Thursday, November 28, 2013
Merch, Tearaway, Last of Us, Jacob Jones & Sleepy Hollow
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Gifts: I’m going to start things off a little differently
tonight with some physical merchandise talk instead of games. 'Tis the season for gift-giving, so maybe a
few of you out there will be in a market for stuff of this sort
.
By the way, the manufacturers of the items below sent me the
merchandise free of charge for evaluation purposes, so I got to try these things
out at no cost. It doesn’t change my
opinion of them, but I’m putting that out there in the spirit of full disclosure. Take it as you will.
First up, a pair of “Turnover” sunglasses by Converse.
Of course, wearing anything on your face will depend heavily on personal taste, but I don’t wear shades very often and these have been great. They’ve got a little rubberized patch where they sit on the bridge of your nose, and the lenses (although they appear to be on the lighter side) are polarized, so they do a great job of cutting glare and keeping excess light out. Also, if you look at your iPhone wile wearing them, it looks all rainbow-y! Score!
I’ve dropped them a few times, but they show no signs of
scratching or damage. I also let the
wife borrow them (she’s a more frequent shades-wearer than I am)
and she’s been totally happy.
Not sure what else to say except that they retail for about $35 and that
they're available right here. Thumbs up.
Next, an actual ocarina.
Now, I've got zero musical talent but I have played almost all
of the Zelda games, so I guess that counts as some kind of experience. When I got the offer to review this thing,
how can I possibly say no?
Once it arrived and got unpacked, I discovered that it was ceramic, with a very nice finish.
It’s smooth, heavy, and feels well-made.
That said, I’ve been completely paranoid about dropping it, because I’m
afraid that it'll end up looking like a cracked coffee mug after one fall too
many. Thankfully, it comes with a glossy
cord that can be wrapped around a neck or wrist for safekeeping.
So how does it play?
Given that I’ve got no skill at this sort of thing, I was able to
follow the included instructions (an obtuse musical manual and an
accompanying DVD) and started playing some tunes on the first day. It was pretty rough for sure, but
that was more my fault than the instrument's. With a little bit of practice, I’d be well-equipped to hit the
next renaissance faire and feel good about it.
The model shown is going for $60, and they’ve got a
number of other styles at different price points right here.
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Games: all right, that’s enough merchandise shilling for one
night… Let’s talk about games.
So, PS4. Honestly, I haven’t turned it on since the first
day.
The launch games haven't really grabbed my attention and I’ve got a ton of stuff in the backlog, so once I fooled
around with it for a bit, I turned it off and it’s been sitting idle ever since. I don’t regret the purchase because I’m sure I'll have something to play on it sooner rather than later, but to nothing big to
report there.
So if not anything on the PS4, what have I been spending time with?
On the Vita, I’ve been playing Tearaway for review and it
is fan-effing-tastic. I’m no fan of Media Molecule and I was quite skeptical about this one beforehand because let’s
face it… Little Big Planet pretty much
sucks. However, once I got my hands on Tearaway, but I was a quick convert.
It’s a really bizarre, interesting project that has the player (you) in the real world interacting with the character in the game
as if you were a god from another dimension.
When the game character needs help, you can “poke” your fingers into the world
by touching the rear pad, or you can manipulate moving platforms and such with
the main touchscreen.
Look close, those are fingers bursting through. |
There are a million other ways to affect the game, like tilting the Vita, talking into the microphone, and so on. It's incredibly fun, fresh and unique. Love it.
Also, as the name suggests, the world and all its characters are made out of paper, so everything folds, pops, and rips the way they might if they were physically constructed in the real world – and as an added bonus, the devs included downloadable instructions to actually make your own characters and
objects from the game – here’s mine above.
Apart from that, I finally completed The Last Of Us, and
man, I’m glad I was able to get past the progress-halting bug that hit me earlier. Although I’ve never been an Uncharted fan and
I wasn’t expecting much from this one, it turned out to be one of the best
things I’ve played all year.
To begin with, the writing is outstanding. The characters (all of them) are so
incredibly well-written, and the game knows when to say something and when to
show it. The bits of dialogue that occur
feel natural and not forced, and it’s quite easy to identify with, or at least
to understand what these characters are feeling and where they’re coming from.
On the other hand, the combat seems to have escaped identification for some people. I’ve been listening to a lot of older podcasts now that I’m not afraid of spoilers
anymore, and a common theme is that many expected full-on stealth play and were disappointed and/or frustrated when they didn’t
get it.
I guess I’m not quite sure why people expected
standard stealth, really. Naughty Dog has
never made a stealth game, and their historical focus
has been on cinematic action.
Going
further, although the trailers show the characters hiding behind couches or around
corners, I’ve never seen anything to suggest that the game should be received
as a pure stealth title. If anything, I
see it as a hybrid – kind of a “hide until you can’t hide anymore, and then
fight your way out” sort of crossbreed.
One particular podcast I listen to (Sorry, not going to name names here… not trying to start an internet war) expressed displeasure that there was a certain level of
randomness to the enemy AI, and that there weren’t clear visual indicators (like red arrows, etc.) when the player's characters were spotted. So... it's slightly less gamey and artificial?
They also said
that the “super listening” wasn’t a good feature since it wasn’t specific
enough, and did not give definitive information to illustrate enemy states. I respect the person who was saying this, but
I think they were pretty far off the mark. From my perspective, the game only supports stealth in small bursts, and it should be expected that combat is likely to occur at any
point if the player get spotted, or if the player reaches a certain choke point
where enemies are stationed.
This brings
me to another point, actually… On a
different podcast, I heard someone complaining that they weren’t able to “ghost”
their way through the entire game. Again,
I’m not sure why that’s even a problem, since I never got the sense that this
game was meant to be a no-kill, no-conflict experience.
If anything, that person should have realized that the characters are a
man and a girl, and neither one are professional operatives or ninjas. As such, it seems
unrealistic to think that they would be able to sneak halfway across the
country without being spotted or without getting into a fight.
Despite being a game, I think TLOU takes a fairly
realistic tone at times, and it’s just a fact of life that certain things are
out of a person’s control. It’s not a “unfair”
that there may be certain enemies stationed near an exit… they're just there.
It seems perfectly acceptable to me for the
developers to sometimes say that the AI might be a bit random, or to tell the player “Sorry, but there’s just no way of getting through here without a fight”.
In any event, I certainly thought that some parts were
tougher than others and a little tweaking here and there would've been good, but in general, I quite enjoyed both the combat and the narrative in The Last Of Us, and would have no problem recommending it to someone who was
after a gritty, emotional experience as long as they weren’t
expecting a pure stealth game. You
can expect to see this one on my year-end list of 2013's best.
Finally, the last thing getting my time these days is Jacob
Jones and the Bigfoot Mystery on Vita.
I haven’t put much time into it, (just started this morning) but really
liking it so far. It plays a lot like
Professor Layton, only with fewer puzzles and it looks like something that Double Fine would put out… Kind of
cartoony, a kind of quirky. A little bit
dark, maybe? I’ll have more to say on
this one later, but so far it’s keeping my attention.
*
TV: the wife and I just started watching Sleepy Hollow on Fox, and we buzzed through the first six episodes over the last couple of days. I wasn’t sure what to think of it from the
trailers, but once we started we were hooked immediately.
Although most people are at least vaguely familiar with the story of the Headless Horseman of Sleepy Hollow by Washington Irving, the writers on the show have taken
great license with it, an expanded that story and the surrounding mythology
greatly.
In a nutshell, the story starts during the revolutionary war. The British are in league with
the forces of evil (literal demons) and the Americans are resisting their
attempts to hold the Colonies. At one point, the British
summon Death (as in, the pale rider of the four horsemen of the apocalypse) and it embodies itself as a German mercenary.
Main character Ichabod Crane manages to behead it in battle, but falls himself.
200 years later, both Crane and Death are resurrected in modern times to continue the battle. If Crane wins, humanity survives. If the Horseman wins, it's the end times.
It sounds a little complicated, but the writers do a good
job of adding layers as they go, and although it may sound a little cheesy, it actually works pretty well. There’s a bit of humor to the show, but there
are plenty of dark moments and it’s interesting to see these various familiar pieces
reworked into a brand-new mythology.
Also, zero romantic tension... Which is COOL. |
The other thing that’s really attracted us to the show is
how diverse and female-positive it is.
Out of the four main characters, three are black and two
are women. Even better, those two women
are quite strong and independent, easily capable of taking care of things on
their own, and they often do so. I think
the show easily passes the Bechdel test, and although Crane is played by a white guy, other supporting characters
are Latino or Asian and it doesn’t seem strange or forced at all. I love this cast and the way the
show puts this group of people together as the status quo.
All that stuff aside though, Sleepy Hollow is a fun,
supernatural romp that strikes a good balance between horror, strong characters,
and short bursts of comedy. Recommended.
********************PR/NEWS/INFO********************
Tic Tactics Launch Trailer: https://www.youtube.com/watch?v=JIwL6_mfCJ0
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AquaPazza is finally available in North America, so seize the
chance to fight and become a champion! And what's better than being a champion?
Nothing. Literally, nothing is better. So be a winner and check out the launch trailer for AquaPazza!
Don't be fooled by the cute outfits and colorful
hairstyles; the characters are skilled in a variety of deadly combat styles
that you can use to kick some serious butt. (But when in doubt always sweep the
leg.)
Moreover, the Japanese voice track is left completely
intact, so you can hear your opponents scream of pain in their original combat
voices! AquaPazza is available now for the PlayStation 3 at the budget price of
$29.99.
Check out the official website for move lists, character bios, and
more!
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HOLD IT! The additional case ‘Turnabout Reclaimed’ for Phoenix
Wright: Ace Attorney – Dual Destinies on the Nintendo 3DS system is
available to download today. The extra episode will cost $5.99 / €4.99 / £3.99
and can be purchased directly from the in-game menu.
To provide an inside look into the swash-buckling shenanigans, Capcom has released a trailer that can be downloaded now from here. You’ll meet new client and pirate Sasha Buckler, who wants the Wright Anything team to help defend her friend on a murder charge. She takes Phoenix to the scene of the crime, the Shipshape Aquarium, to meet the defendant… a killer whale?!?
‘Turnabout Reclaimed’ is a full-length episode that tells the story of the first case Phoenix Wright took on after reclaiming his Attorney’s badge. Unravel the truth using all investigation techniques from Phoenix Wright: Ace Attorney – Dual Destinies, including the Mood Matrix and Psyche-Lock. Series favorite character Pearl Fey returns to assist the team as they face off against the mysterious prosecutor Simon Blackquill.
For all of the latest assets and game information, visit the Capcom press site. The full game of Phoenix Wright: Ace Attorney – Dual Destinies is available to download now for the Nintendo 3DS system in the Nintendo eShop for $29.99 / €24.99.
To provide an inside look into the swash-buckling shenanigans, Capcom has released a trailer that can be downloaded now from here. You’ll meet new client and pirate Sasha Buckler, who wants the Wright Anything team to help defend her friend on a murder charge. She takes Phoenix to the scene of the crime, the Shipshape Aquarium, to meet the defendant… a killer whale?!?
‘Turnabout Reclaimed’ is a full-length episode that tells the story of the first case Phoenix Wright took on after reclaiming his Attorney’s badge. Unravel the truth using all investigation techniques from Phoenix Wright: Ace Attorney – Dual Destinies, including the Mood Matrix and Psyche-Lock. Series favorite character Pearl Fey returns to assist the team as they face off against the mysterious prosecutor Simon Blackquill.
For all of the latest assets and game information, visit the Capcom press site. The full game of Phoenix Wright: Ace Attorney – Dual Destinies is available to download now for the Nintendo 3DS system in the Nintendo eShop for $29.99 / €24.99.
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With donations still coming in for Operation Supply Drop's
annual fundraising campaign to get video games to the troops for Veterans Day,
the 8-Bit Salute, the military gaming charity crushed last year's paltry
$58,000 in games and gear raised by over five times with the grand total of the
time of this posting of $282,721. The donations will be sent out as a part
of Operation Supply Drop's end-of-the-year 8-Bit Salute fundraising drive to build video
game stuffed care packages for soldiers deployed to combat zones and
recovering in military hospitals.
The major donors for this year's event include a staggering donation from Popcap Games of over $100,000 of t-shirts and codes for their titles, GameStop donating over $40,000 in Playstation 3 bundles and console titles, Zombie Studios for donating $25,000 of in game currency for their free-to-play smash hit Blacklight: Retribution,Hidden Path Entertainment for donating $20,000 of Steam codes for their titleDefense Grid: The Awakening, and Intel donating over $20,000 of their handbuilt form-factor PC "NUC" units...with one major donation still being totaled as we speak!
For more information about how you or your organization can help get video games to the men and women of the Armed Forces, please visit OperationSupplyDrop.org.
The major donors for this year's event include a staggering donation from Popcap Games of over $100,000 of t-shirts and codes for their titles, GameStop donating over $40,000 in Playstation 3 bundles and console titles, Zombie Studios for donating $25,000 of in game currency for their free-to-play smash hit Blacklight: Retribution,Hidden Path Entertainment for donating $20,000 of Steam codes for their titleDefense Grid: The Awakening, and Intel donating over $20,000 of their handbuilt form-factor PC "NUC" units...with one major donation still being totaled as we speak!
For more information about how you or your organization can help get video games to the men and women of the Armed Forces, please visit OperationSupplyDrop.org.
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Persona 4 Arena: Official Design Works Featuring the art of Shigenori Soejima!
Fight and survive, heading towards the one throne waiting at the end in Persona 4 Arena! The fighting game spin-off to the legendary Persona 4 RPG is an instant classic! Now this spectacular art book collects the artwork behind the landmark title, including character designs, rough sketches, storyboards and pinups. All this plus character profiles, story summaries, creator interviews and more!
Now Available
Price: $39.99
ISBN: 1-926778-81-2
ISBN-13: 978-1-926778-81-5
Format: Softcover
Page Count: 176 Pages, Colour
Size: 8.25" x 11.75"
©Index Corporation 1996,2011 Produced by ATLUS
Order Now At Amazon.com!
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Hey there, amnesiac adventurers!
We are delighted to announce today that our action RPG
title, Ys: Memories of Celceta, has launched exclusively on
the PlayStation®Vita handheld entertainment system.
The timeless and much beloved Ys series spanning
quarter-century-old Ys series brings together a special celebratory
package for its fans with the Ys: Memories of Celceta Silver Anniversary
Edition.
This Limited Edition release contains a 3-CD collection of
original and arranged music spanning the entire history of the franchise, a
cloth map detailing the lands of Celceta, a logo- emblazoned
compass, and 'Adol's Travel Journal' containing 130 pages of
adventuring strategies and artwork, all within an exclusive commemorative
package.
The standard edition of Ys: Memories of Celceta is
available for a suggested retail price of $39.99, and the Ys: Memories of
Celceta Silver Anniversary Edition is available for a suggested retail
price of $59.99. The game is also available for purchase as a digital
download from the PlayStation®Store for $39.99.
BUT WAIT! THERE'S MORE!
To celebrate our latest Ys family launch, all 3 of our
previously-released Ys titles on PSP (Ys SEVEN, Ys: Oath in
Felghana, Ys I&II Chronicles) are now 50% off on North American PSN
for the next two weeks, ending 12/10!
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Take to the Skies! Air Conflicts: Vietnam Is Out Today for
PC, Xbox 360® and PlayStation®3 Are you ready to
enter the cockpit and throw yourself into battle across the deadly skies of
Vietnam? Well it’s time to do your duty, asAir Conflicts: Vietnam launches
today for retail in North America and Canada. Experience the explosive conflict
of Vietnam by piloting incredible fighter jets and helicopters, destroying
enemy artillery and guiding your squadron to victory.
View the trailers below for a look at the fearsome combat aircraft you’ll encounter in the game and see how they tear up the skies in action-packed flight combat.
Air Conflicts: Vietnam is out today for PC, the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system.
Download the ‘Aircraft Showcase #1’ trailer for Air Conflicts: Vietnam here
Or view it on YouTube here
Download the ‘Aircraft Trailer #2 - F4 Phantom’ here
Or view it on YouTube here
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CastleStorm DLC Now Available on PlayStation 3 and PS
Vita
From Outcast to Savior and The Warrior Queen DLC
are now available for download as Cross Buy content for PlayStation 3 and PS
Vita in North America and Europe ($2.99, €2.99).
From
Outcast to Savior features a brand new Royal Guard faction, new
environments, an unlikely Hero, 20 new battles, new weapons, Skirmish & Survival
levels and new trophies! Lead your army into battle across stunning new
environments including Stonecrest, The Royal Airport, The Skyship Harbor and
the Bladgard Icefields in your quest to capture the mighty Viking warrior,
Chief Ramhorn.
The
Warrior Queen reveals a new Viking Elite troop class, plus huge
additions to the arsenal of weapons available for the destruction of your
enemy’s castles. We’re not joking around here: Meteor Showers, Exploding
Barrels, Stormbringers, Golem Hostages, and FROZEN SWORDFISH. Throw in 20 new
battles and new trophies and you have an excellent addition to your favorite
super 2D physics destruction tower defense brawler mashup.
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