Thursday, August 16, 2012
Where'd All These games Come From?!?
*
Games: A few weeks ago, it seemed like there wasn't a single
thing to play. Now, it seems like there's too much to handle! Jumping right
into things...
>Risen 2: Dark Waters (360) I was a huge fan of the original Risen, and although I'm only a few hours into this sequel, it seems to
be quite a worthy successor. Taking on a pirate-based theme, the player will
explore a series of islands and level their character up as they see fit.
Giant enemy crab! |
The
graphics aren't cutting-edge and production quality is a little rough, but the
game certainly has it where it counts -- the writing is great, the quests are
interesting, and the game really engages the player by refusing to hold their
hand and asking them to step up to the challenge. I am definitely looking
forward to putting more time into this one.
>Papo & Yo (PSN) Although this game seems like it's been
in development forever, I'm a little surprised at how many people haven't even
heard of it. In a nutshell, it's a semi-biographical art-house title that
functions partially as an environmental puzzler and partially as an extended internal
dialogue that's been transformed into something for players to participate in,
and witness.
It's not a lemon! |
It's something of a critic’s game in that it eschews much the
standard trappings in lieu of providing a more focused experience, but that's
quite alright in my book. If you're looking for something different, this is
it.
>One Epic Knight (iOS) This one isn't coming out until
8/23, but I've had review code for a few days now. If you're a fan of the
auto-run genre, you will definitely want to check this out. While it doesn't
completely reinvent the wheel, it adds a lot of depth and variety to a genre
that has generally been pretty streamlined.
Sparklerun! |
It's still about running really
fast and dodging stuff, but you'd be surprised at how different something like
this feels just by adding a few smart tweaks. Also, I am quite happy to say
that the developers don't abuse in-app purchases – they’re there if you want
them, but they are totally not necessary to enjoy the game.
SEE WHAT THEY DID
THERE, PITFALL?
>Kard Combat (iOS) I stumbled across this one while
googling for CCG/Strategy games, and it has quickly become one of my favorites
so far. The thing that makes it great is that it's very simple and streamlined,
and the UI is totally user-friendly. At the same time, the cards (very similar
to something like M:tG) have some interesting interactions with each other, and
it definitely feels as though there’s a satisfactory amount of options without
being confusing or overwhelming.
Much simpler than it looks! Trust me! |
I've been playing it nonstop for the last two
days, and it's still keeping my attention, easily. If you're in the market for
something like this, this one is a big winner.
>Gravity Rush (Vita) I hate to end this section on a down
note, but if I must, I must. I was waiting for GameFly to send me this one for
quite a while, but once I finally got it, I grew bored of it almost immediately.
This is doubly heartbreaking not only because the game is visually beautiful,
but because the damned Vita has so little to play on it at the moment.
How can something that looks so awesome end up so boring? |
I really
thought this one was going to be the game to make me start carrying the Vita around
again, but not so. I think after about an hour or so, I had seen all I needed
to see and I felt no desire whatsoever to return to it. I wouldn't have guessed
this one would've been such a snoozer, but no matter how much I told myself I
should like it, I just... didn't.
*
TV: Alphas (SyFy) Just another quick shout-out for Alphas
here. If you haven't already started watching this, go watch it right now. The
entire first season is now up on Netflix, and the current season (S2) is only
up to episode 3 or 4. It will take no time at all to catch up, and I think
you'll want to.
The current cast. |
Although I will be the first to admit that the show got off
to a weak start, the writers and actors found in their respective grooves after
a few episodes, and the season finished strong. I was quite happy to see a
satisfactory amount of development with most characters, and there was
definitely some quality time spent on the human side of things -- although the
cast generally catches a bad guy in each episode, I really feel as though the
characters have opened up and gained a fair amount of depth. I can relate to
them as people, and that's really the key to why this show has quickly become
one of my favorites.
Of special note is the character Bill Harken. I really
disliked him in the first few episodes -- he's an ex-FBI agent who wanted to get
back in with the Bureau. He had a real attitude problem, not to mention that he
seemed pretty pathetic as an agent. As I followed the show along, I started
liking the fact that I disliked him. He came off as human, fallible, and
someone that seemed somewhat real… he was focused on himself, he made bad
choices, but you could understand where he was coming from even if he rubbed
you the wrong way.
Bill's alright in my book now. |
As things progressed, I really enjoyed seeing Bill
reconsider his approach to things, and I thought it was especially clever the
way that the writers tied his power (superstrength) into why he acted the way
that he did. There are a few scenes when he discusses having children with his
wife, and I felt those really resonated… it's not that they were especially
unique or mindblowing in any way, but I really appreciated that the show took
the time to give viewers another side to Bill has a way of further humanizing a
character who could have easily become a heavy-lifting one-trick pony.
Finally, props to the writers for keeping things very tight
and sensible. Every time the wife and I had some question about what just
happened on screen, the writers predicted those same questions and would
inevitably answer them a few moments later. I'm also quite glad that there's
been no ridiculous power-swapping, or any gizmos that take powers away for the
purposes of any one episode. The show's reality has been very consistent and
logical to the extent that a show about superpowers can be, and that is exactly
the right thing to do, if you ask me.
Anyway, enough gushing... go watch Alphas if you like
mutants, the X-Men, flawed people with superpowers, Misfits, the first season of Heroes, or anything along those
lines. Start with season one and give it a few episodes to blossom. My bet is
that you won't be disappointed.
***************PR/NEWS/INFO***************
***
The Kefling world just got a lot bigger thanks to a free
update that released earlier today, adding support for Microsoft Studios’
Avatar FameStar program to A World of Keflings. The program, which offers
players the chance to earn Fame and other rewards by completing in-game
challenges, adds a substantial amount of new content to the game including a
full year’s-worth of free weekly quests, a new kingdom to build in and more.
The new kingdom features sandbox-style gameplay reminiscent
of the first Keflings game, A Kingdom for Keflings. Once in the new
kingdom players will discover they can now build Kefling-sized ships that will
sail the many seas and waterways scattered across the new map. They will also
encounter the Rockstar Kefling, a new quest-giving Kefling who will set them to
each weekly challenge. Completing these challenges gives players the chance to
earn Fame that will help them level-up in the Avatar FameStar program and earn
cool rewards like Avatar FameStar costumes. Each completed weekly quest also
unlocks a blueprint for one of the more than 50 unique ships players can build
for their Kefling fleet.
But completing weekly quests is just one way players can
earn Fame in A World of Keflings. Today’s update adds a slew of
challenges, similar to Achievements, that players can tackle to earn Fame. Some
challenges must be completed while playing the main campaign, while many others
are achievable while playing in any of the game’s kingdoms, including the new
Rockstar Weekly Challenge kingdom, the alien kingdom from the It Came From
Outer Space DLC and the candy kingdom from the soon-to-be-releasedSugar,
Spice and Not So Nice DLC.
***
ClaDun x2, the sequel
to the highly praised dungeon crawler action RPG game ClaDun:This is an RPG!, is available
today on PC through Steam. Providing even more gameplay, features, and replay value,
ClaDun x2 contains everything that made the first game so well-received and adored, plus
much more!
There will also be a demo available for ClaDun series
newcomers! The full version can be yours for only $19.99 in the United States, £14.99 in the
United Kingdom, and €18.99 throughout Europe. For pricing in other regions, please
check the ClaDun x2 page on Steam.
***
Extra
Credits today announced the winner of the Extra Credits Innovation
Awards for this year’s PAX 10. Extra Credits’ writer, James Portnow, and editor
Daniel Floyd will present the Johann Sebastian Joust developers Die Gute Fabrik with
a prize of everlasting fame…or at least a trophy that could serve as a really
snazzy paperweight at the Penny
Arcade Expo (PAX) in Seattle, Washington on 8/31/12.
The Extra Credits Innovation Awards were introduced in 2011
to celebrate creative and daring game design that drives the industry forward.
“It’s worth celebrating games that take a risk,” said writer and producer James
Portnow. “These are the games that will make gaming tomorrow even more than it
is today.”
Johann Sebastian Joust exemplifies the innovation and
creativity the awards hope to capture as “The Greatest Playstation Move Game
that Sony Will Never Release for Liability Reasons”. The bold choice
of abandoning a screen entirely and demonstrating that incredible,
joy filled experiences can be created by embracing our childhood playground
games and bringing them into the electronic age has won Johann Sebastian Joust
this year’s Extra Credits Innovation Award.
A playable demo of Johann Sebastian Joust will be presented
by Penny Arcade among
the PAX 10 collection of this year’s most promising independent games.
***
Valve, creators of bestselling game franchises (such as
Half-Life, Portal, Left 4 Dead, and Counter-Strike) and leading technologies
(such as Steam and Source), announced today that Mann vs. Machine (MvM), a new
co-operative game for its free-to-play online action title Team Fortress 2
(TF2), is now available to download for free via Steam on PC and Mac.
MvM lets you and five friends fight a lethal horde of robots
on all-new maps, with the opportunity to upgrade abilities and weapons along
the way. Band together to survive all of the robot waves in a variety of
missions to earn incredible loot and unlock new achievements.
To find out more about MvM, please visit http://www.teamfortress.com/mvm/.
For more information on TF2, please visit http://www.teamfortress.com/.
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