Tuesday, November 5, 2013
Arkham Origins, Swap Force, Phoenix Wright, and Gravity
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Links: @Gamecritics just had a slew of new reviews go live!
Sweet Fuse: At Your Side by @ApricotSushi
Gone Home by @SparkyClarkson
Deadpool by Dan Coyne
How To Survive by… Me!
Metro: Last Light season pass DLC by @KayinAmoh
And don’t miss the @Gamecritics Podcast Episode 99!
You
asked us questions and we sort of answered them!
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Games: For review, I’ve been playing two games at once… Not my favorite thing to do, but it is that
time of the year and they aren’t at all alike, so playing one is kind of like
taking a break from the other. The first is Batman: Arkham Origins, as mentioned
in the last post. I’m finding this is a
very interesting title on many levels, but not necessarily for the reasons that
you might expect.
In general, I was enjoying it a good deal. It won’t make my year-end top 10, but it
feels like the sequel I was expecting after Arkham Asylum. Of course, everyone knows that Arkham City
was the next game in this series, but that one put me right off. In fact, I tried to play City at least two or three separate times,
but never made it more than a few hours in.
To begin with, I never liked the premise, and the game started terribly. Too many things were hitting me all at once,
and it seemed as though the developers were assuming people would retain all of
the systems familiarity from Asylum. I clearly
recall getting into fights near the game’s beginning that had way too many
thugs, while not being able to remember how to use the gadgets, and so on. I came to City wanting to love it just
as much as Asylum, but it left me cold. It’s wildly overrated, I think.
On the other hand, Origins has a much better premise, and
one that strikes me as something I would realistically read in a Batman graphic
novel. The pacing at the beginning is
much better, and it takes more time to walk the player into what’s going on. I also appreciate that the main quest is uncluttered
by developers trying to cram too much in.
Unfortunately, just as I was nearing the end of the game and
getting ready to write a fairly positive review, I hit a showstopping glitch
that rendered the game unable to be completed.
It was especially ironic because I just got done telling people how
few bugs I had encountered during my playthrough, and then less than fifteen
minutes later, the game croaked. PR assures
me that the developers are aware of this problem and that a patch is coming this
week, but as of right now, it’s unplayable.
The other game I’m playing for review is Skylanders: Swap
Force, and it’s been the best game in the series so far. However, there’s not a lot to say about it,
really… Apart from a number of smart tweaks and improvements it’s more of the
same, but since it was so fun and enjoyable to begin with, that’s not a bad
thing.
That blue guy on the left? TOTAL BADASS. |
Series fans can look forward to
the most polished entry with some interesting new characters, and
newcomers can look forward to the best place to jump in.
In between those titles, I picked up Phoenix Wright: Dual
Destinies on 3DS and gave that a whirl.
The first game in the series is one of my favorite titles of all time,
so I was definitely looking forward to it.
The first level started off right and gave me hope that the listing ship the series had become was righting itself, but the second level was a
catastrophic crash and burn… It was so
annoying and overly talkative that I kept falling asleep trying to get through
it.
For the love of all that's holy... STOP TALKING!!! |
People tell me that it really picks
up in the next level, but I’m just having a real problem getting through the
section I’m in right now. I’ll come back
to it later, but I just can’t manage to force myself to trudge through at the
moment.
Later this week, I’m going to begin reviews of Saints Row 4:
Enter The Dominatrix and Deadfall Adventures, so look for some words on those soon.
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Film: The wife and I had a rare day and night, so we decided
to take in a movie. After hearing some
any accolades for Gravity, we bought a couple of tickets and wanted to see what
all the fuss was about.
Overall, I feel comfortable in saying that it
was good, but not great.
The
performances were solid and I appreciated that Sandra Bullock basically carried
the entire movie by herself. It’s rare
to see a role like that performed by a woman, and I’d like to see more choices
like it.
In terms of the story…
Well, it started off in the right direction, but my suspension of
disbelief was broken by a few too many action sequences. I don’t want to spoil it for anyone who hasn’t
seen the film, but I would have been quite satisfied with half of the events that
took place, and perhaps even a different ending. By the time the credits rolled, I had lost my
emotional engagement and felt very much as though I was watching a video game plot,
and I don’t mean that in a good sense.
The technical achievements were impressive and more starring
roles for women like this one would be quite welcome, but Gravity was more of a
thrill ride than an emotional one, and the movie was lesser
for it.
*******************PR/NEWS/INFO********************
Leading publisher of digital entertainment Telltale Games
and Robert Kirkman, the Eisner Award-winning creator and writer of The
Walking Dead for his Skybound imprint at Image Comics, have officially
revealed The Walking Dead: Season Two - A Telltale Games Series, which
is now available for pre-order on PC/Mac via the Telltale Games Online Store
as well as Steam. The second season will make its highly-anticipated
premiere later this year on PC/Mac, home consoles and iOS, with additional
platforms to be announced.
The Walking Dead: Season Two - A Telltale Games Series will
continue the story of Clementine, a young girl orphaned at the outset of the
undead apocalypse, now left to her own devices to seek safety and survive in
a world gone mad. Now assuming the role of an ordinary child, players
will struggle to outwit both the dead and the living in situations that will
test their morals and control the flow of the story through their decisions
and actions.
Expected to premiere later this year, The Walking
Dead: Season Two - A Telltale Games Series will consist of five episodes
that will be released for digital download over the course of the season and
will conclude in 2014. Players can save 10% off of the purchase price
of the PC/Mac versions with a pre-order of the season pass, giving them
access to all five episodes for the total cost of $22.49 USD or equivalent
when ordering through the Telltale Online Store, or through the Steam digital
distribution service.
For more information on the game, visit the official website, Facebook, and follow Telltale Games on Twitter. For more information on The Walking Dead, Robert
Kirkman, and all of his titles, visit www.Skybound.com andwww.TheWalkingDead.com.
|
Youtube Link: http://youtu.be/ilEB4KTTOIo
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Midnight City, the recently founded indie label of Majesco Entertainment Company (NASDAQ: COOL), an innovative
provider of games for the mass market, is proud to announce The
Bridge coming to Xbox Live online entertainment network from Microsoft on
November 13th. Winner of multiple design and gameplay awards, The
Bridgefeatures beautifully hand-drawn environments and thought-provoking
physics challenges that push the boundaries of player perception.
The Bridge focuses on bringing players into a new
gameplay experience, beyond what they may expect from the usual puzzle game.
Following in the footsteps of non-traditional titles
like Braidand Limbo, The Bridge offers a uniquely cerebral
approach to gaming. With detail-oriented, hand-drawn environments that resemble
architectural design, more than level design, players are asked to look beyond
just the protagonist and into the environment to solve each puzzle. The ability
to control the world around the protagonist offers a plethora of options for
strategically positioning both the character and the world to achieve success.
Critical thinking is a key to player progress and is not limited to just the
environment; players will face off with “The Menace,” gravitational vortexes
and parallel universes adding twists for additional layers of gameplay in this
award-winning title.
The Bridge was developed by game designer and
programmer Ty Taylor and artist Mario Castañeda; together they are known as the
Quantum Astrophysicists Guild. The Bridge is rated E for Everyone and will
release on Xbox Live Games Store on November 13th for a suggested price of
$9.99.
For more information, please visit our website: www.midnight-city.com
For more on The Bridge, please visit: www.thebridgeisblackandwhite.com
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SEGA® of America, Inc. and SEGA® Europe Ltd. have announced
that The Typing of the Dead: OVERKILL launched exclusively for PC
Digital Download yesterday just in time for Halloween. Developed by Modern
Dream with a little help from Hardlight Studios, this adaptation of console
gore-fest The House of the Dead: OVERKILL™ is available for download
now and will be priced at £14.99/$19.99/€17.99. The original The
House of the Dead: OVERKILL is also included in the package!
The Typing of the Dead: OVERKILL, like its
aforementioned console counterpart, uncovers the ugly, terrifying secrets
behind the original The House of the Dead™; the daddy of all over-the-top
shooters. This time though, trigger-happy creature blasters will trade in their
light guns for keyboards and will need to hone their typing skills to repel the
mutant hordes with lightning-fast spelling and lethally accurate grammar.
Up to two players can take on the fright-filled story mode or one of three
monster-maiming mini-games all designed to improve your keyboard skills in the
bloodiest typing tutorial around.
The Typing of the Dead: OVERKILL is out now and
available on Steam and from other participating digital retailers. For more
information about the game, please visit www.sega.com/typingofthedeadoverkill.
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