Thursday, August 27, 2015

PAX Prime 2015 is tomorrow!  


So… PAX IS TOMORROW! Ahhhhhhhhh!!!!

Between keeping @Gamecritics humming and preparing for the madness that will be unleashed in less than 24 hours, I haven’t had much time to update Coffeecola. BUT, following this update you can look forward to a full four days of hands-on coverage posted every night during the show.
I’ve still got a lot to do in order to get ready, so without further delay…

>My review for Danganronpa Another Episode: Ultimate Despair Girls went live today.

We also recently ran…

>@GC_Danny’s review of the Mega Man Legacy Collection

>GC_Danny’s Smite (XBO) review

>@InsrtCoins’ review of The Talos Principle: Road To Gehenna

Currently, I’m working on a review for Toy Soldiers: War Chest (PS4) and while my writeup’s not finished, what I can say is DISAPPOINT GET. Look for that one after PAX is over. 

Otherwise, I'm waiting for some stuff to come in so I'm not ready to commit to anything big just yet, especially since I know that I'm going to be occupied with the show. As such, I’ve been dipping into the Vita backlog…

>Titan Souls. I was waiting for this one to go on sale for a while, and I finally got my chance. I have to say it was a waste of money, though. Although I like the concept of having only one life point and a single arrow while going up against big bosses, the developers completely fuck it up by not learning the lessons taught to us by Super Meat Boy and Trials HD -- if you're going to have a ridiculously hard difficulty curve, get the player back in the game immediately in order to stave off frustration. The delay in reloading and the pointless overworld that needs to be traveled to get back to the boss that killed you in 1.5 seconds is a colossal waste of time and a massive error in design. This forced lagtime between attempts shot my rage meter shut up immediately and I had to quit. Also had to delete.

>The Swindle. I'm always up for a good roguelike, and a video quicklook from @JebusF convinced me to give it a shot, but after playing it, I'd say that guy was too nice to it. While there are definitely elements of coolness to this thiefing/steampunk hybrid, I found it to be too harsh in terms of progression and too random when it came to its level generation. The player only has a limited amount of time in order to potentially beat the game, but I was constantly restarting due to not being able to get enough cash at the beginning, or from getting into levels where I didn’t have the skills or abilities needed to progress. When I fell into a hole that there was no exit from, I’d decided I had enough.

>Monsterbag. This suuuuuuper-cute puzzler asks players to help a living backpack reunite with the little girl owner he’s separated from. I’ve only just scratched the surface of it so far – it seems pretty straightforward, but the art is irresistibly adorable and I’m all about compact experiences these days. Jury’s still out, but it’s got a good vibe.

>Resogun. I know everyone was losing their minds over this one when the PS4 launched, but I gotta admit, I’m just not feeling it. It’s a prettier Defender… and… it’s a prettier Defender. It’s fine enough, but I forgot about it two seconds after I put it down, and felt no real pull to get back to it. Nothing wrong with it really, just… Mehhhhhh.

So, that’s it for now, but tune in tomorrow for my Day One report from the PAX floor. Also, if you've got any questions or if there's something specific you want me to check on while I'm at the show, feel free to reach out and let me know!



Armello - League of Geeks
Awesomenauts - Ronimo Games
Barkley 2 - Tales of Game's
BELOW - Capybara Games
Butt Sniffin Pugs - SpaceBeagles
Captain Forever Remix - Pixelsaurus Games & Future Crayon
Chasm - Discord Games, Inc.
Darknet - E McNeill
Death Road to Canada - Rocketcat LLC
Distance - Refract
Due Process - Giant Enemy Crab
Eco - Strange Loop Games Inc
Galak-Z - 17-BIT
Gang Beasts - Boneloaf
Hyper Light Drifter - Heart Machine
Infinifactory - Zachtronics
Kathy Rain - Raw Fury
Keep Talking and Nobody Explodes - Steel Crate Games, Inc.
La-Mulana 2 - PLAYISM
Ladykiller in a Bind - Love Conquers All Games
Mini Metro - Dinosaur Polo Club
Moon Hunters - Kitfox Games
Mushroom 11 - Untame
Nova Blitz - Dragon Foundry
Playsets. - the playsets team, llc
Rising Thunder - Radiant Entertainment
Shoot Shoot Mega Pack - Jon Remedios
Sometimes Always Monsters - Vagabond Dog
Stonehearth - Radiant Entertainment
That Dragon, Cancer - Numinous Games
The Magic Circle - Question LLC
The Westport Independent - Double Zero One Zero
Through the Woods - Antagonist
To Leave - Freaky Creations
Tumblestone - The Quantum Astrophysicists Guild
Ultimate Chicken Horse - Clever Endeavour Games
Universe Sandbox ² - Giant Army
Viking Squad - Slick Entertainment Inc
Wattam - Funomena
XING: The Land Beyond - White Lotus Interactive
YIIK: A Postmodern RPG - Ackk Studios

Absolute Drift - Funselektor Labs Inc.
Antihero - Tim Conkling
Brigador - Stellar Jockeys
Burly Men at Sea - Brain&Brain
Celestial Tear: Demon's Revenge - White Guardian Studios LLC
Check-in, Knock-out - Lionade Games
Circa Infinity - Kenny Sun
Cloud Grove - bromoco
Evergreen - Siege Sloth Games
FutureGrind - Milkbag Games
Gnomoria - Robotronic Games
Interstellaria - Coldrice games LLC
Into the Stars - Fugitive Games
Inversus - Hypersect
Metro Warp - Another Yeti Inc
One More Line - SMG Studio
Pillar - MichaelArts
Poly Bridge - Dry Cactus
Sublevel Zero - Sigtrap
Super Chibi Knight - PestoForce
The King's Bird - Serenity Forge
Timespinner - Lunar Ray Games LLC
Together: Amna & Saif - Mount Olympus Games
VA-11 HALL-A - Sukeban Games

Cinelinx: A Card Game For People Who Love Movies - Cinelinx Media
Cogs in a Machine - Mikeware
Gruff - Studio Woe
Mech Deck - Off the Shelf
Monikers - Palm Court
Paperback - Tim Fowers
Pleasant Dreams - Aerjen Games
Skiptrace - Skiptrace
Skulldug! - Ruddy Games
Steamcraft - Rock Manor Games





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