Although I didn't have a ton of time at the show, Jesse was quite gracious and willing to follow up with me afterwards, and here's what he (and his teammate Nick Waanders) had to say.
Nick: I started my professional games industry career in 1999. I’ve worked at Guerrilla Games in the time it was still called Lost Boys Games, and at Relic Entertainment. In 2007 I started Slick Entertainment with a former colleague from LBG. The shipped titles I’ve worked on are Homeworld 2, Warhammer 40,000 Dawn of War, The Outfit, Dawn of War: Dark Crusade, N+ (XBLA), Scrap Metal (XBLA, iOS), and Shellrazer.
|Jesse Turner, at SIX|
Jesse: It was originally going to be a much simpler game with only one weapon on the back of a turtle with rudimentary speed controls. I wasn’t too familiar with touch controls at all, so Nick’s familiarity with the interface really helped give it some legs.
After we had a little prototype with some baddies and weapons we knew we needed some solid design work to make the thing fun so that’s when we got Shane on board.
How long did it take to put Shellrazer together? As the artist, what was your process?
I’m a pretty fast artist and I can get stuff done quickly, which made making the game really interesting. Basically we never “Pitched” anything on paper, we just built it and tried it out. This resulted in a lot of things being thrown away but it never really mattered. We also never did revisions to any of the art because it was faster to just redo the whole element. It was the most fun I’ve ever had working on anything and I think you can kinda see that in the final product.
How's the response been?
What are future plans for the IP?
What you like about iOS as a platform, and what could it do better?
Nick: I really dig the iOS platform. It’s basically like programming for a console: if it works on one, it works on all. I think the iOS platform could improve on the discoverability of apps in the Appstore. It’s very hard to get noticed in the flood of games being released on the platform.
Jesse: My favorite artist in games has always been Dan Paladin over at Behemoth. I pretty much wanted to get into games because of that guy, and he’s always been a huge inspiration to me. I’ve been lucky enough to meet the guy on a few occasions and his genuine personality, kindness, and skill is something that I’ve always wanted to aspire to.
If aliens landed on Earth and told you that they were going to eradicate corn, wheat, or rice and that you could only pick one to save from extinction, which grain would you save, and why?
Jesse: So I gotta pick between spirits and beer? I guess there’s food or something in the mix but man alive this is a tough one. I think when faced with a race with the technology to eradicate a specific grain I’d be a lot more comfortable drinking myself to death on some good ol’ corn mash whiskey.
Infinite thanks to Jesse Turner and Nick Waanders of Slick Entertainment. Shellrazer is now available on the app store, so take a few moments and check it out. I guarantee it will be the neatest game with a gun-toting turtle you'll see this year!