Saturday, August 4, 2012
Persona 4: Arena is Wow
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Games: First, a disclaimer - this is NOT a review. Just
saying.
So, Persona 4: Arena… like, WOW.
As someone who wasn't really a fan of the BlazBlue fighting
games, I wasn't overly excited about the thought of those devs taking one of the best JRPGs
from the last decade (if not the last… ever) and making a fighting game out of
it, but I just received a review copy and I've been playing it for the last few
days.
After getting through the mostly excellent tutorial (why
don't more fighting games do this?) and starting the story mode, I was blown
away by how much story is in the story mode. I mean, I expected some lip
service to what happened in Persona 4, but what I've seen so far goes a million
miles above and beyond what I thought we'd get. Not to overstate the case, but
the best way to explain it is like this:
Persona 3 & Persona
3: FES = Persona 4 & Persona 4: Arena
The story picks up exactly where P4 left off, there’s a ton
of dialogue, and there have even been some choices to be made. I'm still way
early and it's far too soon to make any sort of final judgment, but my hat is
off to Atlus and Arc System Works for the bits I've played through so far. The
visuals, music, and mood are all absolutely spot-on, and the story mode doesn't
feel at all forced or artificial.
Yu and... Mitsuru?!? |
I never would have guessed it, but it genuinely does feel
like a legitimate continuation of Persona 4, and I can't wait to
get back to it… if it wasn't already on your radar as a serious consideration
for purchase and you are a Persona 4 fan, rectify that immediately.
(By the way, I don't think this is really spoiler territory
since the playable character roster has been announced for while, but there are
actually story ties in Arena that connect P3 to P4… I sure didn’t see that
coming!)
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Reviews: If your clicking finger is itchy and you're in the
mood for something that IS a review, a couple of my recent pieces just went up
over at GameCritics.
Here you can read up on Squids: Wild West, which
came out for iOS a little while ago. It's an interesting blend of turn-based
tactics and elastic undersea creatures, and it's pretty damned good.
Here, you can see my thoughts on Spec Ops: The Line. Although I can appreciate the effort put into the story and I liked where
it was going, I felt like the project as a whole was a bit wrong-headed from
the get-go. Close, but no cigar.
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Podcast: The latest episode of the GameCritics Podcast is
now up, and you can click right here to check it out. The episode starts off
with a fairly standard “whatcha playing” check-in, but the second half of the
show is devoted to a discussion of graphic violence in games, films, and how it
may affect life in general. It's a bit of a wide-ranging discussion that's not
limited to just games, so any feedback or comments (as always) are welcome.
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Games: A quick shout-out for XBLI’s Super Amazing Wagon
Adventure.
I plan to cover it in more depth at some point in the future, but my
hands are pretty full at the moment. That said, I was able to play it for a
bit, and it's one of the funniest things I've seen in quite some time. I think
anyone will be able to appreciate the absurdist humor on display, but those with
memories of Oregon Trail will likely find it twice as hilarious. Either way,
it's a buck on XBLI… give it a shot, and I guarantee you won't be disappointed.
Another quick shout-out goes to Juggernaut on iOS. It was
recommended to me by @mBlakew via Twitter, and I'm really glad that he did.
While I have to be honest and say that the game gives a very poor first
impression thanks to an overly-long tutorial and lack of clarity on certain
aspects, but if you give it some time, it unfolds to be a very interesting
thing indeed.
The core of the game is 1-on-1 combat, but it's not a hack and
slash at all. Instead, it ends up being fairly strategic while maintaining
certain real-time elements, and there is a lot of supporting content that makes
the game feel meaty and involving. It looks kind of generic and takes a while
to unfold, but it's pretty clever once things get rolling.
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Links: My buddy @Nightdreamer sent me this link written by a
comic book reviewer, and while it's not directly about videogames, I think a
lot of the issues he brings up are absolutely applicable to other fields of
criticism. Plus, it's pretty funny.
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TV: If you care about Doctor Who then you’ve probably already
seen this, but just in case you haven't, here's the recently-released trailerfor the upcoming Season 7. While I was pretty disappointed with Seasons 5/6, I
still count myself as a Who fan, and I am sincerely hoping that the writers can
turn things around.
Secondly, the wife and I have been looking for a new show to
get into on those rare nights when we have a few moments of quiet time on the
couch, and we recently started Season 1 of Alphas on SyFy. Although the premise
isn't the most original (team of super-powered people investigate crimes, etc.)
I do like that many of the abilities on display so far have been extensions of
normal physical abilities. For example, one person has superstrength triggered
by their adrenaline gland, one person has hyper-acute senses, and so on. Some
of them are a little more ‘out there’ than others (the autistic kid who can ‘see’
the internet) but it’s generally a good mix.
It doesn’t seem like an instant hit the way some other shows
have struck me, but it’s amusing and I can see some potential here. The writers
get a few good chuckles in here and there, so that helps. Also, it’s been
linked directly to Warehouse 13 thanks to one crossover guest, so that’s
definitely a mark in the plus column. I’m not 100% sold on it yet, but I’m
still watching.
***************PR/NEWS/INFO***************
ATLUS, the video game publishing brand of Index
Digital Media, Inc., today announced that Growlanser™: Wayfarer of Time, an
exciting new tactical roleplaying game for PSP® (PlayStation®Portable)
system and the highly anticipated fourth chapter in the legendary Growlanser series, is now available in North
America in stores and via PlayStation®Network (pending scheduled update).
Never
before released outside of Japan (where it is known as Growlanser
IV: Over Reloaded) and widely considered the best entry in the
long-running franchise, this PSP system iteration of the fourth chapter in the Growlanser saga tells of a land -- once rich with
culture and technology -- long ago nearly obliterated by evanescent divine
entities. Blending a sprawling 40+ hour narrative with over 40 different
possible endings; deep tactical RPG mechanics; the character designs of the
legendary Satoshi Urushihara; and a host of enhancements over the original
release, Wayfarer of Time continues the proud ATLUS tradition of
epic adventures set in breathtaking worlds.
Growlanser: Wayfarer of Time is now available wherever fine PSP system games are (still)
sold and via PlayStation Network (pending scheduled update). For
more information, please visit http://www.atlus.com/growlanserpsp .
***
XSEED Games, an independent-minded publisher, is
pleased to announce today that the open-world action title, Way of the Samurai 4, will be released in North America as a digital
download on PlayStation®Network on August 21 at a price of $39.99, exclusively
for the PlayStation®3 computer entertainment system. The latest entry in the
popular long-running series, Way of the Samurai 4 takes players on a journey through
post-isolationist Japan, allowing them to choose an allegiance in the midst of
an ongoing power struggle between three competing factions. Fans can check out
the game’s all-new website at:www.wayofthesamurai4.com
Set in post-isolationist
Japan, Way of the Samurai 4 offers a unique way to experience an era that
forever changed a nation. The era’s cultural landscape offers countless
opportunities for the ambitious, and players are thrown into this world as a
rōnin (masterless samurai) looking to make a name for himself. Taking their
place in the overall power struggle, players will be given the choice to align
themselves with one of three factions: the shogunate pro-governmental forces,
the nationalistic isolationists and the growing foreign powers, and their
loyalty and interaction with each of the three factions will shape the story
towards one of ten possible different endings.
Offering an
unprecedented range of customization, Way of the Samurai 4 allows players to create their own samurai however they see fit.
Nothing, from the most historically-accurate robes to more modern designs to
the downright bizarre, is out of reach. Once set loose in the world, players
are free to do as they wish, whether it be accepting missions to further the
game’s story, shopping for new items and weapons or challenging other samurai
in battle. A unique online feature allows the uploading and downloading of
player characters to roam in other players’ games as a computer-controlled
assassin to challenge and defeat in order to receive that character’s equipped
spoils. The original Japanese voice-overs have been left intact, heightening
realism, and will be accompanied by English sub-titles.
Developed by ACQUIRE and
published by Spike in Japan, Way of the Samurai 4 will be released in North America by XSEED Games
on August 21 on the PlayStation 3 system as a digital release on the
PlayStation®Store. More information is available at the newly launched product
website at www.wayofthesamurai4.com
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I liked the Persona 4 impressions. I've been keeping an eye out for this one but I've enjoyed the Persona games in the past and am anxious to see how this different take on the series works.