Monday, November 18, 2013
MEGA-UPDATE!
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Games: Starting tonight’s update off, we’ve got quite a few
new reviews up over at @Gamecritics. If
you haven’t already checked them out, here they are for your convenience:
Beyond: Two Souls by @FinalMacstorm
Lego Marvel Super Heroes by @JohnVanderhoef
Memoria by @TayoDK
The Legend of Zelda: The Wind Waker HD by @MikeSuskie
Alien Rage by @KayinAmoh
Dead Island: Riptide (second
opinion) by @GC_Danny
Nothing new from me this week, but I’ve got a few things
that are in the pipe and that should be up soon. The list includes…
Deadfall Adventures on 360.
It’s a small-budget adventure game with a first-person perspective. Lots of puzzles and too much
combat, but still pretty enjoyable if you don’t mind games that don’t exist in
the AAA space. I can’t wholeheartedly
recommend it, but if you’re looking for a good weekender and you like the
idea of raiding some tombs and popping a few Nazis, then it’s worth a look.
CastleStorm on Vita.
I totally passed this one up when it first appeared on XBLA, but it’s now
on Sony’s handheld and it feels like a pretty perfect fit. Basically, your castle is on one side of a small level, and your opponent's is on the other. You send soldiers to attack their gate while
lobbing a bunch of random stuff at 'em with your ballista… It sounds kind of simplistic, but the beauty
is in the details and I couldn’t put this one down until I finished it.
Batman: Arkham Origins on 360. It was a real miracle, but the PR Rep for the
game (Hi Chase!) found a workaround for the bug that had prevented me from
moving forward in the campaign, so I was able to go back to the game and
finally finish it. I was quite glad to
do so since I had been enjoying it up until I hit that showstopper, so it was
a real treat to get some closure there. After I rolled credits, I went back into the game and completed about
half of the sidequests available… The Mad Hatter and Shiva were probably my favorites.
I know this game is getting poo-poo’ed by the
legion of Arkham City fans out there, but as someone who didn’t care for City
at all, Origins is much closer to the sequel I was expecting after Asylum. That said, I really don’t think that the open
world structure brings much value to Batman, and I hope that future sequels
either abandon that approach or scale it back dramatically in favor of tighter, more focused levels. Also, I’ve never been much of a Bane fan, but I will say
that his portrayal in City was probably the best I’ve seen. I enjoyed his inclusion a good deal, even if
actually fighting him wasn’t all that great.
(And speaking of finding workarounds for bugs, just a quick
note that I deleted all of the content relating to The Last Of Us from my PS3, reinstalled the game and copied the backup save that was stored in
the Sony cloud, and I was finally able to get past the part that kept freezing
on me in Bill's section. I’m not planning on reviewing the
game, but I was enjoying it very much before the glitchout, so it’s back in my
console now and I’m looking forward to forging ahead.)
Malicious: Rebirth on Vita.
I’ve had my eye on this one forever and never took the plunge, but then
I heard @Dits to talking about it on The Same Coin podcast and his words
swayed me. I’m glad he did because this
is an incredibly interesting title that I’m enjoying quite a bit, although I
will be the first to admit that it’s got some issues that are quite frustrating and a little hard to get past.
In this
one, the player takes the role of an artificial humanoid construct created by a circle of mages to
eradicate an evil force from the world.
To do this, the construct must defeat several bosses and acquire their
powers, straight-up Mega Man-style. It’s basically a
“boss rush” title where it’s all about fighting huge monsters without a lot of
filler, and the art style and ambiance are superb. The downsides are that some of the bosses can
be incredibly frustrating, and there is a certain roughness to everything that
prevents the title from meeting its full potential.
Still working on completing this one, but as
of right now it’s pretty clear that it’s one of those broken masterpieces that
will probably inspire a small, devoted following and turn everyone else away.
Oh yeah, I guess I got a PS4 the other day.
The hardware is really slick-looking and the controller is great. Big props to Sony to to to for some top-notch
work there.
Even more impressive is how
easy everything was to setup. I love
that WiFi was a snap, logging into my PSN account was no problem, I was able
to sync up my PSN iPhone app, and I even got the “share” function to work
without a hitch – I haven’t been streaming anything yet, but I was
stunned at how easy it all was, and I plan on streaming review games at
Twitch when the opportunity presents itself.
(My page is http://www.twitch.tv/bradgallaway, in case you want to make note of
that for future reference.)
So what about the games?
I didn’t think any of the retail stuff was worth dropping sixty bones on,
so I skipped it all and stuck with the stuff that was available for download.
Blacklight Retribution: I didn’t spend a lot of time with it,
but it appeared to be a pretty standard run-around-and-shoot-people-and-the-face
type of thing, with a lot of customization options locked behind a a F2P
paywall. I bailed on it pretty quick and
deleted it from the console.
Warframe: I really dig the biomechanical art style of this
title, but I have to say that it was kind of disappointing. It’s funny because I was really attracted to
it when I first saw pictures of it running on PC, and after waiting all of this
time, I guess it really wasn’t worth looking forward to.
Basically, the player becomes a space ninja
who spends most of his time shooting, and can whip out a melee weapon that
feels quite cumbersome to use. Real talk: if your game features a sword and I end up spinning around enemies in a circle when I swing it, you need to go back to the drawing
board on that.
There’s also apparently
some wall-running and some “acrobatics” to do, but the characters all feel very
stiff and awkward to me. I was also incredibly
not-impressed with the lack of tutorials and information, and some really
strange UI choices. On top of all that,
the action started feeling repetitive after the first day, so I can say that I’m
very motivated to push on… I might
dabble a bit more just because I like the art style so much, but it’s not clicking and seeing so many things (again) locked behind a F2P paywall is a
big turnoff.
Resogun: this one is clearly the darling of the show with
people who've picked up the console so far. I
played it for a few minutes and it seemed all right, although it didn’t grab me. I’m not much of a score-chaser
to begin with, but I’ll definitely go back and give it some more time once I
get a few things off of my plate.
Contrast: was really looking forward to this, but haven’t
had time to even touch it. Impressions
forthcoming.
By the way, now that the PSN Friends List limit has been increased
to 2000, I’ve got plenty of room on mine to connect. Feel free to send me an invite, and if you do,
mention this blog in the message section so I’ll know to accept it. See you online!
********************PR/NEWS/INFO********************
Nordic Games has today unveiled the first of three gameplay
trailers from the upcoming release of their action-driven first-person shooter
Deadfall Adventures, out November 15th for Xbox 360® video game and
entertainment system from Microsoft and Windows PC.
The Sahara trailer gives players a glimpse of the North
African region in the game. Here players will experience the intensity of the
not-so-natural enemies in the stormy desert on a journey across the globe. It
is just one of the many beautifully illustrated locations that players will
explore for treasure, assuming the role of the action adventurer James Lee
Quatermain.
Watch here:
https://www.youtube.com/watch?v=NskduT9oV50
https://www.youtube.com/watch?v=NskduT9oV50
Developed using Unreal Engine 3, Deadfall Adventures is full
of spectacular jaw-dropping moments, set in picturesque locations including
Egypt, Arctic and forgotten Mayan ruins in the jungles of Guatemala. Along the
way, players will encounter fiendish puzzles, deadly traps and stunning set
pieces, making this one of the greatest adventures ever told – let alone
played.
Website: http://deadfall-game.com
Facebook: https://www.facebook.com/deadfalladventures
Twitter: https://www.twitter.com/deadfalladv
Facebook: https://www.facebook.com/deadfalladventures
Twitter: https://www.twitter.com/deadfalladv
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Kalypso Media is thrilled to announce that the fantasy themed hack ‘n’ slash Blood Knights is now available to download for Windows PC via digital download platforms for $14.99/£11.99/€14.99. The Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft version is available now with the PlayStation® Network version releasing on November 20th.
Set in a medieval fantasy world, Blood Knights will feature quick, deadly combat, smart team-work and ferocious cooperative monster slaying. View the brand new trailer now for a look at the feared vampire hunter Jeremy, whose close combat fighting skills, strength and armor make him a formidable warrior.
Blood Knights is a hack ‘n slash action - RPG, where
the age-old war between humans and vampires is out-of-control and threatens to
plunge the world into the abyss. The game combines spectacular combat with RPG
elements in single-player or co-op mode. Blood Knights is developed
by Deck 13 interactive, who have made a name for themselves with such titles as
‘Venetica’, ‘Jack Keane’ and ‘Ankh’. Set in a mystical version of the Middle
Ages, Blood Knights is an exciting story about the Knights Templar
and a legendary Vampire Hunter who finds himself bound by blood to the powerful
vampire Alysa during a daring mission. The two must work together to break the
blood spell and defeat the hordes of evil creatures who stand between them and
their goal.
For more information about Blood Knights please visit www.kalypsomedia.com.
For more information about Blood Knights please visit www.kalypsomedia.com.
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Midnight City,
the recently founded indie label of Majesco Entertainment Company (NASDAQ: COOL), an
innovative provider of games for the mass market, is proud to announce The
Bridge is now available on the Xbox Live online entertainment network from
Microsoft for $9.99. The first console launch for the indie publishing super
group, The Bridge brings a fresh take on physics games to the
company’s ever-growing portfolio.
The Bridge offers a supremely cerebral 2D puzzle
experience for those looking to bend their reality and perception of physics as
they know it. Players join our stalwart, amnesiac protagonist through a journey
into his heart, mind and soul to discover the life he’s forgotten. Throughout
the story, players progress through detail-oriented, hand-drawn environments
with aesthetics reminiscent of M.C. Escher’s artwork and style. In these
fantastic puzzle rooms, players are asked to look beyond just the protagonist
and into the world around them to solve each predicament. From the very start, The
Bridge is designed to foster outside the box and critical thinking skills,
leaving the player with a pronounced sense of intellectual accomplishment at
the end of each level. Created to be both a stimulating experience and
accessible game, The Bridge uses a minimalistic control scheme and
effective, yet subtle tutorials through early gameplay to introduce new
features.
The Bridge was developed by game designer and
programmer Ty Taylor with artist Mario Castañeda; together they are known as
the Quantum Astrophysicists Guild. The Bridge is rated E for Everyone and is now available
on the Xbox Live Games Store for the Xbox 360 games and entertainment system
from Microsoft for the suggested price of $9.99.
For more information, please visit our website: www.midnight-city.com
For more on The Bridge, please visit: www.thebridgeisblackandwhite.com
Follow Midnight City, Ty Taylor and The
Bridge on Twitter: @Midnight_City https://twitter.com/Midnight_City
Casey Lynch Twitter: @Lynchtacular https://twitter.com/lynchtacular
Facebook: https://www.facebook.com/midnightcitygames
YouTube: http://www.youtube.com/user/MidnightCityEnt
Facebook: https://www.facebook.com/midnightcitygames
YouTube: http://www.youtube.com/user/MidnightCityEnt
Ty Taylor Twitter: @IMakeIndieGames https://twitter.com/imakeindiegames
The Bridge Twitter: @thebridgegame https://twitter.com/thebridgegame
The Bridge Facebook: https://www.facebook.com/TheBridgeIsBlackAndWhite
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Tic Tactics - A clever new spin on the legendary multiplayer
game
With their first mobile game, Bag It!, Hidden Variable
Studios created an underground grocery-stacking scene loved the world over. Now
they are back in action with their newest creation, Tic Tactics!
In Tic Tactics, Hidden Variable takes one of the oldest and
most popular games ever created – Tic Tac Toe – and elevates it to something
that players over the age of 10 will actually want to play, blending
instantly-familiar gameplay with strategic depth, turn-based mobile
multiplayer, and a slick, stylish presentation.
If you know how to play Tic Tac Toe, you already know how to
play Tic Tactics. The twist is that YOU decide precisely where to send your
opponent with every turn. The more you play, the more you’ll be amazed by its
strategic depth.
Here’s a little taste of features you’ll find in Tic
Tactics:
• Classic gameplay reinvented
Tic Tactics takes one of the oldest known multiplayer games
and brings it into the 21st century in a whole new way.
• Easy to play, rewarding to master
Although players will quickly learn the rules, they could
spend a lifetime mastering all of its subtleties. Despite its depth, tacticians
of all ages can start playing and developing their own strategies over time.
Make your mark and start winning today!
• Stylish, clean, and bright
Tic Tactics greets players with a clean and playful visual
style that is sure to satisfy everyone’s inner artist.
• Play with friends at your own pace
Tic Tactics makes it super easy to just jump in and play.
Players will be able to connect to Facebook and challenge their friends to a
game of wits. Only have 5 minutes to play a game? Hop into Tic Tactics, make a
move or two and hop right back out. Players will be rewarded for checking in
and making moves often!
• Prove you're the best
Tic Tactics features a player ranking system that matches up
player’s with similar skill levels. Every match you play will be a battle, and
the better you do, the higher your rank will grow. Become the best player in
your circle of friends, then challenge other great players from around the
world!
Tic Tactics will be available the world over on November
21st. Find out more at http://www.hiddenvariable.com/tic-tactics
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