parry using
the entire arena for movement, but keeps the simplicity and effectiveness of a
classic 2D matchup.
Scattered about the areas are power-ups hidden in houses,
bunkers, radio towers and other breakable structures. The power-ups include
extra weapons which deal out much more damage than the standard attacks, and various
health, speed and armor-ups as well. This makes paying attention the surroundings
important -- instead of simply ignoring the backgrounds as in most fighting
games, one or two found items can turn the tide of battle quite easily.
Another feature which hasn't seen much use in fighters is
the "Final Attack." After accumulating a certain amount of damage in
the deciding round, each robot can activate their Final Attack which will end
the match instantly if it hits. Visually impressive and generally hard to
connect with, the Final Attack adds a nice level of tension since it means that
the player who has the upper hand in a match can quickly find themselves on
their face if they get careless and let their guard down before they see the
smoking wreck of their enemy.
Unlike the competition, Capcom wasn't content to rely solely
upon the game's enjoyable fighting engine to induce replays. The programmers
have also included other tangible incentives and extras such as a sound test
with a huge amount of voice samples, extra characters, a two-minute long
hand-drawn anime film, as well as a selection of shorter CG movies featuring
the robots launching into battle -- a nod to virtually every robot series in
movies or TV. All of these are unlocked by earning points in battles or in the
three downloadable VMU minigames.
As if these extras weren't enough, the branching storyline
system is an excellent addition which offers significantly different plots for
each character, most of whom are based on instantly recognizable anime
influences.
In the roster of available fighters, there are characters designed
to give props to famous Japanese influences such as Ultraman, Neon Genesis
Evangelion, Gundam, Macross (and yes, the faux Valkyrie does transform), Great
Mazinger and even Virtual On. The only common thread between all the plots is
the battle against the final boss, who happens to be a friendly swipe from Power
Rangers.
The tone of each plot is wildly different. From a serious wartime mood
in one, to the wacky "too many lovestruck girls" shtick in another,
there's definitely a lot here for even a casual anime fan to enjoy. And,
according to which story requirements you fulfill during gameplay, it's
possible to unlock between one to nine different branches and endings depending
on the robot and pilot selected.
As a total package, Capcom beats Sega at Sega's own game
with a title that is not only more accessible, but easier to get into. It also
offers a higher level of personality and flair, as well as having a healthy
dose of extras for gamers who like to have objectives in their fighters. It’s a
solid purchase definitely recommended for fans of Virtual On, mecha or anime,
and another great addition to an already strong library.
Rating: 8.5 out of 10
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Notes: This was the tryout piece I sent to @GameCritics back
when I was just a random dude playing games, and I saw that they were looking
for writers. It was written when I was living in Honolulu, and had a
lot of free time on my hands – you can only go to the beach so much, amirite? I
bought my copy at the Ala Moana mall, and plowed through it pretty quickly… I
had no idea how to write a review but I copied some styles that I saw and gave
it my best shot, and the owner of the site, @ChiKongLui brought me aboard soon
after. It must have been okay, because GC has been my online home ever
since.
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* I’m old enough to remember when these ‘retro’ games were
just ‘games’, soooo… Kind of a weird
feeling. ^_^
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Thanks forr writing