Sunday, February 10, 2008

Yes, Culdcept Again. And Some New Blood.  

I've been caught up in Culdcept fever for the last few days, and I’ve been putting in way too much time on it. It's a sickness, I tell you, a sickness.

… but if this is the sickness, don't give me no cure.

Seriously though, this is one fantastic game. Hardly anybody was even aware of its existence when it debuted stateside during the PS2 era, selling somewhere in the neighborhood of 14 copies nationwide. Although the game remains essentially unchanged, I couldn't be happier that it's been given a second chance on life.

However, I do find it a little worrisome that the online multiplayer seems less than optimal. In two out of the three online matches I've played so far, there have been "unstable connections" that have caused the AI to step in and take over for players who are still online. Not only did this rob all of us of an Achievement or two, it just sucks that we weren't able to complete these games with each other.

If there are benevolent forces in the universe, the developer will whip up some sort of downloadable patch and get this resolved ASAP.

...And for those who might be interested, you can read my review for Trauma Center: New Blood here.

What next?

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